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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Tulnar Architecture Fantasy
Solvryn
Member, Alpha One, Alpha Two, Early Alpha Two
Now that Tulnar have been partially revealed.
What do you envision Tulnar architecture to look like?
I envision Black Metal / Obsidian Glass design pieces with bioluminescence intricately and delicately woven into the pieces.
What do you envision Tulnar architecture to look like?
I envision Black Metal / Obsidian Glass design pieces with bioluminescence intricately and delicately woven into the pieces.
2
Comments
This is pretty close to what I'm thinking! I'm expecting it to change based on where the buildings are placed in the underrealm. I would loovvvveee to see obsidian/or a dark metal with little details of bio-luminescence to really give that pop. I'm excited of the options just thinking of it!
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Yeah, it's instantly my go to when thinking about Tulnar.
This sounds like a Kaelar or Empyrean take, starbucks drinker.
I like all of this! Given the variety of the Tulnar’s physical features, it makes me wonder if they were tribal in structure or if they were a homogenous group. If the former, it would be interesting if they had their own unique visual style manifested in the architecture in different parts of the under realm to differentiate the various cultural areas. Maybe some of them leave near volcanic activity, so there’s a bunch of obsidian, lava trickling like little streams, pretty dark and gothic with grand mordor-like structures.
https://www.thetolkienforum.com/wiki-asset/?pid=792
Then maybe in another area, things are more natural and less structured, sort of like the caves Deethra hails from in The Dark Crystal: Age of Resistance. Lots of bioluminescent fungus, flora, and creatures. Lots of underground water sources. Dark, misty, natural, and mysterious.
https://images.squarespace-cdn.com/content/v1/5e73815d51d75711a1ffe1fb/1601062083341-F1CTI667SPWYZ9D4XVZQ/Domrak_DomrakEstSketches_v001_023.jpg?format=1000w
Perhaps another area could be closer to the surface, a bit of an underground oasis with vast spans of moss beds, waterfalls, hanging vine flora, a bit brighter and more colorful than the last one. Perhaps some trees that evolved to be bioluminescent and give off light rather than needing it to grow, so these caverns are much brighter than the others. Architecture could be more structured without being so dark and edgy looking, a bit closer to typical dwarf architecture, or perhaps hobbit style in terms of coziness.
I dig it.
The py'rai have some buildings that are close to this. c:
hoots made out of mud
Agreed, there are plenty of avenues of cultural expression, flint mapping is an unnecessary.
Points of interest will exist that represent Tulnar npc structures. In the similar fashion that the starting areas around divine gateways will include expeditionary npc settlements not tied to the node structures but serve as initial quest origination points.[50] – Steven Sharif
Well, this is the picture from the wiki that accompanies the "Tulnar NPC structures" text. Dunno if that means the architecture is more plant-based, or if this just happened to be the picture showing when they were talking about it on-stream.
Edit. Thanks for the fix.
Yeah, I was a doofus and put the img tag half-way through the url.....
It’ll definitely interest to see what we get.
I'm going with this...