Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Cleric/Cleric - high priest: This feel your more traditional healing roll, you get your tab targeting heals that everyone is use too
Cleric/Bard - Scryer: This would you aoe healing around you so your positionioning matter most
Cleric/Ranger or Mage - This could be a higher skill cap healer where your heals are aimed so your risk ve reward higher base heals but chance to miss
Cleric/Fighter : Templar there heal com from combat related activities so either they build up a meter to cast there healing spells or there skill heal a bit each time they hit an enemy
Cleric/Tank: Apostle they could be more about barriers and preventing dmg rather than healing it.
The secondary classes open up option to do different thing with there specialty and allow you to cover more play styles and since you can respect secondary you have the option to experiment. I think you best approach is to cover tab targeting and action targeting options for healing to allow for everyone to have an option to heal with that there happy with.
As long as all classes are balanced out and every class is viable for high rated arenas I like the approach with different classes focussing on different combat styles rather than every class has both options.
I also made a proposal for a similar approach with different dps classes e.g. rangers action combat and mages tabcombat in an earlier discussion
Doing the same thing but only with secondary archtypes I think I will be fine with as well, as long as everything is balanced out fair and square.
you realy want to make classes feel different aswell, having say highpriest play/feel the same was as a acolyte cause whats the point of being an acolyte if it the same as a high priest since oyu just play the one that is slightly stronger at the time.
im always for balancing especialy when it comes around to pvp however aslong as they can keep it close playing fields im happy i much rather diversity than everything feeling the same for the sake of balance but aslong as there no super standout OP class that everyone plays thats fine. Some classes better for small scale other for large scale and so on aslong as one class isnt the best at everything :P
Aslong as there actively nerfing/buffing to keep thing are even as they can ill be happy, the bonus with secondary classes being diferent is atleast your able to respect instead of rerolling