Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Intrepid has explicitly said that you won't be able to choose every skill in the game for an Archetype.
Alpha-1 also encouraged specifics. You could unlock every skill but not necessarily level every skill up effectively. My point is that I would like Clerics to be able to reasonably 'just not take certain healing skills'. I'm sure it will be acceptable to not take certain damage skills.
As of now, 'having to choose which skills to have', possibly even to the point of 'definitely can't even unlock certain ones' is in the design. Exactly how that will play out in future is unclear, but I definitely 'chose skills not to unlock' in Alpha-1.
(insert obnoxious and sarcastic superiority complex comment here - literally anything will do)
Um... you might want to be careful about throwing that particular combination of words around.
I'm not really sure if you're aware of its meaning, and if you ARE, then you can fuck right off I guess?
EDIT: If you are not, and you change your post, then I'll change this one to remove any indication that you said this.
Buddhist monks used the rainbow as an ancient symbol and Buddhist monks did rainbow raids.
Thank you for your understanding and patience,
Neurath.
Though at the end, it all comes down to "find a party that suits your own style and that accepts that style as one of their own". And if you can't find a party like that - make one. Back in L2 I played a more physical build of a phys-mage class, while pretty much 95% of all the other players of that class went with an absolutely dumb 0 IQ "2 buttons" mage build. But due to my own skill I could always reassure my party members that my build worked as well, if not even better than the other one. I'd assume we'll be able to do the same in Ashes.
Most MMOs have a respec option, @NiKr ... where you can change your skills around for a modest fee.
The Wiki says Ashes players are able to reallocate skill points.
I have no idea what that means and now I am really curious. What does it mean?
I'm talking about the actual Ashes game design and you are talking about the way you dream Ashes would be designed if you were an Ashes game dev.
So... there's nothing to argue about since we really aren't talking about the same things.
We will have to see if Religious Nodes offer augments that can heal.
Could be that Social Orgs offer augments that can heal.
If they do, that will mean that any class heal. Sure.
Just as any class can heal via healing potions.
Equipped skills are intended to be limited to around 10, but we will likely have more than 20 that can be equipped. And META players will try to dictate which Active Skills must be equipped.
They will probably also dictate the META class and weapons and Weapon Skills.
Some will also be dictating Secondary Archetype and augments.
Ultimately, Steven will give the outline, the devs will give the technical parameters, I will structure the classes and the artists will create the classes.
The same unchanged input from you will have little effect because in reality i have built classes within the weapons, classes within classes and classes within the lore.
Therefore I have no issues, worries or concerns.
I hope you like straight dps for your warlock.
Good luck,
Neurath.
I'm so lost right now... are you ... roleplaying as an Intrepid Dev?
Then again, you repeat your own shit and rarely hear my actual work lol.
Peace can not be bought.
Thanks,
Neurath.
I mean since Toast left the whole process has changed but then the old guard will always be outnumbered by the new guard.
If the new guard outnumber the old guard. The game dies, goes free to play or faces disconnect.
At the end of the day, if you do not like my input, do not copy things like my stipends and call them universal credit.
Thank you for your input,
Neurath.
I know the engine capabilities and I do not need my concepts or my builds to be in glitter form to enable further progress.
Sometimes, if you want the perfect answer, don't look for the answer with clouded eyes.
Neurath is like my 'Anger Translator' for design, except that we don't agree on any designs.
Normally I'd agree here, but Neurath also posts one post at a time, unprompted, in succession, sometimes enough to make one check to see '3 new posts? Was someone talking to Neurath this time?'
I personally would prefer if more people did, because then all the views on the topic would also correlate to new posts, discussions, or data.
That said, it hasn't worked terribly well so far, so pick your poison I guess.