Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Kill count?
Dremora
Member
I hope there will be a kill count of nocs and players alike and statboard that everyone can see.
7
Comments
This would be an issue.
However, if you either add a count for how many kills fell in to +/-5 level bands, or to a lesser extent an average level of all kills, it may indeed discourage this behavior even more than not having it.
I do like the general idea, but I'd also like to include kills NPC's have on players. Would be interesting to see NPC's with 5 or 6 figure kill counts - assuming the game has difficult content.
L2 private servers had pvp/pk leaderboards and a ton of people fought as much as they could to be up there. Though PKing was way less punishable there, so people would in fact PK lowbies to be higher on the PK part of the board.
Guild wars, arena, siege, battleground are point to have a leaderboard for. Guild wars being owPvP when you dec another guild.
Personal stats are fien to keep track for yourself which i think is cool and fine. But trying to make a leaderboard for random owPvP where a leaderboard is competitive in nature doesn't make sense. You are effective incentiving people for it when its against the design of the system.
Making it so only kills count for people within your level, Also think that is pointless as well, people will just abuse it and get themselves to the top, it isn't competitive.
OWPvP isnt going against the system, otherwise they wouldn't have it enabled, the competition is directly related to the risk and rewards from killing other players, and are determined by those players actions. And as far as wearing a badge, what if players want the challenge of being the bad guy? That can directly correlate with giving reason and competition for the bounty hunter system, allowing bounty hunters to even check the leaderboards and keep an eye out for those players in particular, possibly granting higher points for themselves on a bounty leaderboard. The point of the corruption system is not to reduce pvp, it is to reduce griefing. And not counting low level kills in an owpvp count would back that purpose. You would only be rewarded leaderboard stats for attacking capable opponents, and even then you would have the added difficulty of the corruption system in place to make sure it doesn't get out of hand. No reason to worry as long as corruption keeps the people attempting to go that route in check.
Yes, killing an alt or a friend just for the counter is an option, but when people learn that your count doesn't mean shit (because you're shit at pvp), your reputation will be way worse than what it would've been w/o doing all those alt kills. This has been the case on most L2 servers I've played on. And you could just go to war with a small casual guild of low lvl players and just rake up the easy kills for the leaderboard, so it's not like this will be fairer than plain owpvp.
I'm not talking about bountyhunter boards or anything that derails into something different, im simply talking about the normal owpvp experience not relating to guild wars and people just flagging and attacking random people. Again people can easily take advantage of it and boost their stats on the leaderboard, the game systems in mind don't really advocate a reason for a leadboarder on non consensual owpvp with no objective.
it doesn't matter about reputation, what one things is right or wrong people will just do whatever to get tot he top of the leaderboards for fun even if its on lvl 5 characters. That alone shows why it is pointless its not competitive in the slightest, id rather have more meaningful leaderboards, then having 50 different tabs of pointless leaderboards just cause people want to track everything even if it is pointless.
The fact corruption is there to stop senseless pvp isn't a point for leaderboard that says how many people you have killed and making a competition out of it. Both those go against each other. You will have people running around being annoying attacking everyone hoping for the person that fights back so they can boost their score if they dont want to risk going red.
Again leaderboards are good and there will be plenty of content where they can have boards for that kind of thing. Ow guild pvp and bounty leaderboards would be fine for that and push more pvp in the game in how the game design ideas have been presented.
- clear kills (999)
> purples (800)
> reds (199)
- Green murders (4)
Where ‘clear kills’ become the leaderboard stat, and green murders aren’t counted in your clear kills.
If you want to add additional deterrence for murders then:
Clear kills = (purple kills + red kills) - green kills
Not complicated, but curious to see where Intrepid takes this.
Question you have a group of people though you aren't together. Someone flags up on your guildy. does your guild fight back knowing they have nothing to lose or does your guildy take the death knowing you and your group will be there to kill them before they can get away. And have a chance to get some of their good loot potentially. That is a thought process some people will have because of gear drops on corruption players as nothing would be more hype then ending up getting a really nice drop off them.
End the end it depends how the corruption systems works, and how punishing it is. My mind set would be different on this if it wasn't as punishing as id 100% would be pking everyone i see lmao.
Making green kills pointless would be a right step. but is the overall design of corruption intended to push people to attack each other constantly in terms for competing on a leaderboard and force people to fight back so they can earn poitns even if they aren't wanting to pvp. That would be the question they would be thinking on imo to have a owpvp leaderboard not based on guild wars but just random pvp. I've personally felt they have wanted to not really push owPvP on people as heavily for random pks.
Also, no single person will be attacker a group of people, unless it's high lvl vs a group of low lvls, at which point that's just character suicide in terms of corruption amounts. And if it's a group attacking a group - you're fighting back because you're fighting for your farm.
And in my mind I don't see a reason why that interaction would be different in Ashes. Well, on the off chance that literally your very first PK gives you so damn much corruption that you can lose 2+ gear pieces on death - that would in fact change that interaction, but at that point you just wouldn't have owpvp, which is most definitely not the goal of this system.
I did, though not completely directly i think.
They never said you can't drop more then one piece we don't know how it will be exactly as far as I know. Other people might value the gear of others as not everyone is going to be top gear, I try to look at things from the average player perspective and how it will impact their experience. And I don't see a reason why the average player is out there trying to ow pk people for a leaderboard from a gameplay loop perspective based on the systems.
Except a lot of people would care, do it and say the leaderboards are pointless.
And as I already said, just don't have PKs count towards the leaderboard. PKs are not PvP.
Like I said, obviously some dudes will do it and think they're cool for doing so, but it won't matter in the bigger picture.
I used to play lineage 2 where I truly enjoyed being killed by someone and having my guild come and help me when I couldn't kill him and than he gets his guild and things go south from there in a few hours of pvp . I hope I will enjoy this here too
And it's not like that limit would really stop someone who reaaaally wants to get on the board. You just get 2-3 of your friends to make alts on their account and feed them to you one after the other. And by the time you're done with one full cycle, the timer would start resetting on the first kills. So you'd just fuck over the true pvpers, while not stopping the exploiters.
I think this is really more of a social issue than a systemic one. Well, in the context of such a system even existing, of course.
Own stats
PK - and/or Karam as will need that to manage level / reduction
PVP do want a win count.. don`t need others to see it though
What about guilds asking for PvP proof before letting you in?
We dont need to find solutions for a system we dont want.