Noaani wrote: » I think a key thing you are missing here is that the concept of a hybrid is from you, not from Intrepid.
Noaani wrote: » To Steven, a tank/mage isn't a hybrid. It is a tank. A mage/tank isn't a hybrid, it is a mage.
Ironhope wrote: » I ask you again, how would you design the hybrid classes then? A Templar for example? Would it do any damage or would it just be a healer with.... /fighter added for lols because it doesn't actually do anything besides healing despite the name of the class.
Ironhope wrote: » Noaani wrote: » I think a key thing you are missing here is that the concept of a hybrid is from you, not from Intrepid. How so? To my knwoeldge AoC will be using the trinity system so how would that be different from any other mmo such as WoW for example? The hybrid concept is another simple, old and well established one (since the days of D&D if I remeber correctly)
Ironhope wrote: » If it's a dps focused class but it can also do some basic healing or tanking it's a hybrid. If it's a heal focused class but it can also do some basic dps or tnaking it's a hybrid.
Atama wrote: » It's simple. You don't have them.
Atama wrote: » Hybrid classes either (A) do too many things too well, so are overpowered and overused. Or (B), they do many things but suck at them and aren't worth playing.
Atama wrote: » Summoners are the odd one out, they don't fit any one role, but they aren't hybrids either. A hybrid is able to fill multiple roles simultaneously, .
Noaani wrote: » I didn't say you invented the concept of hybrids, I said you are the one applying them to Ashes - Intrepid is not.
Ironhope wrote: » Every single class in every single MMO can do damage, and every single class in every single MMO is able to take a hit. As such, by your definition above, every single class in every single MMO is a tank/DPS hybrid.
Ironhope wrote: » If you are a Paladin, and a group is happy for you to be a tank, but not happy for you to be a healer, then you are a tank, not a hybrid.
Ironhope wrote: » I see AoC using the standard rpg trinity system so I don't see why you think Intrepid is seeing things different when it comes to class roles including hybrids.
Ironhope wrote: » The simple fact it is in the paladin's nature to be able to heal (it's an instrinsic aspect of the paladin) at least to some decent level (even if not specialized in healing but in tanking or dps) makes you a hybrid, not the role your friends want you to fill.
Ironhope wrote: » Personally I think post-vanilla World of Warcraft did a good job with hybrids and AoC should implement it.
Noaani wrote: » Hybrids are a bad thing for MMO's. I think this is the key part here that you do not seem to grasp.
Ironhope wrote: » Either way the discussion is pointless since we're clearly going to have hybrids (Paladins, Templars, Knights, etc)
Ironhope wrote: » We clearly hvae them. Cleric/tank, dps/cleric, cleric/dps, dps/tank, etc
Atama wrote: » Cleric/tank, dps/cleric, cleric/dps, dps/tank, etc
Atama wrote: » A cleric/DPS in Ashes is the equivalent of being a WoW Cleric and going Discipline.
Ironhope wrote: » Atama wrote: » Cleric/tank, dps/cleric, cleric/dps, dps/tank, etc I meant that we will have hybrids in the game. And honestly, I'm still hoping what Intrepid calls ''classes'' will at be be like WoW specs, so maybe not such an abuse of the word ''class''. i don't have that much hope but still. Atama wrote: » A cleric/DPS in Ashes is the equivalent of being a WoW Cleric and going Discipline. That's the pessimist scenario. Imagine this dialogue Player 1: ''so, what did you pick for your second archetype my cleric best friend?'' Player 2: ''I chose a dps archetype'' Player 1: ''Nice, so you now can also do some dps? Right... ?'' Plater 1: ''Right.... ?'' Player 2: ''Apparently not...'' I mean, I can't imagine what the logic behind a tank/dps or healer/dps even existing under these circumstances. Also, Disciple to my knwoledge wasn't a dps spec it was still a support spec using shields as opposed of heals (preventing dmg instead of healing it). Shadow was the hybrid spec as it was focused on damage while also being capable of some notable healing despite having abandoned it's ''healing talent path''.
Ironhope wrote: » we are talking about class design Thorny I'm sorry if this is not the way you hoped the thread to evolve what other form of class design would you have wanted discussed?
Ironhope wrote: » I mean, I can't imagine what the logic behind a tank/dps or healer/dps even existing under these circumstances.
Ironhope wrote: » Atama wrote: » . Also, Disciple to my knwoledge wasn't a dps spec it was still a support spec using shields as opposed of heals (preventing dmg instead of healing it). Shadow was the hybrid spec as it was focused on damage while also being capable of some notable healing despite having abandoned it's ''healing talent path''. Discipline used to be mitigation healer. I played the spec through BC and Wrath. Now it is a cheap meme of a spec, knock off of Rift"s Chloromancer. They tried to make it more of a DPS spec. Need to expand your horizons and abandon WOW for a good long while and see how other games have done things. They did some thing right in the beginning and fell hard after Wrath and the game has only gotten worse over time. Sure they have a lot of subs but most of the game lacks any kind of soul. As Noaani said they made players disposable. Didi it through many ways. Be it LFG or allowing people to switch spec's on the fly the game stopped being an MMO and devolved into a single player game with other people getting in the way.
Atama wrote: » . Also, Disciple to my knwoledge wasn't a dps spec it was still a support spec using shields as opposed of heals (preventing dmg instead of healing it). Shadow was the hybrid spec as it was focused on damage while also being capable of some notable healing despite having abandoned it's ''healing talent path''.
ThornyDevil wrote: » Ironhope wrote: » we are talking about class design Thorny I'm sorry if this is not the way you hoped the thread to evolve what other form of class design would you have wanted discussed? It's ok this is where the discussion has gone. I wasn't looking to debate on class design at all, be it the viability of hybrid classes, roles, balance, etc. i think we know too little for that yet. Before talking about the meta, I was interested to discuss about expectations around various archetype combinations but more on a flavour/identity level. For example, what would people would like to see for a Shadowcaster opposed to an Acolyte or an Oracle.
Noaani wrote: » Ironhope wrote: » The simple fact it is in the paladin's nature to be able to heal (it's an instrinsic aspect of the paladin) at least to some decent level (even if not specialized in healing but in tanking or dps) makes you a hybrid, not the role your friends want you to fill. This only holds true in games like WoW. There are other games out there where the Paladin is a healer, and others still where it is a tank. In EQ2 for example, the Paladin was a tank, but rather than mitigating damage like some tanks, or avoiding damage like some other tanks, they were able to heal themselves of some damage. That doesn't make them a healer though, because they were not able to fulfil the role of a healer in a group.
Spurius wrote: » Noaani wrote: » Ironhope wrote: » The simple fact it is in the paladin's nature to be able to heal (it's an instrinsic aspect of the paladin) at least to some decent level (even if not specialized in healing but in tanking or dps) makes you a hybrid, not the role your friends want you to fill. This only holds true in games like WoW. There are other games out there where the Paladin is a healer, and others still where it is a tank. In EQ2 for example, the Paladin was a tank, but rather than mitigating damage like some tanks, or avoiding damage like some other tanks, they were able to heal themselves of some damage. That doesn't make them a healer though, because they were not able to fulfil the role of a healer in a group. What if they were able not to fulfill, but supplement the role of a healer? What if a paladin would be tanking and at the same time healing not only himself, but others in his group as well? Doing, lets say, 20% of a healer's HPS? You still need a main healer, but that kind of paladin would just make a life of that healer somewhat easier. Would that kind of paladin be a hybrid? And would that paladin be bad for the game in some way?