Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
They need legendary and god tier level beard options though. A dwarf isn't a dwarf without a magnificent beard.
There's something off about the female faces. I like the cheekbones and the nose, for the most part. The nose seems to be slightly upturned while the male nose is downturned. It's kind of like one of those cute, upturned pig-like noses some women have. Maybe if the nostril openings were less prominent and the tip of the nose was pointed more downward like the males, they would look better to me. I don't like the mouth, at all. The male has large, thin lips and they look great. The female's upper lip seems too large to me. The cupid's bow is fine but it looks like it is competing for dominance with the upside-down cupid's bow of the bottom lip. Thinning out the upper lip and rounding out (and possibly thinning) the lower lip would look much better to me. The male has a very elongated face so I'm thinking the female face would look better more elongated, too. If it was intentional to make the male look like a mix of Russian and Middle Eastern ethnicities, I would like to see that represented in the females, too. It would make her look less like a young child or gnome, which I feel would be beneficial. I wouldn't be afraid to add wrinkles and age lines to the female face, either. Not all females need to look like they are perpetually in their early 20's. I feel the representation of older women in fantasy settings is severely lacking. A bunch of badass-looking Judi Dench's wandering around the world would be pretty awesome, in my opinion.
Overall, I really like the female's lower body proportions but the upper body needs more bulk. If this is a race of physical laborers she needs larger, rounded shoulders and bulkier trapezius muscles just like the male. Her biceps should be enlarged, as well. Like a female bodybuilder, their muscular structure is bulky just proportionally smaller than a males. I definitely wouldn't shy away from making the females look like they could haul boulders all day long. There's a reason why Luisa from Disney's Encanto turned into such a beloved character, people are happy with the representation of a physically strong female that still retains her femininity.
I'm also ok with a more Slavic approach than the usual celt/scottish/yorkshire sterotypes too.
overall a definite improvement. hope fully the flip jump has changed or made optional too. I would like to see a more stoic surefooted animation presence.
We will have other nose options though i hope... that shnoz is a whopper.
Formerly T-Elf
If Dunir are supposed to be more the mine-dwellers, yours truly wouldn't mind seeing advanced options for larger-sized/emphasized joints and knuckles in the hands, as well as advanced options for scars; Hard living and labor leaves certain marks on the body, and you'd expect such features more from mine-dwellers, versus their beach-dwelling cousin-race. Maybe also pink/mis-coloration options for the eyes, as a result of darker homes and dwellings.
As someone who plans to roll a Dunir, I think the legs are fine too.
Almost everything haha, the iteration changes, my god they are good, easily the most bang on for the design so far. They now look so much more badass, crafty and styles, sharp eyes betraying sharp minds and experience. Great revision, huge thank you for doing this, for taking the time to get things so right. The shaved head look is very cool and I hope that extends to many races not just the Dunir.
Is there anything you dislike about the art direction for this race, and why?
Nothing at all, you've nailed them.
What are your thoughts on what was shown during the livestream for the Dünir race?
I was absolutely wrapped to see the revised model, then to see it in armour was just icing on the cake. One of my favourite live streams and I've almost watched them all now, just a few to go.
Are there any specific Character Creator customizations you would like to see for the Dünir race?
I feel you will already do this based on what I've seen already but many beard styles and braid options, mustache styles. Do what you're already doing, you've got this haha. So so good already.
One thing I really, really like that the beards show through gaps in helmets, its such a small detail but so many companies render them out as they are considered hair and get magically turned off when a helm goes on.
Good point. I hope for this as well for both dwarf races.
Those legs make me question, if they could even wear heavy dwarven armor, without those legs giving up.
Besides those two points, I think the male dwarves look pretty decent.
The female dwarves look good, cute even, I like the nose. They look like they are part of an entirely different race.
Considering how much more muscular the male Dünir are, the female Dünir look like they wouldn't be capable of wearing similar combat equipment as their male counterparts, because it would simply be too heavy for them.
For customization options I'm looking for tattoos resembling runes, braided hair and impressive beards of various sizes adorned with gems and jewels.