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Healing

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Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Azherae wrote: »
    Of course, 'peer pressure' has nothing to do with actual design options, so it's hard to say what will happen. I do hope that Clerics aren't going to just 'be expected to have every available skill' or 'have every available heal/cleanse skill and therefore forego any damage skills' in order to be considered 'viable'.
    I'd hope there's no "pick this skill or this skill". Yes, we'll be able to choose augments, but I'd assume we'll have all the skills the archetype should have and only then add stuff onto them. Let those augments add/change whatever effects they want, but make the core function the same.

    At least that way any cleric can do their job, so there won't be some complete discrimination of "if you don't have this - you're not welcomed in any party", while the uniqueness and personality of each person remains shown through their choice of additional effects on the skillset.

    Intrepid has explicitly said that you won't be able to choose every skill in the game for an Archetype.

    Alpha-1 also encouraged specifics. You could unlock every skill but not necessarily level every skill up effectively. My point is that I would like Clerics to be able to reasonably 'just not take certain healing skills'. I'm sure it will be acceptable to not take certain damage skills.

    As of now, 'having to choose which skills to have', possibly even to the point of 'definitely can't even unlock certain ones' is in the design. Exactly how that will play out in future is unclear, but I definitely 'chose skills not to unlock' in Alpha-1.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    We have an official line that classes must function in group content, large scale pvp and have counters.

    Personal fancies do not come into my combat plans at all.

    (insert obnoxious and sarcastic superiority complex comment here - literally anything will do)
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    If you are a dev, why can't you build the rainbow raid game?
    2a3b8ichz0pd.gif
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    edited May 2022
    Neurath wrote: »
    If you are a dev, why can't you build the rainbow raid game?

    Um... you might want to be careful about throwing that particular combination of words around.

    I'm not really sure if you're aware of its meaning, and if you ARE, then you can fuck right off I guess?

    EDIT: If you are not, and you change your post, then I'll change this one to remove any indication that you said this.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I have put healing spells in the spell book. In my mind, that means anyone can heal. Furthermore, augments will change effects. What more do you want?

    Buddhist monks used the rainbow as an ancient symbol and Buddhist monks did rainbow raids.

    Thank you for your understanding and patience,
    Neurath.
    2a3b8ichz0pd.gif
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    Intrepid has explicitly said that you won't be able to choose every skill in the game for an Archetype.

    Alpha-1 also encouraged specifics. You could unlock every skill but not necessarily level every skill up effectively. My point is that I would like Clerics to be able to reasonably 'just not take certain healing skills'. I'm sure it will be acceptable to not take certain damage skills.

    As of now, 'having to choose which skills to have', possibly even to the point of 'definitely can't even unlock certain ones' is in the design. Exactly how that will play out in future is unclear, but I definitely 'chose skills not to unlock' in Alpha-1.
    U rite. I completely forgot about that. Well then here's hoping they can design all abilities well enough for there to be no concrete meta. I know that's almost impossible, but still. A lot will also depend on how often/expensive the SP re-attribution will be.

    Though at the end, it all comes down to "find a party that suits your own style and that accepts that style as one of their own". And if you can't find a party like that - make one. Back in L2 I played a more physical build of a phys-mage class, while pretty much 95% of all the other players of that class went with an absolutely dumb 0 IQ "2 buttons" mage build. But due to my own skill I could always reassure my party members that my build worked as well, if not even better than the other one. I'd assume we'll be able to do the same in Ashes.
  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    edited May 2022
    NiKr wrote: »
    I'd hope there's no "pick this skill or this skill". Yes, we'll be able to choose augments, but I'd assume we'll have all the skills the archetype should have and only then add stuff onto them. Let those augments add/change whatever effects they want, but make the core function the same.

    At least that way any cleric can do their job, so there won't be some complete discrimination of "if you don't have this - you're not welcomed in any party", while the uniqueness and personality of each person remains shown through their choice of additional effects on the skillset.

    Most MMOs have a respec option, @NiKr ... where you can change your skills around for a modest fee.

    The Wiki says Ashes players are able to reallocate skill points.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    To show no bias here is my lgbt products I stock. Not advertisement and not available beyond my territory.
    2a3b8ichz0pd.gif
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I first wish to apologise to my business owners and clarify that the American owners also have no bias.
    2a3b8ichz0pd.gif
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    Azherae wrote: »
    Neurath wrote: »
    If you are a dev, why can't you build the rainbow raid game?

    Um... you might want to be careful about throwing that particular combination of words around.

    I'm not really sure if you're aware of its meaning, and if you ARE, then you can fuck right off I guess?

    EDIT: If you are not, and you change your post, then I'll change this one to remove any indication that you said this.

    I have no idea what that means and now I am really curious. What does it mean?
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2022
    Neurath wrote: »
    It is not a class option because I can not be bothered to argue with you for 50 posts. Whether it will be an augment option from religious node remains to be seen.
    You can't argue with me for 50 posts because I now refuse to continue discussions with you when you share your fantasy designs.
    I'm talking about the actual Ashes game design and you are talking about the way you dream Ashes would be designed if you were an Ashes game dev.
    So... there's nothing to argue about since we really aren't talking about the same things.

    We will have to see if Religious Nodes offer augments that can heal.
    Could be that Social Orgs offer augments that can heal.
    If they do, that will mean that any class heal. Sure.
    Just as any class can heal via healing potions.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2022
    NiKr wrote: »
    Azherae wrote: »
    Of course, 'peer pressure' has nothing to do with actual design options, so it's hard to say what will happen. I do hope that Clerics aren't going to just 'be expected to have every available skill' or 'have every available heal/cleanse skill and therefore forego any damage skills' in order to be considered 'viable'.
    I'd hope there's no "pick this skill or this skill". Yes, we'll be able to choose augments, but I'd assume we'll have all the skills the archetype should have and only then add stuff onto them. Let those augments add/change whatever effects they want, but make the core function the same.

    At least that way any cleric can do their job, so there won't be some complete discrimination of "if you don't have this - you're not welcomed in any party", while the uniqueness and personality of each person remains shown through their choice of additional effects on the skillset.
    Peer preassure will likely remain for "Only META builds are allowed in this party."
    Equipped skills are intended to be limited to around 10, but we will likely have more than 20 that can be equipped. And META players will try to dictate which Active Skills must be equipped.
    They will probably also dictate the META class and weapons and Weapon Skills.
    Some will also be dictating Secondary Archetype and augments.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Dnd gm has options to change any plans. I do not back down to your requests to stifle the efforts of others.

    Ultimately, Steven will give the outline, the devs will give the technical parameters, I will structure the classes and the artists will create the classes.

    The same unchanged input from you will have little effect because in reality i have built classes within the weapons, classes within classes and classes within the lore.

    Therefore I have no issues, worries or concerns.

    I hope you like straight dps for your warlock.

    Good luck,
    Neurath.
    2a3b8ichz0pd.gif
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2022
    I have no concerns about your designs either, since you are not a game dev for Ashes.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    Dnd gm has options to change any plans. I do not back down to your requests to stifle the efforts of others.

    Ultimately, Steven will give the outline, the devs will give the technical parameters, I will structure the classes and the artists will create the classes.

    The same unchanged input from you will have little effect because in reality i have built classes within the weapons, classes within classes and classes within the lore.

    Therefore I have no issues, worries or concerns.

    I hope you like straight dps for your warlock.

    Good luck,
    Neurath.

    I'm so lost right now... are you ... roleplaying as an Intrepid Dev?
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I am a creative person who has to keep battling with all of you to progress my concepts. When they are your concepts you bunch together for security. I like to think my work speaks for itself.

    Then again, you repeat your own shit and rarely hear my actual work lol.
    2a3b8ichz0pd.gif
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    P.s. my ideas thread had 78 views when I fell on my sword. We are now at 5.1k views. Unless you have both read my thread 5.1k times, I think you are both outnumbered.

    Peace can not be bought.

    Thanks,
    Neurath.
    2a3b8ichz0pd.gif
  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    I am a creative person who has to keep battling with all of you to progress my concepts. When they are your concepts you bunch together for security. I like to think my work speaks for itself.

    Then again, you repeat your own shit and rarely hear my actual work lol.
    I don't think the problem is with your creativity or ideas themselves. I only recently started reading the forums and several times now I thought you were pretending to be an Intrepid dev because of how you frame your ideas. And if I wasn't familiar with how internet and forums work I'd definitely think that you're a dev, which is a very dangerous thing because all your ideas have nothing to do with the game itself. So if someone completely new comes here, sees your posts and thinks that you're one of the devs sharing some design details, they'll get wrong impression of the game. That is the problem here. At least imo.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Well. In systems development you don't need a million essays on a facet. It is not a matter of more words, more success. It is a matter of quick quests from one in the know to those in the bunker.

    I mean since Toast left the whole process has changed but then the old guard will always be outnumbered by the new guard.

    If the new guard outnumber the old guard. The game dies, goes free to play or faces disconnect.

    At the end of the day, if you do not like my input, do not copy things like my stipends and call them universal credit.

    Thank you for your input,
    Neurath.
    2a3b8ichz0pd.gif
  • LudulluLudullu Member, Alpha Two
    I have 0 clue what you're talking about or how it relates to the things I've said, or if you're even responding to me, cause you don't like to quote people properly. So I guess, I'll just keep skimming your messages w/o really paying attention to them, because, from what I've seen so far, they're mainly just about your own made-up game and not really about Ashes.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    The difference remains, I make builds and changes from my head. Everyone else sees shiny, flashey, particles and the artists lush work to make requests.

    I know the engine capabilities and I do not need my concepts or my builds to be in glitter form to enable further progress.

    Sometimes, if you want the perfect answer, don't look for the answer with clouded eyes.
    2a3b8ichz0pd.gif
  • arsnnarsnn Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Dont feed the troll
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    For example: I build 100% accuracy. Certain people demanded 'rng'. I explained the difference between input rng and output rng. I blocked output rng. Next, a show of input rng. The same fucking idiots then decide oh look we can fuck the classes up even further, let's fucking ignore the reference and change the outcome.

    2a3b8ichz0pd.gif
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    For example: I build 100% accuracy. Certain people demanded 'rng'. I explained the difference between input rng and output rng. I blocked output rng. Next, a show of input rng. The same fucking idiots then decide oh look we can fuck the classes up even further, let's fucking ignore the reference and change the outcome.

    Neurath is like my 'Anger Translator' for design, except that we don't agree on any designs.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    arsnn wrote: »
    Dont feed the troll

    Normally I'd agree here, but Neurath also posts one post at a time, unprompted, in succession, sometimes enough to make one check to see '3 new posts? Was someone talking to Neurath this time?'

    I personally would prefer if more people did, because then all the views on the topic would also correlate to new posts, discussions, or data.

    That said, it hasn't worked terribly well so far, so pick your poison I guess.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
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