Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
If this is not possible, as I always say...
WE RIOT!
(whether or not it's a good idea is a different question).
You know
That's an excellent point, just because it's bad doesn't mean they shouldn't have it either
The vietnam flashbacks from those conversations I just got are PROFOUND lmao. I do agree though.
😂🤣😂
I think we change the name of the tank-tank class "guardian" to "Panzerkampfwagen VIII Maus" as it is the largest military tank ever made, and sticks more to the asthetics of the "tank" class
I've said make the tank called guardian
And make tank/tank called bulwark or phalanx or something like that
I petition to rename the tank class as the Leman Russ
Mage - Ranger (Spellhunter): The name suggests me that he is a Mage who fights by shooting magic "arrows" made of mana instead of typical Mage cast. Like a Ranger but using a mana bow and shooting spells.
Mage - Fighter (Battle Mage): I always though battle mages like a melee magic fighter. Although I don't know how augments can be applied here and not change that much the class gameplay I imagine them using in moment created mana swords/weapons and fighting like warriors.
Mage - Rogue (Shadow Caster): Maybe a Mage who can cast "stealth" spells and other players can't really see what they're doing.
Mage - Tank (Spellstone): A Mage focused on barriers. They make mana walls or tinier shields to stop or reduce incoming damage.
Others like Fighter - Mage (Spellsword) or Ranger - Mage (Scion) would simply use their wielded weapons but enhanced by magical Mage augmentations, to swing their sword coated with fire or shoot their arrows on magic fire.
I think skills need to be reskinned, for the flavor of their overall secondary class when it is picked. This should be strictly a "cosmetic" change.
Mage becoming a spell hunter as an example. Fireball, could simply become fire arrow. Same functionality, new name and animation to fit the class.
Then adding your augments as your boost of having a secondary class on top of that.
Now the augment system needs to be able to produce the changes people expect from their class name as well.
Battle mage as an example. You think of a battle mage as a melee magic fighter, so perhaps the fighter needs an augment that lowers range of the skill its applied to, and trades it for damage, or survivability.
So a battle mages fire ball, get reskined to flame slash, which is still thrown as a projectile, but with the range reduction damage up augment, becomes a true flaming sword strike.
Something along those concepts for every class needs to happen.
You're gonna disrespect the baneblade like that?
I like your approach of Battle mages too. That they don't necessary need to be close enough like melee ranged to be able to slash.
But it is the same skills in essence. In the class system that has been described so far. all your skills come from your base class. You do not gain new skills from choosing a secondary class. A class that starts as a mage will have the same skills to choose from no mater which secondary class they choose. Its only the augments that change the skill. Thats why i think the skill names and animations need to change to suit the flavor of the full class name. Because we already know the functionality does not change on gaining a secondary class.
The augments are the only change to the skill functionality. That we know of so far.
The only real example we have of the augment system is the charge attack, which is then augmented by teleportation. Which is also a very self explanatory example, so its hard to infer how other augments would work.
So the spellstone, mage-tank as an example. Unless the mage already has a skill to make some form of enviornment effect, like a slow puddle, black hole, or wall. It is not very likely an aument will change one of the mages skills to an environment effect, like a wall or so on. Because your skills are from your base class. If mage cant make a wall, and augment isnt going to make a skill that doesnt make something somewhat similar to a wall, into a wall skill.
You really need to look at the 64 classes as 8 classes with 64 flavors. At least until more information comes out. Because as of right now, we know all skills comes from the base class, and secondary class only gives you augments. Wich means there are 8 sets of skills to choose from, and augments to change them a bit.
Idk, I'll just trust Intrepid. xD
That'd be a title earned
Even if they don't have 50% impact I fully see people calling them by what they do now. Saying rogue/Hunter or mage/tank is probably going to be the easiest, therefore, most common thing they will be called.
" Shadow stab , travel to the enemy shadow and deal x damage.
And with a tank augment " mark a ally , within a Y radius, for Z time , allow you to quickly go to him and deflecte the first incoming damage."
So to me it will keep the overall idea of the ability, but will change it according to the class flavour or school.
We’ve been debating this question for like 5 years, and still don’t have definite answers.
Here’s just my opinion:
I still define classes by 2nd edition ADnD rules, which could be augmented by kits. By that measure Ashes has 8 classes, each with 8 kits.
Intrepid defines the primary archetype + secondary archetype as a ‘class’.
It’s fairly semantic until we get into some serious testing.
archers / mages / knives were divided mainly by attack speed, frequency and maximum crit. And already in this we saw a big difference. In AOC, it is quite possible that there will be the same division, but based on 2 archetypes.
As of now they have said we get to choose the secondary at level 25. So in the beginning we will choose one of eight. Augmentations will come in as we level, through social organizations and possibly racials and other places, need to wait and see what they come up with and test it.
There was a thread year or more ago regarding if this time frame was to early/late. I am of the mind test and feedback before making a big deal out of it.