SirChancelot wrote: » Azraya wrote: » SirChancelot wrote: » CROW3 wrote: » Oh, well - that's fine. I was sure - sure - you were going to rehash one of the topics-that-shall-not-be-named. Nope 😆 I'm not going to try that again until I actually get to see more and play around with it some, if @Azraya wants to read through the old one though, by all means i'm reading it now. Enjoy dude 😎
Azraya wrote: » SirChancelot wrote: » CROW3 wrote: » Oh, well - that's fine. I was sure - sure - you were going to rehash one of the topics-that-shall-not-be-named. Nope 😆 I'm not going to try that again until I actually get to see more and play around with it some, if @Azraya wants to read through the old one though, by all means i'm reading it now.
SirChancelot wrote: » CROW3 wrote: » Oh, well - that's fine. I was sure - sure - you were going to rehash one of the topics-that-shall-not-be-named. Nope 😆 I'm not going to try that again until I actually get to see more and play around with it some, if @Azraya wants to read through the old one though, by all means
CROW3 wrote: » Oh, well - that's fine. I was sure - sure - you were going to rehash one of the topics-that-shall-not-be-named.
Azraya wrote: » SirChancelot wrote: » Azraya wrote: » SirChancelot wrote: » CROW3 wrote: » Oh, well - that's fine. I was sure - sure - you were going to rehash one of the topics-that-shall-not-be-named. Nope 😆 I'm not going to try that again until I actually get to see more and play around with it some, if @Azraya wants to read through the old one though, by all means i'm reading it now. Enjoy dude 😎 I'm about 300 words into it. We are gonna get along.
JustVine wrote: » CROW3 wrote: » Oh, well - that's fine. I was sure - sure - you were going to rehash one of the topics-that-shall-not-be-named. Is this about the (chain)Mailmen again?
Voxtrium wrote: » I actually hope that IS can balance 2ndary classes such that if i dont want to i never "have to" switch my secondary class to be competitive
Azraya wrote: » SirChancelot wrote: » Azraya wrote: » SirChancelot wrote: » CROW3 wrote: » Oh, well - that's fine. I was sure - sure - you were going to rehash one of the topics-that-shall-not-be-named. Nope 😆 I'm not going to try that again until I actually get to see more and play around with it some, if @Azraya wants to read through the old one though, by all means i'm reading it now. Enjoy dude 😎 Read it. Sounds like a good class. I hope thats the direction they go with how your secondary class changes you. Let me throw one back at you: Tank+Rogue-Nightshield Shadow Step: Become invisible. Other players can only detect you when you get too close to them. Slit: A melee ability that does moderate damage and prevents enemy spell casting for a short duration. Poisoned Blade: Dip your weapon in a powerful poison, while active your basic attacks will poison the enemy. (this poison does damage over time and slightly lowers physical defense) Quickfoot: Self-buff that while active, increases your evasion rate and crit rate. Dark Rush: Directional dash that gives you a small damage absorbing shield. Quick Resolve: Self-casting ability that removes one random debuff and briefly increases damage reduction. Adrenaline Control: Raise max HP and movement speed for a duration. Just some ideas that are neat to think about.
SirChancelot wrote: » Azraya wrote: » SirChancelot wrote: » Azraya wrote: » SirChancelot wrote: » CROW3 wrote: » Oh, well - that's fine. I was sure - sure - you were going to rehash one of the topics-that-shall-not-be-named. Nope 😆 I'm not going to try that again until I actually get to see more and play around with it some, if @Azraya wants to read through the old one though, by all means i'm reading it now. Enjoy dude 😎 Read it. Sounds like a good class. I hope thats the direction they go with how your secondary class changes you. Let me throw one back at you: Tank+Rogue-Nightshield Shadow Step: Become invisible. Other players can only detect you when you get too close to them. Slit: A melee ability that does moderate damage and prevents enemy spell casting for a short duration. Poisoned Blade: Dip your weapon in a powerful poison, while active your basic attacks will poison the enemy. (this poison does damage over time and slightly lowers physical defense) Quickfoot: Self-buff that while active, increases your evasion rate and crit rate. Dark Rush: Directional dash that gives you a small damage absorbing shield. Quick Resolve: Self-casting ability that removes one random debuff and briefly increases damage reduction. Adrenaline Control: Raise max HP and movement speed for a duration. Just some ideas that are neat to think about. See Tank rogue being a dodge tank all about avoidance instead of blocking I'm 100% for. Maybe not stealth, unless it is for a surgical engage. Because I feel like if you have something that stealths you it would make you drop agro, which is pretty non tank of you. Know what I mean?
Azraya wrote: » SirChancelot wrote: » Azraya wrote: » SirChancelot wrote: » Azraya wrote: » SirChancelot wrote: » CROW3 wrote: » Oh, well - that's fine. I was sure - sure - you were going to rehash one of the topics-that-shall-not-be-named. Nope 😆 I'm not going to try that again until I actually get to see more and play around with it some, if @Azraya wants to read through the old one though, by all means i'm reading it now. Enjoy dude 😎 Read it. Sounds like a good class. I hope thats the direction they go with how your secondary class changes you. Let me throw one back at you: Tank+Rogue-Nightshield Shadow Step: Become invisible. Other players can only detect you when you get too close to them. Slit: A melee ability that does moderate damage and prevents enemy spell casting for a short duration. Poisoned Blade: Dip your weapon in a powerful poison, while active your basic attacks will poison the enemy. (this poison does damage over time and slightly lowers physical defense) Quickfoot: Self-buff that while active, increases your evasion rate and crit rate. Dark Rush: Directional dash that gives you a small damage absorbing shield. Quick Resolve: Self-casting ability that removes one random debuff and briefly increases damage reduction. Adrenaline Control: Raise max HP and movement speed for a duration. Just some ideas that are neat to think about. See Tank rogue being a dodge tank all about avoidance instead of blocking I'm 100% for. Maybe not stealth, unless it is for a surgical engage. Because I feel like if you have something that stealths you it would make you drop agro, which is pretty non tank of you. Know what I mean? Yeah, youre right. I only added stealth in the hopes that a dev saw this and thought it was cool because i really want to play an evasion tank with stealth. i REALLY want to.
Azherae wrote: » Azraya wrote: » SirChancelot wrote: » Azraya wrote: » SirChancelot wrote: » Azraya wrote: » SirChancelot wrote: » CROW3 wrote: » Oh, well - that's fine. I was sure - sure - you were going to rehash one of the topics-that-shall-not-be-named. Nope 😆 I'm not going to try that again until I actually get to see more and play around with it some, if @Azraya wants to read through the old one though, by all means i'm reading it now. Enjoy dude 😎 Read it. Sounds like a good class. I hope thats the direction they go with how your secondary class changes you. Let me throw one back at you: Tank+Rogue-Nightshield Shadow Step: Become invisible. Other players can only detect you when you get too close to them. Slit: A melee ability that does moderate damage and prevents enemy spell casting for a short duration. Poisoned Blade: Dip your weapon in a powerful poison, while active your basic attacks will poison the enemy. (this poison does damage over time and slightly lowers physical defense) Quickfoot: Self-buff that while active, increases your evasion rate and crit rate. Dark Rush: Directional dash that gives you a small damage absorbing shield. Quick Resolve: Self-casting ability that removes one random debuff and briefly increases damage reduction. Adrenaline Control: Raise max HP and movement speed for a duration. Just some ideas that are neat to think about. See Tank rogue being a dodge tank all about avoidance instead of blocking I'm 100% for. Maybe not stealth, unless it is for a surgical engage. Because I feel like if you have something that stealths you it would make you drop agro, which is pretty non tank of you. Know what I mean? Yeah, youre right. I only added stealth in the hopes that a dev saw this and thought it was cool because i really want to play an evasion tank with stealth. i REALLY want to. If this is not possible, as I always say... WE RIOT! (whether or not it's a good idea is a different question).
SirChancelot wrote: » CROW3 wrote: » *Points to 'Tank'@SirChancelot - I know what you're thinking. Don't do it. Come oonnn 😆 I don't think it should work for everything, but I'd love to see a few combinations here and there that if fully spec'ed into being that role it could create a tank or healer. That's why I'm so eagerly looking forward to A2 and beta. I'm hoping they will have some functions for testing giving us easy respec of skill points and secondaries to allow for experimentation. I absolutely love finding the weird shit that shouldn't work.
CROW3 wrote: » *Points to 'Tank'@SirChancelot - I know what you're thinking. Don't do it.
Dolyem wrote: » SirChancelot wrote: » CROW3 wrote: » *Points to 'Tank'@SirChancelot - I know what you're thinking. Don't do it. Come oonnn 😆 I don't think it should work for everything, but I'd love to see a few combinations here and there that if fully spec'ed into being that role it could create a tank or healer. That's why I'm so eagerly looking forward to A2 and beta. I'm hoping they will have some functions for testing giving us easy respec of skill points and secondaries to allow for experimentation. I absolutely love finding the weird shit that shouldn't work. The vietnam flashbacks from those conversations I just got are PROFOUND lmao. I do agree though.
PenguinPaladin wrote: » CROW3 wrote: » *Points to 'Tank'@SirChancelot - I know what you're thinking. Don't do it. I think we change the name of the tank-tank class "guardian" to "Panzerkampfwagen VIII Maus" as it is the largest military tank ever made, and sticks more to the asthetics of the "tank" class