Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
What the server/game tracks in an MMORPG are the stories of the characters that are created on the server.
The story does not track what the player ate, it tracks what the character ate.
Any MMORPG story is going to track what each character knows.
The player skill is different than the character skill - especially in an MMORPG with no P2W.
If a player has a Level 50 Tank, when they start a new character, that new character will start at Level 50 Tank, rather the new character will start at Level 1.
If I make a Py'Rai character named Dygz, the story told by the game will be of a Py'Rai named Dygz; not a Human named Dygz. And it's going to be the story of whatever class or profession I choose in the game, rather than the story of an IT guy who used to work at Activision.
I'm not talking about RP that is outside of what the game is tracking for each character.
If I only have a character called Billy with 50 PvP kills and a character called Boris with 75 PvP kills, there is not going to be a story in the game that says the player Dygz made 125 PvP kills.
Gamers who know I run both of those characters might talk about how I as a player have 125 kills, but the story of the server won't recognize that. It will only tell the story of each character.
This is a valid concern but based on experience playing with players like this, I think two things will solve this:
1. The Corruption system, if designed well, will deter them from going on mass killing sprees. It will even lessen the amount of random PKs they do "just for fun" because they'll get tired of constantly having corruption and having to constantly work it off.
2. These types of players get bored of that sort of gameplay quickly and quit within a month or so unless they get hooked on one of the other gameplay options Ashes provides (like Caravans, sieges, and other essentially opt-in systems).
I'd say there are other issues with New World's territory/node system as well. For one the "shell company" thing is a major issue right now as well that essentially means only a handful of guilds ever get to do wars on a regular basis, and within that company it's only a select few who get on the war roster.
So certainly some things in New World's War/Territory system that would be good for Intrepid to look at in order to avoid.
If you aren't happy you can't get int he war, either dec them to take the territory for yourself or another. Or join their guild and become a player they want in the war.
Nothing would be more annoying then having your guild and not being able to have the members you need int he war, and its filled with a bunch of people that don't care, dont know what to do and you waste not just like a hour of your time. But Tons of hours with everything you lose on top of it, people would be pissed.
If a guild is the mayor i view the guild owns the node as they control the direction.
Edit* Declare war on their territory
Mayor is not the only government official.
The Node government can choose which non-citizens can participate in Node Wars. All citizens of the Node will be flagged as combatants in Node Wars. Foreign citizens of other Nodes can be declared enemies of the Node.
Who else besides mayor controls the development of the node? Never heard of anything else being able to do all of that stuff in relationship to build node, declaring, etc. I know the mayor can promote people im pretty sure but that still means it all relates to the mayor.
https://www.youtube.com/watch?v=KNxy9Xsx_Dc&t=4848s
mark: 1:20:48
"As a citizen you are granted the privilege of participating in a node’s government. From voting to running for office. The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance. Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds."
---Steven
https://www.mmogames.com/articles/archives/interview-ashes-of-creation-wants-bring-virtual-world-life