Amrothe wrote: » So you have a friend or more likely a second account who kills your own red account and gets you points, you lose nothing and actually benefit your second account. Once your killed I am guessing you lose your most all of your corruption. So gank or camp spawn whoever you like just make sure to slip over to your second account to die as much as needed.
Mag7spy wrote: » Its better to let them kill you and take the 50% xp loss.if you are purple they stay purple and will attack you they will simply do it again and you will end up losing even more xp. ~big brain~
Amrothe wrote: » No fast travel
PenguinPaladin wrote: » Amrothe wrote: » No fast travel Ah, a real topic of discussion and concern . Nothing is in stone yet with the family system. But the family system is the answer to your "truly no fast travel" question. The concept is you can add up to around 10 players to your family. And family members can summon one another. Now this hasnt been fully designed and balanced yet. A lot of people are worried for how it could be abused as 10 people could summon 100 people to one place quickly.... bit thats what to look into for that question
Otr wrote: » I think this means some servers will be balanced to have opt-in PvP (very high corruption penalties) while others will have low corruption penalties to favor spontaneous PvP fights.
CROW3 wrote: » Heh - I read this as communities of people are different, and since each server will be a different community there will be a variance in the amount of player / node conflict. I didn't read this as different servers will have varying configurations of node, corruption, siege rules.
Otr wrote: » Would lead to same result.
Otr wrote: » On a server with 80% PvP-ers who most of the time switch from green to red, it will be expected to enter combat, so the casuals will not be able to rely on being protected. They would not feel comfortable and would switch server.
Otr wrote: » On one server, if 80% are PvE-ers who ignore open world PvP, it becomes a habit to ignore greens. Could be very dangerous to try to kill them. On a server with 80% PvP-ers who most of the time switch from green to purple, it will be expected to enter combat, so the casuals will not be able to rely on being protected. They would not feel comfortable and would switch server.