Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Next Livestream + Q&A Submission - Friday, November 19, 2021 at 11AM Pacific
Glorious Ashes Community!
Our next livestream will be Friday, November 19, 2021 at 11AM Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct/succinct the better! (think one to two sentences!) Submissions end Wednesday, November 17, 2021 at 11AM Pacific so we can select your questions before the stream.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
0
Comments
A recent poll of over 170 players showed that 85% of players would rather live in a Freehold or In-Node housing than an apartment, what steps would you take to correct this or incentivize living in an apartment?
Poll: http://poal.me/umjfss
-Avian Tulnar (topic video)
-Dwarf-to-tallest race heights for Tulnar
-Crows/ravens for Falconers
-AC:O & AC:V type aerial scouting for Falconer
Yes. The game will have Tavern Parlor Games that will be of this nature. As well as other meaningful mini-games to be discussed later on down the road.
There will not be DPS meters. This has been the party line from Steven on down since 2017.
like it tells how many rogues, mages, tanks etc, are in server?
I have really liked what I have been seeing with the game but it seems to all be very jolly, colourful, and full of life. Will there be any darker, gloomy, and eerie areas, ambience, character customization, and content?
During the alpha we saw the final version, or are you still going to work on it?
For example: A non-instanced enclosed space, or a tagging system that gives PvP invulnerability.
Outcome: Keeping players in the world and out of instances as much as possible.
We presently have kind of a vague description about the functions and purposes of the 3 un-inhabitable Nodes that will surround each of the castles.
Can you give us some further insight into what players will be doing and what will be going on in the 3 Nodes that will surround each castle?
1. Monster coins bought from the store are identical to those found from drops.
2. Monster coins will only let you participate in events on your server.
3. The more you use monster coins, the stronger your monsters become (through the monster coin progression system).
4. During monster coin events, players can control their monster(s) to target specific buildings and disable them.
Given these criteria, it seems monster coins could be P2W. I will give an example of what I'm imagining.
If I'm an alchemist I imagine I would be competing with other alchemists in other nodes. As I understand them, these nodes have buildings that are used to process alchemical materials and to craft alchemical products. If I participate in a monster coin event on my server, it would then be in my interest to specifically target any buildings used in this alchemy supply chain. By disabling these buildings, I would gain an in-game advantage over my competition. If I buy monster coins I will be better able to participate in monster coin events, which will give me more opportunities to disrupt my competition. Furthermore, my monsters will be stronger through the monster coin progression system, making my attempts to disable buildings more likely.
I trust Intrepid Studios to make an awesome game without P2W and I want to know if I'm misunderstanding something. Otherwise, I would like to know what kind of changes could be made to ensure monster coins won't ever be P2W.
Y'all saying that we can't progress "Evil" Religion like "The Others" with temples but there will be questlines for it. Will those questlines open paths to progress the "Evil" Religion where we can earn titles and auguments like normal religion? And if so will that involve divine nodes as that is a big part of the religion progress normally.
(Who is the coolest employer, the one that will support the Dreadnaught?)