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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Would a Mage Tower type instance appeal to the everyday player.
KDecisionz
Member, Alpha Two
I'd like to hear peoples yes or no answers to if a mage tower would be a cool addition to the base game. The reasoning is to have more single player content that is challenging allows for something to strive for that wont require other players so if you have a small amount of time on your hands you can spend it mastering your class and unlocking a cool cosmetic that only players with your class can use.
If you don't know what the Mage Tower is refer to anything on YouTube video about mage tower by Blizzard and its one of the best content they've released in recent times that has lived up to the hype even years later.
Leave comments after yes or no i just wanted to clarify this part.
If you don't know what the Mage Tower is refer to anything on YouTube video about mage tower by Blizzard and its one of the best content they've released in recent times that has lived up to the hype even years later.
Leave comments after yes or no i just wanted to clarify this part.
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Comments
Solo Deep Dungeon in FFXIV is "difficult single player content" with the reward being unique and rare titles, with "The Necromancer" (Clearing floors 1-200 of Palace of the Dead solo) having barely 1k players having accomplished it, and "Lone Hero" (Heaven-on-High 1-100 solo) has slightly more completes than that.
The difficulty comes from the fact that it is less class mastery and more weird and unique janky mechanic mastery and patience, which is not really the same thing. Making solo content hard that doesn't swerve in that direction and is not simply a gear check is honestly really difficult in a game focused around group content. I appreciate that it exists in FFXIV, and how difficult and 'prestigious' it is, but I don't know if I'd say it has broad spectrum appeal to actually do.
Why remove players from an open world and put them in a solo instance?
I don't think they should divide the community up like other games have done.
Admittedly, I couldn't find much information on it. Regardless, my hope is that there are lots of worthwhile solo activities in the open world.
No to instanced stuff.
Especially if this activity has a benefit. Why split groups of players into doing their solo crap.
I was so angry with esos solo arenas.
"Where is everybody? Oh yeah, playing solo instances."
The solo, hyper-casual content put out by Blizzard is kind of the inverse direction that Ashes is going.
That's how you do it
love it XD
Ill look up what this Solo Deep Dungeon is but from wow its 1 dungeon that is specifically tailored to your class and spec and you are set at a specific item level so you cant out gear it you can do it under geared if you'd like more of challenge though. So the gear part is not an issue and i don't think the content should be so hard that 1% of players can complete it there's room for content like that to me but everything should be achievable with some dedication and practice. It should be hard but not Lube me up Hard you know? XD
I'm not that casual but i do enjoy ALOT of casual content outside of try Harding but most games just don't have that really. I think casual is a broader term than some people give it credit. Its not only brain dead content, like gathering you gather because you want mats but that's not casual content its braindead you watch Netflix on the next screen while this happens, casual content can be like dragon riding in the new wow expansion or guild wars 2 where they stole it from and its something you just play with have a good time not staring at a second monitor for minutes at a time.
That's fine but there is still room for this wars will be instanced otherwise it doesn't work. Instance content can be Neche content that allows the developers to do something special, if anyone plays an MMO open world wise the things you can do are limited because of technology, thinking that instance content is bad for a "mmo" is being counter productive to the future of the genre as a whole.
If you make a mage tower lets say for argument sake in the open world how does it function how does it know what class you are how do other players not support you and or grief you? Ive played MMOs since i was in 4th grade elementary i want open world and a community i love that but i also understand that instance content is one of the best ways to make things HARD or Different because again of technology IRL its just not possible to do somethings not in a instance because the coding is just really either difficult or not possible, and even on the difficult front it wont be able to be "different" and have cool new things because of limitations.
100% agreed but there will be times where you have work in 30mins and want to progress your character in something meaningful to you.
You also may be watching kids or have kids of your own and need something to do that wont take up to much attention span. Maybe you can kind of pause half way threw and not waist peoples time.
Solo and team content can coexist they aren't mutually exclusive its up to the devs to see what kind of split they want for that but lets wander what can be
And, what makes you think we'd grief you?!
Im sorry i dont know if there is a reply button I'm just starting to use this forum more but i kinda answered this in of the ones above so just refer to that but to make it short Instance/open world/single player/group/Raid content can all live together in harmony to give players the best of all worlds.
i agree with what blizzard is doing but im using there mage tower as an example. Why cant there be a solo and a Group version of a Mage tower? It would just take more time from a group perspective because that requires the devs to know all 64 classes and tailor a raid to having 8 of those 64 in it which is probably impossible. or maybe they can have say a 8 archetypes can do this one and only those classes so the instance will be tailored to them and test there skill but again its harder to do because you must do that X how ever many combinations of 64 archetypes you can have
Never seen it ill look into it Mage Tower is just my only interaction with a dungeon made just for your class/spec to push you to push your class to its limits using all your weird funky abilities that you normally don't press. Not against what you are saying for sure.
However Intrepid have claimed they're trying to steer away from Instanced content as much as possible -- leaving some specific raids only as instanced apparently.
So, I dunno why some form of this couldn't be part of that.
Doesn't necessarily have to be exactly like WoW's version.
Do not agree with this at all, i dont want WoW where people just jump into solo content to progress your character in a instance.
Say the scientific node had a mage tower building that could be made, which is single player, small group, and full party repeatable content. With a potential leader boards for speed runs.
The only time I think players should have a instanced bubble away from other players is if they're already in party doing a specificly limited quest event. Class mastery should be based on your perfomance working together in all sorts of different groups and adapting.
I think even just trying to create a classes/content that require very specific gear/class setups is the start to the slippery slope that makes balancing and min-maxing a problem. Challenges which give prestige should be scaled to group content, not to individual players.
I wouldnt say im "interested" in solo content.
I would more say, i want the world to feel complete. And to me, a small part of that complete world, is some activities that wouldnt require a squad of people. I think a person being able to be an individual of importance is somewhat important to the over all world. But yeah, like 95% of content should be made with MMO in mind.
I don't think there's a hard and fast rule, it's about prioritizing effort to support the key goals for the game. Intrepid's bent is toward group content so players solve problems together. It's the difference between group play and parallel play.
https://www.youtube.com/watch?v=DABir_vvMfY&t=2632s
mark 43:52
"There will still be instanced dungeons. Some instanced dungeons will be present and those will be created for, you know, whether there's a solo questline or a group questline."
---Steven
edit: found it just now on the "dungeons" page. Shoulda checked there too smh
You saying that can easily mislead people... that instanced and solo content are only for your main questline, all the best and repeatable content (endgame) that drops good shit is group open world (PVP competitive) content
pretty sure when people say they want "instanced dungeons" they ain't talking about the Deadmines in WoW, something you only do a few times during leveling - they are talking about repeatable endgame stuff - which is not something you should expect from AoC