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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Throne and Liberty systems similar to AoC & Their twist on them
Asgerr
Member, Alpha Two
Throne and Liberty is an MMO that should release this year, and I find it has a lot of similar systems to what Ashes is aiming for.
I will perhaps play it once it comes out as to get a feel for what works there and what doesn't and relay the information here.
One of the interesting added system they have it the Evil Deeds system. It's basically AoC's corruption for PKing, other players.
What TL has added as a different twist to it, is that PKs occurring at night, do not incur into Evil Deeds points being gained. Potentially under the fantasy that a dagger in the night is of unknown origin.
Do you think this could be an interesting option to add to AoC? If yes, how do you think it slots in and with what limitations?
Leaving this video by Force Gaming on Youtube. Could be a source for further discussion on the systems and ideas which you think could work with AoC's currently projected spectrum of systems.
https://www.youtube.com/watch?v=b4sf3gh3-C4&ab_channel=ForceGaming
I will perhaps play it once it comes out as to get a feel for what works there and what doesn't and relay the information here.
One of the interesting added system they have it the Evil Deeds system. It's basically AoC's corruption for PKing, other players.
What TL has added as a different twist to it, is that PKs occurring at night, do not incur into Evil Deeds points being gained. Potentially under the fantasy that a dagger in the night is of unknown origin.
Do you think this could be an interesting option to add to AoC? If yes, how do you think it slots in and with what limitations?
Leaving this video by Force Gaming on Youtube. Could be a source for further discussion on the systems and ideas which you think could work with AoC's currently projected spectrum of systems.
https://www.youtube.com/watch?v=b4sf3gh3-C4&ab_channel=ForceGaming
6
Comments
I believe that the 'no Evil Deeds at night' is a good and very interesting design if it is coupled with strong penalties during the day, and a few areas that act like that when not at night, but I don't think this matters a lot.
I don't think I'd want it in Ashes, but I don't know what Ashes' day/night cycle is actually supposed to be like.
If it is the one I'm used to, I don't think it would work well at all, particularly as it will be much more likely to be an easier game than TL seems to be in terms of open world mobs and coordination.
But TL will in fact have the very same corporate corruption that destroyed L2, which is why I don't trust it'll succeed. I hope I'm wrong and that NCsoft have somehow managed to change in this past decade but I somehow doubt that.
T&L is the new name for Lineage 3 for those interested for a bit of info.
TL has been on my radar for a while but I've not done any research in hopes I'm pleasently surprised.
A ton of stuff in Ashes will be happening around server prime-time, so most BHs will be active and most guilds/parties will be running around together so PKing will be much harder (outside of some PKs during mob farming). While outside of prime-time you'll be more free to PK someone and try to grind off your corruption.
Obviously it won't be the same as TL's system, but it might also be for the better, cause as Elder said, TL's nights might be absolute bloodbaths and if the day/night cycle is only 3-4h in length - quite a lot of people will suffer due to that system. Obviously all the pvpers will love it, but, as we all know, there's way more pvers out there.
Edit* Also releasing this year on pc and consoles and counties with a global release. So fingers crossed my guild needs a mmo to play.
The same reason people swarmed the wilderness in RuneScape before EoC killed it.
PvP can be a fun high risk, high reward play style.
Create artificial inconviniences to sell the solution in the cashshop.
Make it unnecessairily hard to achieve certain things to encourage spending for progression.
Ignore all problems related to hacking, botting, exploiting, as it is less of a problem in KR due to Social Security verification
I might play if it's out before A2 just to get a feel for any of the systems that are similar to Ashes. P2W is guaranteed to be present of course, but if the P2W and P2Convenience aren't too bad, I might try it out for a bit.
Those siege golems look pretty bad ass I must say. I actually kinda liked the platform with legs.
What are you talking about? The ppl making T&L made L2. What original? Why did I bother with this anyway... who cares.
I don't think it works with AoC system anways.
If people don't want to worry about PvP they'll just do everything during the daytime.
The fun of AoCs system is that everyone is ultimately going to be forced into PvP situations, and how that effects the entire world both physically and socially is going to be drastic. And the games build upon that. PvP at night isn't a lot different than a battleground. I mean it SOUNDS cool, and it's certainly unique, but it lacks substance. The PvP in AoC is groundbreaking.
AoCs a beautiful blend of PvP and PvE, or so it appears. Though it does need at least one minor adjustment I can think of, but we'll see
Yo @NiKr saw those some weeks ago do they remind you of anything?
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Aren't we all sinners?
Aren't we all sinners?
I think you're imagining that no one would PK during the day. Players will still PK, it just will have a repercussion which might incur into different experiences depending on how their Evil Deeds works.
The night time PKing would simply ramp that up and make one feel like one might have in a fantasy world at night with cutthroats and thieves and mercenaries all around.
What leads me to believe it might not go crazy into the P2W stuff is that this game will not have a mobile version, which many P2W Korean titles have.
So perhaps they've learned from other similar games' failures and might restrain themselves.... at least a little.
It will not have a direct mobile port yes but...
https://www.mmorpg.com/news/ncsoft-unveils-throne-and-liberty-and-project-e-with-new-trailers-and-details-2000124574
I still think it will not have as much p2w as other ncsoft titles but 'it not having a mobile port' is not why.
Some new footage from the game. Bosses seem zergable (was kinda obvious before) and those sieges made me hella nostalgic cause it looked 1-to-1 like L2's.
https://www.youtube.com/watch?v=NgOGjLvM_MA
And it seems you can play it with a controller so there's a potential for console play.
It is slated to release on console for PS5 and XB.