Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Hopefully, there will be tons of players in-between those extremes who enjoy the PvX gameplay.
This game is not for you, move along...
In this world, the only escape is a good game and/or being satisfied dealing with the crummy AI from the opposite sex or your cat/dog".
I've edited the pure cringe to edge lord.
Nonsense. There's been plenty of MMORPGS with meaningful pvp/pve content and in most every case the non-consentual PvP elements end up ruining the game long term as griefing is rampant and no system is effective at reducing it.
Imo PvP is fine as long as it is optional. A game with a strong core PvE and PvP system should have optional PvP for those that don't want to participate.
Never understood why people think it's reasonable to force PvP on those that don't want to do so. When a game has compelling PvE gameplay by definition it's PvE done right and it should be an option unpoisoned by forced PvP.
Because Ashes is a PvP game where making PvP optional would shatter many founding principles of its design. It's not that difficult of a concept to comprehend.
I will 100% dec and camp them if they try to take my stuff.
People throw the word "griefing" around like it's a power word. What do you consider griefing, exactly? Playing the game? I assure you, someone mining would call me killing them for their ore "griefing". Again, I don't see the fuss, the general PVP systems are watered down to hell, this isn't Mortal Online or EVE, lol.
This game does not have opt in PvP as it would break its very design.
My suggestion to you is become the best crafter/ monster killer you can be and find symbiotic relationships in Verra to where Wolves of War like myself would always come to protect you.
As a general rule of thumb, bank often. Then from there start to stretch out your banking runes so your losses don’t cut into your gains much.
Cheers.
We've reached a certain age where we just want to sit in our chairs and enjoy a good game, just stay in the predictable zone of bots and AI enjoy the feeling of hunting people for their loot or trying to escape them.
Just like me, there are many players who hate love PvP, and who don't want a lot of it, as long as it's fun and not absolutely abusable/boring. I hope the kind of frustrations we're going to have are just not being able to kill a very difficult boss not meaningless and that we'll learn from our mistakes, both PvE and PvP wise. I hope PvP combat in Caravans, World PvP and Nodes don't take us away from AoC are fun experiences, even when I end up losing.
Developers, I'm really excited about what's being presented. It's all very beautiful! I'm super excited for the next tests and the upcoming release!
Therefore, because I want "opt-in" PvP to be a fun part of the game and also "forced PvP" (PKing) to exist, the game must have what I want.
See what I did there? Not entitled at all, right?
It's a game i'm looking forward to (as well as Ashes) since it'll be a completely different experience then Ashes. If it's as good as I hope it's going to be I'll probably play it as my second game when I'm just not in the mood for competitive gameplay.
Palia is an MMO Community Sim. It will probably release before Ashes.
LOTR: Return to Moria is an 8-person Co-op Survival Crafting Game. It's also UE5, so should be a fun world to explore. Spring 2023 release date.
@Marpo
What is it about Ashes that makes you think you want to play this PvX game instead of a game that has no PvP?
Though L2's ttk was way shorter than what Ashes wants to have, so it might not be as big of an issue here.
They could choose to kill you and gain Corruption.
But I think life in Ashes won't be as harsh/ugly as some ppl may expect.
1. There's the corruption system, that limits gankers' abilities to go on a full-on long time killing spree. Unlike in WoW where you can essentially pick a fight with anyone from the opposite faction without consequences, and gankers can bascially camp you until you logout.
2. The most frequently mentioned pvp contents (caravan, sieges) are essentially group contents, and you can find strength in numbers and make things less scary / stressful, or even fun for a casual player.
3. It seems to me that PvE players' dislike & fear for open-pvp partly stems from a lack of confidence -- not the confidence in pvp skills, but confidence in the ability to ESCAPE unfavorable encounters. Which I'd argue is being reinforced by the PvE meta and design & balance of some games:
- PvE focused contents often drive players into a meta that prioritize maxing sustainable dps/hps, and builds around this meta often forgoes utilities, mobilities, versatilities, survivabilities etc. for more dps.
- Players who play these builds get into a habit of not using their character's entire toolkit, but only the part that boosts dps.
- Meanwhile PvP has a focus on bursts, mobilities, survivabilities ... basically everything that the PvE meta builds have forgone.
When these are combined with the ability to easily swap between builds *when out of combat*, it results in a tendency that PvEers are often caught in their PvE optimized builds by PvPers in their PvP builds, and as a result often get bursted / cc-locked to death, without being able to fight back or even run becoz their PvE builds do not provide the necessary utilities for them to do so. And these experiences contributes to their sense of hopelessness and negative feelings towards involuntary pvp. This was the case for me on WoW pvp servers, and is even more the case in Eve Online.
4. ... And IMO a solution to the issues mentioned in 3 is:
- Giving each class enough tools (mobility skills, defense cooldowns, CCs that aren't useless just becoz the opposing player is higher level) to help players disengage
- Balance pvp in a way that makes each fight longer, make it more difficult to burst down an opponent in mere seconds.
- Make respecs *non-trivial*, and create an environment that discourage ppl from running around in fully PvE optimized specs -- even if you don't want to fight, you're encouraged to at least carry the tools that help you escape (think bear spray).
And judging from info on wiki and statements from devs in the past, AoC is likely to have them all.
So I'm not that worried about the pvp aspect in Ashes atm.
Those who say zerg or p2w without any reasonably drafted context have zero experience with PvP or most forms of online competition.
That's pretty much how I picture it too, very well said.
I dont get why people keep insisting for pvp changes or pve servers.
If you dont like pvp dont play the game, pvp is crucial for most of the systems inside the game. There are plenty mmos that dont require pvp.
If you dont like open world pvp and pvp in general play other game simple.
Ultima Online was completely, mandatory PvP. It was very successful, player killers turned red and had to avoid town. If you died you dropped EVERYTHING. This worked well for years, then the game changed due to higher up decisions, killing off the risk with insurance, blessed items, and creating entire worlds where pvp was not allowed. It certainly didn't improve the game. Did you work hard for the thing you lost? Yes. That drives the need to become a better player with better skills and better strategy. It drives the need to continually go out and get more cool items.