Otr wrote: » Yes. So on a server where PvP-ers are aware that they are the majority, will not tolerate greens to protect their server as a PvP oriented server. Lowbies will PvP with other lowbies. People will make ALTs on all servers.
Mag7spy wrote: » Part of it will be decided in forums / reddit with big guilds of certain types deciding what servers to jump on.
CROW3 wrote: » Mag7spy wrote: » Part of it will be decided in forums / reddit with big guilds of certain types deciding what servers to jump on. Sure, but it's going to take a while to get a picture of what the server will look like, and I'd argue it would take a significant amount of time to approximate any kind of accurate understanding of the actual relative 'pvpness' of a server. The data will be almost entirely anecdotal, and thus completely subjective. Which - don't get me wrong - I think is 100% ok, and I'd hope that Intrepid doesn't release any form of objective data to try and inform players. There's a certain good for the game (and players) to joining a server, observing, and adapting.
Hailee wrote: » Mag7spy wrote: » Part of it will be decided in forums / reddit with big guilds of certain types deciding what servers to jump on. I have nothing against this at all. If the community seeks to try and establish rulesets itself that's pretty cool. But I think this also gives troll pkers a clear place to target people. Because they'll know where to go. And as crowe says it'll take time to establish what server communities are really like. And in some cases (outside EU and NA areas) I don't think people will really have a choice where they want to play because the populations just won't be sustainable. Unless people want a dead server for whatever reason. I think alot of people will just have to come to terms with PVX and if it's not for them, then there's other games that cater to their needs.
Amrothe wrote: » The most fun PVX game I ever played was dark ages of camelot. Which had zone based opt in pvp. Mostly I am concerned with the abilitity for a small group of PVP players to kill the server/world and what systems are in place to prevent that. A group of 3-4 roving pvpers on coms can generally roll any single player with no chance for them to survive. Most people enjoy solo play. Most players are filthy casuals who play when they can and don't always have friends on at the same time to harvest or whatever. If there is not a way of stopping this conduct then solo players and casuals will just quit and play something else. New world's biggest failure was in allowing a small group of pvp players to swap between 4 companies and take all of the territories, set the taxes to maximum and then took all of pve players gold killing servers and ending the game. With limited towns and the same style of pvp conquest how do you prevent a small group of pvp players from ruining the entire game. I was really hoping for a PVE server with opt in PVP, but it looks like that is not in the cards. Convince me that this won't be new world 2 "the continued shitting on of casuals."
Otr wrote: » I would like to have a feature in game, to be able to find out to which guild a player belongs and who it's leader is, so that I can contact and message him. Guilds who respect themselves might not want to be known as toxic by other players and by other guilds. Good guilds will provide trainings, like to soldiers in an army, for new members.
Dygz wrote: » We will know which guild a character belongs to. Players are not part of the story. Characters are part of the story.
Dygz wrote: » No. Characters are part of the story; not players. For some, that distinction might be a bit blurred. You say player on player action, but I'm pretty sure that is actually character on character action. The story of any MMORPG is the characters; not the players.
Otr wrote: » Do RP players feel themselves as those characters they play or they are detached from their story?
CROW3 wrote: » Not that hard. In an RPG you’re role-playing through your characters. Two characters can be played entirely differently, with entirely different goals & wants. Thus the unit of measure is characters not players.
Otr wrote: » Mag7spy wrote: » I don't see players and character as different its literally the same thing, ... Players ego still exist, even if they try really hard to rp in game. . Sometime my character has more ego than me https://youtu.be/8_wA5VlqTnQ
Mag7spy wrote: » I don't see players and character as different its literally the same thing, ... Players ego still exist, even if they try really hard to rp in game. .
Mag7spy wrote: » https://www.youtube.com/watch?v=UycoVx3vvfw