Dygz wrote: » Steven: The Mage augment is the same grouping, but the way it affects the Active Skill -- You only receive Active Skills from your Primary Archetype... and then it gets augmented by your Secondary choice.
mcnasty wrote: » Dygz wrote: » Steven: The Mage augment is the same grouping, but the way it affects the Active Skill -- You only receive Active Skills from your Primary Archetype... and then it gets augmented by your Secondary choice. Will be very disappointed if Rogue secondary doesn't provide some kind of vanish/stealth skill. This quote makes me question if it will, because vanish/stealth seems like a new skill rather than an augment. Of course, that disappointment will be within the context of Ashes looking like it will be the most amazing game ever.
Neurath wrote: » What a warlock does is irrelevant because the synonym of warlock is conjurer. Therefore, we have two identical classes. Either warlock should be replaced with demonlogist or summoner augment should allow demonology so everyone is happy (no more requests for the corruption system to be a viable evil playstyle).
mcnasty wrote: » Will be very disappointed if Rogue secondary doesn't provide some kind of vanish/stealth skill. This quote makes me question if it will, because vanish/stealth seems like a new skill rather than an augment. Of course, that disappointment will be within the context of Ashes looking like it will be the most amazing game ever.
Azherae wrote: » One could easily make it so that certain skills could receive a stealth style augment that causes you to disappear when you use it
Neurath wrote: » I'm curious. If summoner does not have access to demons - the pinnacle of summoning, what would 1x generic pet school actually give a base summoner?
Neurath wrote: » rings and hands? I'd have hoped that would just be part of demonology. I love the idea, but, I try to give a blanket suggestion so the devs have creative freedom rather than plotting out a full roster of my personal ideas on the ability rosters. My issue is dygz relies on 1x generic pet school to block my requests. However, I don't see rings and hands as pets. The other issue remains that arcane and summons is Deomologist and not Warlock. I suspect Dygz might be a warlock player. I should probably focus more on getting demons for my shaman rather than trying to bolster all the summoner classes. I appreciate the ability to get involved and theory craft.
Neurath wrote: » Thank you Yes, I do agree that it depends where you come from - I lost that thought after I said Demonlogist is an actual class with its own heritage. There is no reason for the devs to copy a demonologist class from anywhere - I'd rather have one created, however, if I had the choice of demonologists I had to copy (I've played a few) then I'd still choose Arcane and summoning because we are Ashes of Creation (ash comes from fire) and fire and demons is quite generic compared to eidolons which is very specific to another IP.
Neurath wrote: » My issue is dygz relies on 1x generic pet school to block my requests. However, I don't see rings and hands as pets. The other issue remains that arcane and summons is Deomologist and not Warlock. I suspect Dygz might be a warlock player. I should probably focus more on getting demons for my shaman rather than trying to bolster all the summoner classes.