Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
But that's the thing, I agree with that concept, still I'm not asking for Intrepid to do anything different than what they are already doing.
We are not even in Alpha 2 and everyone can go watch the character creator/seasons showcase and see the amount of effort they put into making it Look good.
Steven said they want to do the same with their combat reveal, the entire concept of my post is an easy way they can do that.
If the idea Intrepid have is to market the game to people that are likely to stick to the game, camera shaking is simply not the way to go.
MMO players as a whole have always preferred substance over flash.
Also, going back to; It would seem the answer is issues with reading comprehension.
What you are suggesting is a this/then statement. You are suggesting that I said the game was fine at release, but THEN marketing ruined it. This is the only way in which the game could be considered perfectly fine up until {what ever point you want to state}.
However, that isn't what I said. I said the game itself was fine for a specific subset of players, but the marketing ruined it before it was even released. There is no this/then relationship in that, both the game being fine for that subsection of players and the game being ruined by marketing were happening at the same time.
As such, the notion that "Bless was perfectly fine up until" is simply not at all what I said. You are distinguishing between fine/not fine with time, while I was very clearly and very specifically distinguishing with demographics.
What the hell have you done
Ok, so you want to tell a dev something along the lines of this:
"Excuse me! I need a dial on system settings because my character is just too cool, I chose to end the life of dog sized insect in the woods but my character looks like it could split a pretty cool burning line in the grass and that's unacceptable! I merely just wanted to shoot my arrow with the wind completely still and we me bumbling around with getting the bow out at the first place and my character having a bit of a chuckle because he's a buffoon and then I'll have this warm fuzzy feeling that I'm actually in this world "
Like, it's so bizarre...just imagine you're the protagonist blessed with talent, you played BDO to get some kind of RP fantasy or even a comedy? It's astonishing me really, there is plenty to take the piss out, in lots of mmo's in regards to systems and especially something like BDO's later progression systems but what you're going on about is just like...a complete waste of brain power to even be frustrated about.
I've also got the meta reply for losers without a real opinion on BDO: "BDO is terrible! camera shake suuuucks!!".
hmm..
I honestly think this is a mistake on intrepid's maketing team, and steven. Steven really wants to show off the meaningful parts of the development. He wants to get people excited for his dream game coming to life. And balancing the hype train and the transparent development process is going to have a good amount of players eyes glaze over... honestly, the weather system, the combat, nodes once the system is complet and working to max level nodes... they should comment that they have these systems working. Make it known when these parts of development are finished. But hold off on a feature display until the game is closer to an actual release....... i think alpha 2 being the first display of all these systems would be fine. And would generate hype and snag peoples attention. It would be a massive attention grab to just open alpha 2 and release 10 videos overviewing all these working systems around the same time. And the game would be closer to an actual release to keep the hype more relevant. Honestly, the monthy live streams should be boring. It should be a 10 minute development update discussing whats working and whats not. followed by a brief Q&A.
Ashes is going to have a very hard time at launch. Losing player population on a server, and needing to do server merges will really mess with this game. Resteting nodes. Reseting player houses. Reseting content. And probably the biggest challenge mmo's have today is surviving their initial start, and watching until they can see their actual retained player base. I cant quote, but ive seen a bit about intrepid having a hard cap to servers on launch day. And the thought sucks to have bought a subscription and then when it comes to making a character, ever server is full and you just cant play, and you have to wait until some of the players that everyone knows wont play more than a few days or weeks leave. But for ashes, not bloating the amount of servers, to reduce the chance of having to do a hard reset/merge just a few months after release might be a must.
@Noaani so... they literally just did exactly everything I suggested in this post...... impactful camera effects, a bit of camera shake, audio and snappy animations, and they even took it further going for a fast paced combat, and guess what? people are saying its great even tho they have no idea how it feels just as I said they would.... LOL guess you were wrong my friend.
You specifically said they should add big camera shake effects. I specifically said they should not add big camera shake effects. The camera shake effect on the video (I've not seen the whole thing, and so have only seen one) was so small that it didn't affect about 2/3 of the screen at all.
I mean, if that is what you want to call a big camera shake, have at it.
Further to that, my point was also that they will not release a video of Ashes combat that is from any perspective other than that of a player - a players camera controls being the most important aspect there. The video released was absolutely from the perspective of a player - and indeed had very small camera shakes.