Vhaeyne wrote: » Atama wrote: » But with racial skins it might not matter how a character looks. We know a Nikua won't look any different from a Dunir or a Vek if you put the Frost racial skin on them. So that's one thing to consider; in this game the appearance of race might not always matter. People pick races for different reasons. Some do it for stats, some do it for the lore, some do it for appearance, some just want an alt of every race to experience playing with different kinds of characters. I do agree that if people very rarely make a Nikua because of their looks, then that's a very clear and objective sign that Intrepid screwed up in designing the race. They might still create a Nikua for the other reasons mentioned but that doesn't mean it's not a problem. One other thing I'll mention that might make this an even bigger issue than similar MMORPGs, is that the developers have put an emphasis on gear adapting in style depending on the character's race. That leather apron on a Dunir might become a grass skirt on a Nikua. (Totally pulled that example out of my rear end but I think that's not far from how they're doing it.) They want it set up so that your gear will identify your race as much as your build, facial features, skin color, and so on. (Again, ignoring skins and costumes that might override those aesthetics to a degree.) So because of that, if a race like the Nikua have an unpopular appearance it might have even more of an impact on how often players choose that race than it might in another game, which makes your concerns even more valid. I missed this early, and there is a lot of great stuff I did not want to skip over. I have not really considered where racial skins fit into this whole discussion until just now. I also don't know that racial skins will be sold again? I thought that was a kickstarter thing? I keep forgetting about racial skins. Mostly because I don't value them at all personally. The idea of having one constant, rigid appearance is not something I want to do, but you are right. If the choice is something with good stats that I hate or good stats and an awesome appearance. I might have to go with the racial skins. I think you are right about the leather vs grass. That is exactly how I imagine it. This sort of stuff has a hidden benefit. If this is by design, then it's a giga brain move. What if the races have a locked appearance to motivate cosmetic sales? On one had that is good for sales, but on the other hand it's some EA games tier shit if done on purpose. This would be a terrible look if Nikua had excellent racials. I want to be very clear that I am not accusing Intrepid of anything here. I am just asking because it comes to mind. Still covering the race, so I don't have to go into battle with a fire dragon, might be something I would do if my character was wearing grass armor. Even if it's just cosmetic.
Atama wrote: » But with racial skins it might not matter how a character looks. We know a Nikua won't look any different from a Dunir or a Vek if you put the Frost racial skin on them. So that's one thing to consider; in this game the appearance of race might not always matter. People pick races for different reasons. Some do it for stats, some do it for the lore, some do it for appearance, some just want an alt of every race to experience playing with different kinds of characters. I do agree that if people very rarely make a Nikua because of their looks, then that's a very clear and objective sign that Intrepid screwed up in designing the race. They might still create a Nikua for the other reasons mentioned but that doesn't mean it's not a problem. One other thing I'll mention that might make this an even bigger issue than similar MMORPGs, is that the developers have put an emphasis on gear adapting in style depending on the character's race. That leather apron on a Dunir might become a grass skirt on a Nikua. (Totally pulled that example out of my rear end but I think that's not far from how they're doing it.) They want it set up so that your gear will identify your race as much as your build, facial features, skin color, and so on. (Again, ignoring skins and costumes that might override those aesthetics to a degree.) So because of that, if a race like the Nikua have an unpopular appearance it might have even more of an impact on how often players choose that race than it might in another game, which makes your concerns even more valid.
Vhaeyne wrote: » @JustVine I think I would agree with you a lot more if racial skins and full body cosmetics were not a thing. I liked the importance of appearance for RP as an argument a lot, but cosmetics are such a hard counter to it. Not just the racial skins, but the normal cosmetics. To use your example, I think someone in a full plate cosmetic would swim just fine. As you know, I have not exactly been a strong ally to the RP community when it comes to using MMORPGs as a vessel for RP. Still, I have seen people RP in Mortal Online 2, so there is no way there will not be RPers in Ashes. That said, I think anyone who is RPing is responsible for their own outfit making sense for RP. I don't think it goes against RP for Ashes to give us more tools for customization. I think the RP community should just be better about policing itself. If you want to be a respected RPer maybe use cosmetics in a way that makes your character's appearance more credible. I am not saying it can't go wrong. To use what @McMackMuck does not like as an example. If someone has neon wings, I think it's safe to assume you are not going to get any RP out of them and if you do, I don't think you want it. I also don't think it's right to lock appearance down for the sake of RP. It kinda limits everyone else's fun. As much as I don't like the Santa cosmetic for a few reasons. @Hailee in the other thread is right, if my opinion was the only one taken into consideration it would ruin the mounts and cosmetics they think is fun. I think I understand where you are coming from, though. I think if Ashes was more RP focused, I would be less interested in the project, but I would concede that your opinion is more in line with the goals of Ashes. Without bringing the target audience debate back, I would like to think that having appearance not be restricted by gameplay is at least the move the most people would get enjoyment out of.
CROW3 wrote: » This reminds me that I haven't seen a Kender in decades, which makes Tasslehoff cry....
Kesthely wrote: » The thing is that everyone agrees on is that people have different views of what makes a race appealing, its aesthetics lore or statistics all play a role. Almost everyone agrees that more choice is better. Intrepid choose to pool 2 races together that have similarities. The fact that they name it a highly identifiable rpg name is somewhat unfortunate. If they didn't pool the Dunir and Nikua together as dwarves and advertised one as a dwarf and the other as a gnome like creature, this topic probably wouldn't have been instigated.
Vhaeyne wrote: » I am pretty over the old-school idea that appearance and mechanics should be married. I think the next big MMORPG will be one that follows that philosophy, or already is.
Vhaeyne wrote: » @Noaani I think I may have been speaking too broadly, with "the appearance should not affect game mechanics." I was specking specifically about races.
CROW3 wrote: » Yeah, coming from the D&D ranks I’m a huge proponent of any race, any class, any armor, and any weapon. 2nd edition had race restrictions on some classes (I’m looking at you, Paladin), but these were more like guidelines - and became the root of some interesting (now iconic) characters that broke those rules (as shown by RA Salvatore).
Noaani wrote: » Vhaeyne wrote: » @Noaani I think I may have been speaking too broadly, with "the appearance should not affect game mechanics." I was specking specifically about races. I get that, but the same holds true of race as it does of items, imo. A big burly [insert race here] or small nimble [insert other race here] running at you should have a similar level/depth of meaning to it as the items they are wearing. If you are a small race that barely comes up past my knees, if I hit you square on with a two handed hammer, there is no sane (non-magical) reason as to why you wouldn't be knocked back, or knocked flying even. However, you have a damn good chance of just stepping out of the way of me swinging that two handed hammer. On the other hand, if you are that big burly race, you could deflect or block that hit with my two handed hammer just fine. What you wouldn't be able to do, however, is get out of the way in time. I am not a fan of telling players they absolutely can not play the class they want with the race they want. Players should be able to do that, for sure. However, that doesn't mean a small race playing a tank should play and feel exactly the same as a large race playing that same tank class. Players should be able to look at a character and discern some aspects about their capabilities from their gear, but also some aspects of their capabilities from their race and/or size. Again it is more about people wanting to be able to understand the world by just looking at it. That really is something people should be able to do, yet MMO's refuse to let players do that simple thing.
Nerror wrote: » All dwarfs should get 10% extra quest rewards because they are such sexy bastards.
Vhaeyne wrote: » This is not true for most MMORPGs. People tank or do big melee DPS on the smallest races just as hard as they do on the largest races. They do it with one handers and two handers. The only game that is not really like this is Mortal Online 2. If you want that type of immersion, try MO2. It's good.
Noaani wrote: » Vhaeyne wrote: » This is not true for most MMORPGs. People tank or do big melee DPS on the smallest races just as hard as they do on the largest races. They do it with one handers and two handers. The only game that is not really like this is Mortal Online 2. If you want that type of immersion, try MO2. It's good. Indeed it is not true for most MMO's. It used to be, generally speaking. Going back to the 90's and early 2000's, races that made good tanks were three or four times the size as the races that were not good tanks. Races that were nimble looked like they were. You could tell a lot about a character just by their size. Again, it is this notion of seeing the world in front of you and being able to actually take viable information from what you see.
Vhaeyne wrote: » It may have used to be that way, but I don't think it's something worth wanting or expecting.
Noaani wrote: » In my opinion, what is going to happen is developers are going to realize that players want to be able to understand the games world by just looking at the game world. This realization will have many repercussions, including as I have mentioned in relation to race and gear.
In terms of raid bosses, this isn't an issue. It's one of those things that you need to understand the history of. Raid bosses are generally oversized because that is what players expect. Players expect raid bosses to be oversized because that is what they are used to seeing. Players are used to seeing oversized raid bosses because developers developers make them extremely large. Developers started making them so large because they needed the raid boss to be seen in a mass of several hundred players.
That last point that we got to is the key. Raid bosses are the size they are because original EQ raid bosses needed to be oversized, because raids in that game (the game that all raiding in MMO's is directly descended from) were several hundred players large for the games first few years. All raid bosses have just been made that size because that is the size raid bosses are. So, in the above game that I expect to see at some stage, it is perfectly feasible that raid bosses will be roughly the same size as player characters.
As to your point about not having seen players cast "enlarge self" before battle, several games have buffs that enlarge the target as a visual representation of the buff. The buff isn't specifically an enlarge buff, but that is the representation that is given to players as opposed to some particle effect or some such. I think you are kind of missing the point a little though. You are saying "you have never seen" these things, when I am saying they are what I expect to happen in the future.
Do you disagree that there are many, many players out there that want to be able to understand the game world by looking at that game world? Do you think this is a valid thing for people to want in an MMO?
Vhaeyne wrote: » The humanoid raid bosses from races that are not normally big are to solve the problem of not being able to fit all the melee players around the boss without them literally being inside one another. Not because of player expectations. That would be a minor reason at best. The major reason is to give players plenty of room around the boss. Otherwise, it looks more silly having 16 dudes on top of the boss. Even if players can move though each other.
I also think "Developers make bosses big because players expect it" is the most hand wavy argument I have every seen you use. It does not address the point at all.
I am skeptical that you have ever played a MMORPG where your desire on this topic is the reality of the game.
McMackMuck wrote: » There would be a lot to flesh out in greater detail, but I took it as a promising indication that it could be made to work.