Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
If the premise is that ‘corruption doesn’t work as intended’ the solution isn’t ‘we need to add another system to deter griefing’ - the solution is to adjust the corruption system.
If the corruption system fails, the owpvp pillar of Ashes will very likely fail as well.
Or maybe you're not great at stating points?
Even though I am more of a PvE and organised PvP player, this is just too much. So, HARD NO from me. It will literally kill the game. You might as well ask IS to remove the owPvP.
Edit: Your idea is literally GREIFING ON STEROIDS disguised as rp-ing as Jury... smh
Ill try and keep it short because its not the thread topic.
But people dont like this segregation of zones, because we want just a world. What rules there are in said world should be a blanket, Should be in effect everywhere. And the social structure in the game should make the variations you are suggesting.
The reason why im no longer watching that thread or care to talk about it is even with points to argue against your idea, you say you believe your idea is better and they can and should just change everything else to suit it.
So there is no discussion to be had. You think your right, i think your wrong. Cool.
Is pointless really. If curruption gives you enough negative exp that you have a few hours of gringing to do then whats the point of a jail?
AoC is a PvX game. So this zoning thing falls flat right here. PvX is not optional. Sure you can take measures to play what you want but you cant segregate yourself from the world with 100% certainty. AoC is not for people who want PvE exclusively. They need to find other games.
I have to agree. That's a nutty punishment.
Those who want tollerant penalties just fight people who fight back. There is literally no issues unless you want to repeatedly kill people unwilling to fight back.
So now you want to argue points? On someone elses thread. Wow.
Good. A jail system is fucking stupid. Soft-bans and unable to play because you killed some carebear ass player? Hell naw.
Steven too has said that AoC isn't for everyone.
Games PoV is PvX. Your PoV is PvP and PvE separate. You want to change the pillars on which the game is based on i.e. open world PvP.
Griefing isn't banned in AoC. It is discouraged. There is a difference and this is why corruption is designed the way it is currently. As far as the numbers are concerned, there is still a lot of testing needed to be done for them to be finalized and the game is nowhere close to release.
This is all I have to say on this topic. I cant simplify or word it any other way nor do I care to.
What many do not understand is that I not only see punishment in this system, but fun. This is exactly the missing PoV switching that @Otr describe. For some players, this jail system can be content that they like to pursue every day (role playing as a jury). For the other it is "waste of time". Why should the punishment of a player not have fun for the other player? Apart from all the possibilities of abuse. maybe its not fun for some player. they just want a good punishment system, without complications, effective and impactful.The goal seems to be just to be punished, why the benefits for such is less than a disadvantage. Of course, the current system is more suitable for only punishment.
What is more important?: having the feeling of "wasted" some players time or the fun of some players that role play and also punish players for their crime?
I am basically against compromises. That is the reason why most of today's MMORPG's feel the same for me. There are all a pure compromise. But that's just my PoV.
Why should the punishment of a player not be fun for another player? Along this thought process, griefing is acceptable. You are just punishing another person for your entertainment.
I think the idea is meaningless, because i dont have any interest at all at geting jailed. Stuck waiting for an rping jurry to be called in. And then going through the "system". Just to sit in time out. If you want to RP then more power to you, no systems that force me to RP should exist. If you can find enough of an RP community on your server, then go ahead and do mock trials.
And you and otr seem to have an issue with pov shifting. You seem to think that a discussion should be everyone switching to what you want, and supporting or being constructive towards your pov. But thats not the case. Its on you to make your pov appealing, and to counter all of the arguments to protect your case... its not my job to take your idea and fix it for you, if i dont like it to begin with.
That's all we need to know.
I don't want you to take my PoV so that you are in my opinion, but to understand me. Everything else is pointless. Its like a mathematician is discussing with someone who claims that numbers do not exist. Every basis is missing to discuss.
This is apparently everything you see. I see something else
Do... what im suggesting...... and counter a single point.
I dont think i should be forced into a court system to satiate RP. What is your take on this? Do you have one?
What is to prevent jailing to be abused, making it either meaningless, or overpunishing?
Is this just a concept made in order to remove the negatives to being currupted in an attempt to make existing as a currupted player more available and less of a punishment?
I see that you wrote that the Corrupted player would be in prison.
But, if I mis-inferred and you are saying that Ashes should not have a prison - we agree.
If a system is designed to prevent people from playing the game, it means the design has failed. Be it one hour or even more so if it was one day. If you want to rp someone going to jail d that on the server with your guild, people do that stuff in GTA.
Brass tacks: we understand your idea, we just don’t agree with it. Sorry, man.
But, Corrupted will be treated like a monster - especially by NPCs.
Bounty Hunters.
Family Teleports are disabled.
Player trading is disabled.
There's already stuff that Corrupted can't do.
But they aren't stuck in a cell doing nothing.
They can actively work on removing their Corruption and, if they choose, redeeming themselves.
Also, since the Corrupted apparently loves PvP so much, no prison means they are in the open world available for PvP, rather than removed from PvP while they are stuck in a cell.
Who considers those postitive rep or negative rep will depend on who your allies are.
That is for Node-related Caravans - and who considers your successes positive or negative will depend on who your allies are.
"Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these Caravans and may not participate in attacks against them."
---Steven