Taylors Expansion wrote: » unknownsystemerror wrote: » NFTs, and Tokens, are just two examples of using blockchain. They could have an internal blockchain, for instance, to manage all transactions. In the future, that could be leveraged for those other two. Taylors
unknownsystemerror wrote: »
Vaknar wrote: » Taylors Expansion wrote: » unknownsystemerror wrote: » NFTs, and Tokens, are just two examples of using blockchain. They could have an internal blockchain, for instance, to manage all transactions. In the future, that could be leveraged for those other two. Taylors I believe when Margaret said this about NFTs, she meant all aspects of blockchain
Atama wrote: » Adding a technology only because you think it's the up-and-coming thing is the worst thing you can do for an MMORPG. When you add something new without it bringing any actual value to the game itself, that's unhelpful feature creep. Taylors Expansion wrote: » I tend to live at the cutting edge of gaming (for the last 40 years), and while AoC has some new wrinkles on the MMORPG trope, it's not groundbreaking. Doesn't mean it won't be fun, which is the core attribute all games should have. You kind of deflated your own argument here. Your suggestion would involve added costs and delays without making it a better game. I get what you want. You're like the person who can't stand to go on a vacation if you can't buy a t-shirt from the gift shop to commemorate your time there. But building something like this will be devoting resources away from the game when there is currently no market for such a thing. It's burning money.
Taylors Expansion wrote: » I tend to live at the cutting edge of gaming (for the last 40 years), and while AoC has some new wrinkles on the MMORPG trope, it's not groundbreaking. Doesn't mean it won't be fun, which is the core attribute all games should have.
Taylors Expansion wrote: » Atama wrote: » Adding a technology only because you think it's the up-and-coming thing is the worst thing you can do for an MMORPG. When you add something new without it bringing any actual value to the game itself, that's unhelpful feature creep. Taylors Expansion wrote: » I tend to live at the cutting edge of gaming (for the last 40 years), and while AoC has some new wrinkles on the MMORPG trope, it's not groundbreaking. Doesn't mean it won't be fun, which is the core attribute all games should have. You kind of deflated your own argument here. Your suggestion would involve added costs and delays without making it a better game. I get what you want. You're like the person who can't stand to go on a vacation if you can't buy a t-shirt from the gift shop to commemorate your time there. But building something like this will be devoting resources away from the game when there is currently no market for such a thing. It's burning money. I am curious, have you ever played any games that incorporate what I am describing, or are you responding on theory alone? Taylors
Taylors Expansion wrote: » Noaani wrote: » If you think gaming as a whole is heading towards blockchain, you will be disappointed. Some gaming developers will use it, but only if it adds to their bottom line. It will be the 2020's version of lootboxes. Gaming developers that want to make good games will avoid blockchain, just as they avoid lootboxes now. Have you really researched what you just said?
Noaani wrote: » If you think gaming as a whole is heading towards blockchain, you will be disappointed. Some gaming developers will use it, but only if it adds to their bottom line. It will be the 2020's version of lootboxes. Gaming developers that want to make good games will avoid blockchain, just as they avoid lootboxes now.
Square Enix president says not everyone wants to play video games for fun
maouw wrote: » So you want in-game items tokenized for use outside the game? This completely opens the door to P2W strategies, which is what we DON'T want and actively want to fight against. Therefore previous concerns about P2W are completely valid and part of this conversation. Don't misunderstand: I totally get why you want to make your in-game items useable beyond the game, however I consider it more important to isolate the in-game economy from external markets, and to reduce the use of black market practices as much as possible. The question at stake here is: Do we want Ashes to become a real-world market? My answer is no. Steam already offers the services you want, without using Blockchain. Is that not good enough for you? Finally, a word about Blockchain. Yes Blockchain will revolutionize information exchange, but that has little to do with play-to-earn visionaries - and linking the two concepts only hurts the public perception of Blockchain as a legitimately useful technology. (similar to NFTs and Crypto used like a stock market) For a true MMO using blockchain, we're talking about a serverless P2P networked game. But that's not Ashes. (But it is a pretty cool idea)
Taylors Expansion wrote: » Sathrago wrote: » CROW3 wrote: » Blockchain is a pretty basic concept with one use in managing crypto / alternate currencies. Enterprise business is increasingly using blockchain to maintain integrity of records with changes coming from a number of external integrated systems. But an MMO is a pretty closed system, so I'm not sure why you would need a blockchain. I guess I don't understand the point of the thread..? He basically wants to generate a passive income while playing video games. Wow, no, you really don't get it. I want my work in these games to be preserved in some way. I want all the effort I put in not to vanish, when the game vanishes. I would love to have a place outside these games where the unique items I earned could be showcased, decades after the game was gone. You seem to only be looking at the monetary aspect of this technology. Taylors
Sathrago wrote: » CROW3 wrote: » Blockchain is a pretty basic concept with one use in managing crypto / alternate currencies. Enterprise business is increasingly using blockchain to maintain integrity of records with changes coming from a number of external integrated systems. But an MMO is a pretty closed system, so I'm not sure why you would need a blockchain. I guess I don't understand the point of the thread..? He basically wants to generate a passive income while playing video games.
CROW3 wrote: » Blockchain is a pretty basic concept with one use in managing crypto / alternate currencies. Enterprise business is increasingly using blockchain to maintain integrity of records with changes coming from a number of external integrated systems. But an MMO is a pretty closed system, so I'm not sure why you would need a blockchain. I guess I don't understand the point of the thread..?
Karthos wrote: » I don't think these threads should be pushed away and forgotten, because then someone will just make a new one. What we should do is mock and shame the people who post them and people will see that it's of no benefit to themselves to garner such terrible opinions about turning every game into a soulless for-profit hack job.
Caeryl wrote: » Isn’t blockchain that crap that eats more power than an entire city so some suckers think they’re making a good deal spending $200 on what’s basically Monopoly money?
Taylors Expansion wrote: » maouw wrote: » So you want in-game items tokenized for use outside the game? This completely opens the door to P2W strategies, which is what we DON'T want and actively want to fight against. Therefore previous concerns about P2W are completely valid and part of this conversation. Don't misunderstand: I totally get why you want to make your in-game items useable beyond the game, however I consider it more important to isolate the in-game economy from external markets, and to reduce the use of black market practices as much as possible. The question at stake here is: Do we want Ashes to become a real-world market? My answer is no. Steam already offers the services you want, without using Blockchain. Is that not good enough for you? Finally, a word about Blockchain. Yes Blockchain will revolutionize information exchange, but that has little to do with play-to-earn visionaries - and linking the two concepts only hurts the public perception of Blockchain as a legitimately useful technology. (similar to NFTs and Crypto used like a stock market) For a true MMO using blockchain, we're talking about a serverless P2P networked game. But that's not Ashes. (But it is a pretty cool idea) The irony is that whether we want black market practices or not, all games have them. Gold farmers have plagued these games for 20+ years, so we are not really talking about having what I am describing or not, all we are describing is having it formalized, and on a level playing field. But I hear you all, and overwhelming negative response. I am comfortable dropping this subject, and I appreciate all your opinions. Taylors