Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Killing your friend to lower their corruption
George_Black
Member, Intrepid Pack, Alpha Two
There you have it once more. It will be risky. Imagine you being red and taking off all your gear, handing to a friend, who will then proceed to kill.
At that moment you are basically a naked red player with an inventory full of gear, ready to be one-shot.
Until that trade is completed you can burst like a pinata to bring joy to all the nearby people.
Yes there is anxiety as Steven said, for those that dare to go red. While I was trading my brother, 15 or so years ago, I got killed by the swarming non-combatants and I lost my best arnor. That's what happens when you go red.
Another simple fix without altering the PK system is for a trade to take 3s after both players have hit the Cofnirm button on the trade tab.
I wish people will stop freaking out about open world PvP/PK. It's one thing to try to cover all loopholes and it's another thing to want to prevent free interaction by making content:
optional
instanced
restricted
At that moment you are basically a naked red player with an inventory full of gear, ready to be one-shot.
Until that trade is completed you can burst like a pinata to bring joy to all the nearby people.
Yes there is anxiety as Steven said, for those that dare to go red. While I was trading my brother, 15 or so years ago, I got killed by the swarming non-combatants and I lost my best arnor. That's what happens when you go red.
Another simple fix without altering the PK system is for a trade to take 3s after both players have hit the Cofnirm button on the trade tab.
I wish people will stop freaking out about open world PvP/PK. It's one thing to try to cover all loopholes and it's another thing to want to prevent free interaction by making content:
optional
instanced
restricted
0
Comments
Haven't had a chance to watch it yet, but I am glad Steven weighted in on this.
It's one of the few things you and I have been on the same page about.
Is it not still true that player to player trading is disabled for corrupt players?
And I definitely want them to just include PKers into the flagging rules (as they kinda already are). Make it hard for party/guild groups to protect their PKer. Yes, you can't trade as a Red, but you can still do a controlled kill, so any dropped gear won't be lost.
I think Steven was thinking more about "I'm alone and a PKer and my guildmates are somewhere far away and BHs might get me before my mates can", while my question was about "I'm in a group rn and I PKed someone. Now my mates can immediately remove my corruption (depending on the quantity) and loot anything I drop, so I'm totally safe".
I personally want to avoid that kind of interaction, specially considering that you can't flag against your mates in the current system. I understand that Reds are supposed to be a separate entity within the lore of the game, but I think this is a question of what's better for the gameplay rather than just the story/lore.
You're never safe when dying. No matter what you're flagged as, there are penalties for deaths.
Experience debt.
Skill and stat dampening.
Lower health and mana.
Lower gear proficiency.
Reduction in drop rates from monsters.
Durability loss.
A corrupt player suffers these penalties at four times the rate of a non-combatant, and will most likely require multiple deaths to remove their corruption entirely.
Sure, you could mitigate the chance of losing equipment, materials and certificates by having a friend kill you repeatedly. You would also be guaranteeing these other harsh penalties are applied to you.
Sure you'll lose some materials, but the big loss would be some of your gear and weapons. If you managed to sneak out to some secluded area and your friend kills you, lowering your corruption, he then loots your body and simply trades it back to you once you're not corrupted anymore.
It's still a workaround, but you can come across betrayals and such, which just make it more fun IMO
Send a scout, find victim groups, portal, gank and grind red off until players come to kill you. BSOE which is an instant portal back to clan hall. Only guild can enter there. Beat down the red pinatas and hand them back their gear.
Untrue.
Scientific nodes that have reached the metropolis stage unlock the Teleportation superpower. There is also a family summon.
Yes, everything is subject to testing. As far as I know, the family summon is intended to be present during A2.
If you drop corrupted gear you can no longer equip it on your account as its corrupted to your soul.
If they even come close to this kind of design, I dunno how people will react
Only people that would be mad are people that would try to exploit lol. If some BH or green kills you, they aren't giving your gear back lol.
This, mostly.
No matter how many times I review Ashes' design goals in corruption, the only thing I ever find strange about the implementation is the 'only last hit actually gets corrupted' current decision.
But that one actually makes me think sometimes... if the corruption system is moreso meant to deter solo 'griefy' gankers than an organized group of them.
Maybe you're SUPPOSED to be able to just kill your mate to wipe some of their corruption and they just take all the other penalties.
Also am I confused about something? Don't you only start dropping gear after a certain corruption level? I actually don't usually see how these situations even come up. If you were red enough to drop gear, your friends killing you repeatedly is fine, to me?
You take a massive exp hit, but you are coordinated enough to not lose gear too.
If you take that exp hit to 'get rid of your low corruption so you don't have to worry about greens attacking you and making it worse', from your friends instead, isn't that just coordination?
EDIT: Double and triplechecked, seems like 'whether you drop gear when red is RNG' and we have no idea.
Ah yes, RNG, the Classic Curse of The Ancient Others.
And yes, from how Steven answered my question, it definitely feels like he mainly had the "counter solo PKers" thought in mind when he was making changes to the L2's system.
And I personally want this part of the system to be a bit harsher. This would mainly just promote corruption grindoff in guilds and would support BHs soooo much more than the current system. And imo this would be a much more fun "living on the edge" kind of deal, because in L2 clearing some karma when you were in a group was super easy. But it also didn't have BHs and resource drop on death, so this wasn't that big of an issue.
As for gear drop, iirc the higher the amount the higher the chance, but yes, it's ultimately rng.
Citation needed
Right but Ashes is a game where 'just having your friends with you to begin with' might be considered 'coordination'.
The entire idea is that you don't travel alone, and you preferably travel with a full party of each Archetype for maximum effectiveness.
People losing their gear from going Red temporarily might just be rare. Obviously as the 'one going to be doing all this stuff' it favors me. I just expected (wanted?) it to be different so that players who don't like being smacked around for being in my way without their friends would be more likely to feel like I was 'getting what I deserved', but that doesn't really mean that the gameplay would be better.
Might just be that I'm not supposed to be terribly deterred once I stop caring about exp.
There are no helpless innocent gatherers. If they are gathering, they're not helpless.
If they're helpless, then why are they gathering, other than to basically be killed by people who take some stuff?
Maybe the materials they drop are just the price of the bloodport home?
As I see it, constant groups would most likely have a designated "vacuum" member who'll never PK, so resource drops will not be an issue for Reds that are in a party. And if said party has a designated Red, their PK count will be quite high quite often, so gear loss would be quite probable. But due to the current setup, that probability is non-existent, because the party will just clear the Red's corruption as soon as he gets it. Especially if Intrepid allow us to rez the Reds (I'm on the fence about whether I'd like this or not)
But even if we can't rez them, all you gotta do is wait a bit for BHs to run towards you; kill the PKer; loot whatever he drops; he respawns in a random location with a much lower amount of corruption (especially if, while you were waiting for BHs to approach you, you were farming mobs/XP) and cooperate in voice the quickest way to gather up again to clear the rest of the corruption.
But if you couldn't attack your Red mate, now it's a real cat&mouse game of grinding off the corruption, while fighting off BHs in a very coordinated way (if you're trying to minimize your party's corruption) and potentially having other green parties coming to try and get your Red. To me that sounds like a much more fun system.
To each their own, either way is challengers.
The Wonder Has Called Forth New Seeds.
LMAO
That's 100% misleading.
We can always hope. It'd be a shame to have a game like this and then the regular enemies be pushovers.
They were at least 'okay' in Alpha-1 though.
Dont.. ignore it..
This is simply an idea that would help to counter people trying to avoid dealing with corruption consequences.
Did not know that so ya it will still matter which is good then.
I might have gotten interrupted for a while at work before I hit the post button.
Fixed now.