Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
But it doesn't have to be that way!
I would love to play a human as an emaciated old necromancer who is so dedicated to my craft that I have little time for frivolities like eating. Or as a fat merchant guy with beady eyes and twirly mustaches.
Can we please have options to simmer down the rippedness? and other options to add/remove a little girth too! plus some aging options (aside from the standard white hair and wrinkles on my toned 45.5 inch chest).
Intrepid please make it so!
I am curious though as to why the Vaelune don't have their own feedback thread? is this meant to be a review of only the 3d model and texturing work that will be shared by both the Kaelar and the Vaelune (or will these races have separate assets/sculpts for facial features and bodily proportions)?
- Proportions seems great
- hair and texturing great
- Eyes area seems flat/shallow and a little lifeless
Art direction for humans unavoidably lacks high intrigue due to familiarity, however the KEY I feel is to lean into a far broader variety in the details and accessories more than any other race.
On the opposite end of this allow for heavily wrinkled and hollow cheeks etc for people who want to look aged and withered. There can be many options here ^^
The eyes look a bit vacant, dry and lifeless with too much white of the eye, not wet and reflective, and the skin tone could use more life to it, it has a bit of a chalky flatness. There's hyper realism details here, but no real shine of healthy skin on a living being.
Different body muscular structures would be appreciated if that is planned, not just one type, the muscles on the abs don't look correctly referenced either, they look a bit like a very straight grid of squares, abs are a little more irregular in shape.
The hair looks good, lots of detail and a bit of shine, eyebrows seem a little off however? They might just be a bit too solid and could be broken up more to show the skin through them. Many eyebrow options would be appreciated
The detail from UE5 is mind boggling. It really adds just so much depth and intricacy to each race in AoC.
I like the depth that the race shows, it is not leaning too much one way and allows for the creation of a heroic character.
Just a note here: The Kaelar are specifically designed to be european style. The Vaelune humans are specifically designed to be middle eastern.
Predefined hair is always such a let down and only a few option for eyes (included odd colours) always rubs salt in.
Otherwise, it's progressing well and it just looks so damn good in textures.
Unfortunately the human race is strictly made to resemble Europeans and middle Easterners. I think it should be possible to create various ethnic hairstyles and facisl pgenotypes by choosing a humanoid Tulnar
We haven't seen all the customisation options yet. Let's give them a chance, shall we?!
With that said, lets move on:
Pros:
Facial features, stubble look great. The hair and overall detail looks good to me.
Cons:
One of the other posts in this thread got me thinking - and I think that given humans are like the base model, the most common across games this is where in principle we really could have the most variety. To give examples, right now we have a very western fairy tale prince-looking model. He looks very much like a cliqued hero!
What I would like to see more of (and again as i've posted on all the threads, I fully expect there to be variety and we are only seeing one model but we can only judge on what we can see) - is the true range available. So these kind of characters to me should be human options:
- Plump person! We need the option to drop that muscle and thrown on the flab a bit. Perhaps a wizard that was gifted in their talents but not so on their dedication to their body and as such has the physique to match that.
- Thikk yet muscly. Could we have a build which isn't AS stocky as the Orcs, but allows us to attain the kind of composition where the body mass is a bit bulkier, but can still hold some muscle? Think high muscle, high body fat. And Other kind of mix/matches. I like to think also of a God of War Protagonist-esque build. Muscley Viking type. I guess we won't go overly norse/scandinavian but hopefully a bit more flexibility overall will do some good.
Perhaps once we get the female models too, to compare to. To quench your thirst I guess I can suggest they model one after the greatest british babe of all time:
I find that the models look awfully slim from the sides, but it is especially noticable with the male Kaelar. In addition the elongated midsection looks strange. Not sure if that was an intentional design decision or if it should simply be looked at as a first pass, OR if the creator will give us greater controll over the bone structure (with obvious limitations).
Edit; I am also unsure if the model looking so slim from the sides is just a result of the pose the model is in.
1. Humans/Kaelar come in all different shapes and sizes and (according to game lore) they represent the largest portion of the world's population. That being said, you might assume that humans have also embraced many other cultures, customs, and ways of living in this world which may or may not have had some small effect on their appearance over time in some small way. This has naturally created variability in the race.
2. What makes the Kaelar unique from the other races is their vast variability in appearance.
3. Therefore Kaelar need to have the most variations of styles such as: hair styles, beards, faces, eyes, noses, tattoos, etc. and even the ability to be fairly short OR fairly tall, to be happily ugly or astonishingly attractive, and so forth.
4. Humans will undoubtedly be a popular race to play and it would add a bit of variation/uniqueness among other Kaelar players/NPC's in the world.
I have to confess that one of my worst fears in an MMORPG is running around and finding a player (or god forbid) an NPC that has a face that looks exactly like mine. I literally cannot stand looking at their face after that. I realize I've lost my uniqueness at that point will simply delete my character and start over. To clarify, this is somewhat of a selfish plea in helping me with my decade-long disease I've been battling with of "same-face-phobia," but it's much much more about making the Kaelar an absolutely terrific stellar race of variety.
***BOTTOM LINE: We want LOTS and LOTS of options when it comes to character creation for this race por favor. Gracias. Domo arigato Mr. Roboto. I would say "thank you" in other languages, but that's all I know. Sorry.
He needs some hamstrings and quadriceps, to go with those biceps and triceps. Currently, the model is unbalanced.
Every model we have seen has overdeveloped shoulders, too much so, including the Kaelar.
Overall, they are amazing!