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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
About mandatory PvP.
Marpo
Member
We've reached a certain age where we just want to sit in our chairs and enjoy a good game, just stay in the predictable zone of bots and AI.
Just like me, there are many players who hate PvP, and who don't want 1% of it. I hope the kind of frustrations we're going to have are just not being able to kill a very difficult boss. I hope PvP combats in Caravans, World PvP and Nodes for example, don't take us away from AoC.
Developers, I'm really excited about what's being presented. It's all very beautiful! I'm super excited for the next tests and the upcoming release!
Just like me, there are many players who hate PvP, and who don't want 1% of it. I hope the kind of frustrations we're going to have are just not being able to kill a very difficult boss. I hope PvP combats in Caravans, World PvP and Nodes for example, don't take us away from AoC.
Developers, I'm really excited about what's being presented. It's all very beautiful! I'm super excited for the next tests and the upcoming release!
1
Comments
Theres plenty of good PvE games out there, or you can always do what Steven did, put in 40~80 million $ and make your own game with your own vision
This is a PvX game and you will get murdered in the open world and get frustrated from it, you will die to other players that will probably type "easy ty noob" in the chat as they steal your loot, take over your boss, destroy your caravan, brake into your house after a siege. If you don't want to be in a guild and deal with that it's definitely not the game for you.
If you don't want PvP you have a selection of basically every other Western-made MMO in the last 18 years.
Many MMO's are catering to separate PvE and PvP from MMO's to a point where they both feel like two very different games.
To combine both is where the real engagements come from that you get from MMO's. If you don't want that aspect then I suggest sticking to modded Skyrim which is a wet dream for PvE enjoyers, even to this day...
I think otherwise players can avoid PvP mainly or even totally. Of course some PvP actions can affect to the players indirectly because of the dynamic world and systems. At this point the situation does not look that bad from PvE player perspective, imho, if you are ready to play in an environment which contains some PvP content as well. However, it is of course understandable if some people do not want to PvP at all but it will somewhat restrict the possibilities. Perhaps it is still smart to continue follow the progression, and later we will see which direction the open world PvP goes... How much it actually happens, how punishing it will be, and how easily it can be avoided.
Pretty inexpensive diagnostic.
This game was designed in the core for unchained, free PvP. Its juts one aspect of the game. If you looking or rewards withour risk then it's not the title for you or people with similar approach. Instead try to find and love other aspects of the game.
Peace and This is Sparta!!!
The importany part is the choice the player has. And i want my choice. Its mine, you cant have it.
Mandatory is not a choice.
I imagine they dont like that anyone can attack you at any time. Which i think can be an exciting game element in general even if you dont want to fight. Coming up with trade routes that avoid hostile players, and your own little secret hiding places to avoid fight. Mingling in town for word on people around looking for fights. There can be interesting parts of avoiding pvp that makes the game more real
Comments are always "go play something else" and the reality is that people do, and the game dies. Sweats ganking newbies ragequit when it eventually gets nerfed because people quit en masse. Rewards are never enough for the hardcore pvpers and the pvp dies out because no one thinks it's worth it after the initial 1-2 months rush.
Good luck, I've yet to see it work in the real world, maybe Ashes can pull it off. Solutions are better than telling people to go play another game. The corruption system is good if it actively discourages ganking. Allowing a handful of people ruin the experience for many new players should definitely not be encouraged.
This can be flipped on you. Ashes has costant pvp. Solutions other than, i dont want it to are better than just saying the games going to die. Stevens clearly got a vision he is wanting to make happen. So persuade him and intrepid, with more than "i dont want pvp"
Go play another game is my response when you say "ashes isnt what i want in a game" with no further solutions.
I don't think anyone will have to persuade Steven. He will make adjustments as needed.
We'll see how Corruption gets tweaked in Alpha 2.
Players can choose not to participate in Sieges and Caravan raids. That's not mandatory.
Corruption gives the player, increased negative exp on death, potential to drop equipt gear, flags you for pvp against any target, reduces overall combat potential, and in itself needs to be worked off through playing the game or multiple deaths.
How much time would being corrupted take from you for you not to kill just any random player your cross?
20 minutes working off corruption? Plus 2 hours grinding off that negative exp?
These are the values that will be tested and tweeked to allow a pvp anytime system to keep from abusing weaker players
This is all I needed to read...
in every korean game or even Ultima Online, the economy game and the p2w is too strong and if the p2w isn't that strong the time investment to these kind of games sucks versus the "I'm going through and repeating dungeon/raid A-Z".
Nobody casual in these games said "I've had xxx or countless amounts of PvP!", they didn't get the chance, they played the game and the game showed them, if that had taken time to realize, is that it is a fierce open world game where you need money and close allies....getting money sucks (themepark, dull quests, repeat killing, hard resource gathering) and getting great money takes great game knowledge and getting close allies, well most people aren't great at social or sucking up to the better guy.
"NO I quit specifically because of the PvP" <=> Bitch, Ass, Excuse
For example, you can go outside, ride a scooter, take a picnic, visit your family, watch some TV, cook a good meal, take a nap, or call up a friend for a nice chat.
All activities where PVP is not mandatory.
I dont accept this answer. I asked how much time you think would desuade you from killing random players. I personally dont see myself killing many people without reason, i dont want to be set back days if it happens once or twice. Your point of veiw of "fuck anyone who would pvp me, they should lose 50 hours of their life" is just closeminded
Now obviously corruption is needed and should indeed dissuade people from just PKing everyone they see, but if it's so damn punishing for just 1 kill that you have to spend a week dealing with the consequences - you have yourself and opt-in pvp system where no one will pvp in the open world (cause it's too risky to attack someone who might die and get your character completely fucked).
There's a thin balance of corruption penalty and removal-time, and the vocal part of the pve players love to yell for that balance to be absolutely in their favor. And in order to avoid that thing happening, a lot of pvpers just prefer to disregard that kind of feedback and say "go play other pve games, of which there are a shitton".
Thankfully, Ashes is intended to be a PvX MMORPG.
It is not "PvP"
It is not "PVE"
It is you and Mobs with B*llsh*t Ai
Some of those mobs have the Ai of a mushroom
Some of those mobs have the Ai of an evil ............... better not, i dont want a lecture about my choice of words
Some of those mobs have the power level of a dead stick
some of those mobs have the power level of a world boss
some of those mobs are green and wont attack, some are orange and wont attack unless attacked first some are always hostile and will chase you across the world map
some of those mobs will be polite and one will have a positive experience with
some mobs will do a dance on your corpse and steal your items and insult your existence
sometimes its a challenge , sometimes it is EZ
In the end , this is the game ashes proposes to be.
If one doenst find that to be fun ,find something else that is .
Yes, with lootable resources there'll be some PKing for said loot, but I feel like that will be very rare cause I doubt the loot % will be huge. If some dude was farming some super rare resource and has 10 of it in his inventory, I'd assume he'll lose 1-2 on a default death. While the PKer will definitely have to leave that farming location because he'd be hunted and killed on sight by any other player. And if you can't remove corruption from 1 kill with 1 death or somewhat short amount of mob grinding - you'll pay for those 1-2 resources with much more than their worth.
While PKing someone for farming locations/bosses gives you way bigger rewards and a chance to just remove your corruption by grinding (in the mob farming case).
And that reasoning makes me think that gatherers won't be bothered all that much, so why should the corruption be overtuned just based on their feedback.
Okay, so you've designed a player thats just a bad guy.
With the corruption system, every kill he makes makes him further and further corrupt.
So if the first kill costs his 2 hours of his time from being punished with corruption. And his 100th kill costs him 200 hours of time being punished from the corruption. Then he progressivly has less opportunity to kill someone for no reason. Starting at killing like 10 people a days, and ending up only able to kill one person a month due to being saddled with corruption because he has ignored the fact that he is being punished
Opportunity cost of bounty hunting.
Corruption will probably 'correct' when it FEELS a little overtuned.
If your protection from Player A is 'Player C is nearby and might kill player A', you have no protection when Player C is not nearby other than 'hoping someone shows up who can manage to kill Player A'.
The bounty system in Elite, a game where it is at LEAST reasonably likely that a 'Red' player will actually be engaged, still results in players racking up the equivalent of 70 straight kills (I know Ashes will weaken the player after a while).
My point is that this sounds fine only IF SOMEONE ELSE CAN ACTUALLY KILL THE RED.
Which I often hear used as a 'threat' against Corruption, but as someone who will absolutely 'Go Red to get stuff', I am going to IGNORE this, ESPECIALLY if I realize most normal wanderers can't kill me. Dampening doesn't apply against Bounty Hunters, right?
Corruption will not be the biggest constraint on PvP, but rather the in-game communities of interest: Groups, Guilds, Alliances, Markets, Tradespeople, and so on.
Intrepid's unprecedented discipline and ambition win my respect. I will risk returning to a hobby I left behind long ago: forever, I had thought.