NiKr wrote: » A huge guild just registers as jury (upwards of multiple hundred people potentially) and can pretty much control the entire process, just based on the statistical possibility of their members getting picked to be the juror on any given case. At that point you're literally giving those "mafia" guilds the power to control who gets punished and who doesn't. The "RPers love this mechanic" is cool and all, but when a huge hardcore guild is abusing said mechanic it's no longer just an RP thing. And I know what exactly Steven is talking about in that quote. I've been on the both sides of the "big guild crumbles under its own weight" situation, but that usually happens when there's limited resources in the game or if some party in the guild feels like they were fucked over. But I really don't see how a "sign up as a juror and keep saying everyone's innocent" order from the GL could destroy a guild But what that order would destroy is any casual's existence on the server, because the whole system would be flawed. Afaik AA had a faction-based pvp system and you could only PK people on your own side in particular circumstances (correct me if I'm wrong), while in Ashes literally anyone can kill literally anyone else. It's not like you'd be going against your own people, but instead you could just kill whoever and then walk free because your huge guild took up the majority of jury signups. As for time wasting, going to jail for 30 minutes is literally nothing to me if it allows me to kill dozens of people w/o any punishment. The current system is in place to minimize those exact situations, while this prison system doesn't seem to do that at all, unless you somehow control who exactly gets on the jury instead of it being purely random. And the "witness" part is still flawed because, as I said, the criminal's friends could just support him always.
Mag7spy wrote: » They had jail in BDO, it was one of the most dumb wasting things in attempt to stop pvp. So not only are you are wasting 30 minutes in jail plus the jury time. Sounds absolutely terrible, and it won't stop pvp it would just cause everyone to attack each other since there aren't item drops.
Mag7spy wrote: » Only desire for this system so you can mass pvp kill people and if you out gear people no one can stop you. And when you go to jail you just get some food, take a break for a bit and come back and do it again.
Mag7spy wrote: » If you think the corruption system is too strong, voice your thoughts on that and through testing hopefully there will be a good balance in allowing pks and reducing griefing to the extent devs want.
Sophisticus wrote: » For example: only members of the guild own a node can become a jury. As soon as the guild loses its influence in the node, there will also bea new guild, new jury members who hopefully will not be so corrupted. I think its all up to the players.
Sophisticus wrote: » The karma system in BDO (from which AOC's flagged system is inspired) is also not punishing enough.
Sophisticus wrote: » I don't think the punishments are too high. I think it's just boring to be punished in this way.
NiKr wrote: » Except guilds do not control or own nodes. The best they can do is take up as many citizenships as monetarily possible and be "effective" rulers, but unless someone destroys the node, I doubt they'd just leave it.
NiKr wrote: » As for removal of exploitable systems, we don't necessarily need to remove them, but we should minimize the potential of those exploits. Or at least decrease their severity to the minimum. The currently proposed system already has a fairly low number of exploits, which can be minimized even further with just a few balancing touches. The jail system seems to have much greater potential for abuse and exploitation, while providing much lesser punishment to the criminals, on top of the punishment itself being bad. The current punishment is just a multiplier on the death penalty. It doesn't change gameplay, it just provides a deterrent against those who want to go on killing sprees. The jail system would put a complete halt on any meaningful gameplay for those who PK rarely, while not being strong enough against those who want to PK often, on top of being way more abusable.
NiKr wrote: » Both systems "waste" PKer's time. Except one does it in a non-gameplay-changing way, while the other just removes the player from the game. Though in the case of the latter, the removal would most likely be way more lax than the former's. Depending on balancing, the current system could set the PKer back by days worth of XP and potentially remove some of their gear, if they had enough corruption.
NiKr wrote: » If you had days' worth of jail time on a character - you've effectively banned a player for doing smth that the game allowed them to do. And if you give them a way to shorten that punishment greatly - you've now hasn't deterred them from doing such a thing again, because the punishment wasn't big enough.
NiKr wrote: » My main point here is this: removing a player from meaningful gameplay is bad. And if you don't want your players to do smth that would warrant removal from gameplay - just don't allow them to do that thing at all.
NiKr wrote: » Potatoh potahto, Dygz. It's about the pov. The point is, you're punished for dying. A "criminal" that attacks other people gets less of a punishment than a non-criminal does and a murderer gets an even bigger punishment - and that is not how irl works, while this prison system tries to imitate real life.
Dygz wrote: » We don't pee or poop or vomit in Ashes - and that's not how real life works, either. There is no reason to have a prison system in Ashes. Steven wants us to be actively doing stuff, rather than not doing stuff. Player agency is a high values in Ashes.
NiKr wrote: » Dygz wrote: » We don't pee or poop or vomit in Ashes - and that's not how real life works, either. There is no reason to have a prison system in Ashes. Steven wants us to be actively doing stuff, rather than not doing stuff. Player agency is a high values in Ashes. Literally my point and we have the same view on the suggested system, but yet again you're stuck on semantics.
Otr wrote: » Also why use the word "ganking" for something which is normal PvP? The fun of one player is to fight. Why take that fun away? I would rather create areas on the map where the peaceful player can have fun too and be protected by strong NPCs. And another area where PvP-ers can fight as much as they want without getting corruption, until they get the daily amount of PvP fun they need and go and do PvX with everybody. For some reason players on this forum do not like this suggestion.
Otr wrote: » PenguinPaladin wrote: » Otr wrote: » Also why use the word "ganking" for something which is normal PvP? The fun of one player is to fight. Why take that fun away? I would rather create areas on the map where the peaceful player can have fun too and be protected by strong NPCs. And another area where PvP-ers can fight as much as they want without getting corruption, until they get the daily amount of PvP fun they need and go and do PvX with everybody. For some reason players on this forum do not like this suggestion. Ill try and keep it short because its not the thread topic. But people dont like this segregation of zones, because we want just a world. What rules there are in said world should be a blanket, Should be in effect everywhere. And the social structure in the game should make the variations you are suggesting. There are more advantages than disadvantages in my suggestion. It is weakly related to this thread, being an alternative way to help people play as they want. But you can bump my thread if you want to discuss it. I am not bumping it. Sorry for not answering there at that time when you posted.
PenguinPaladin wrote: » Otr wrote: » Also why use the word "ganking" for something which is normal PvP? The fun of one player is to fight. Why take that fun away? I would rather create areas on the map where the peaceful player can have fun too and be protected by strong NPCs. And another area where PvP-ers can fight as much as they want without getting corruption, until they get the daily amount of PvP fun they need and go and do PvX with everybody. For some reason players on this forum do not like this suggestion. Ill try and keep it short because its not the thread topic. But people dont like this segregation of zones, because we want just a world. What rules there are in said world should be a blanket, Should be in effect everywhere. And the social structure in the game should make the variations you are suggesting.
Mag7spy wrote: » All i saw was you could be in jail for a whole day, that was the moment this idea was trash.