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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
24/7 pvp during guild/node wars
Ludullu
Member, Alpha Two
Thanks to Jahlon's clarification of this on discord
I wanna hear forum people's opinions on this design choice. For me this is literally the best news I've heard about Ashes in the past 2 years of me following the game. This literally makes the game L3 for me.
But what is yall's take on this? Do you think this would push people away from joining guilds? Do you think this could lead to very bad experiences for casual players whose Mayor decided to declare a war on a stronger node?
I wanna hear forum people's opinions on this design choice. For me this is literally the best news I've heard about Ashes in the past 2 years of me following the game. This literally makes the game L3 for me.
But what is yall's take on this? Do you think this would push people away from joining guilds? Do you think this could lead to very bad experiences for casual players whose Mayor decided to declare a war on a stronger node?
12
Comments
For guild wars there's a way to surrender, though I think there's some cost to it too (as well as declaration), so it won't be just a "dec whoever you want at any moment w/o any price on your side".
For nodes though, it seems as if Mayors can just declare them. Or at least I don't think we've heard concrete details on this point.
But this is definitely something that's gotta be tested extensively during alpha2, cause I can definitely see how maaaaaaany people would hate this design.
One side wins
One side surrenders
Both sides agree to a ceasefire
Might even be able to re-join afterwards, depending on how casual the guild is.
But extremely good news either way. The idea that guild/node wars would only be during primetime never sat right with me.
But, yes, during a Guild War, members of those guilds are flagged a Combatant to each other until the war is over. During Node Wars, citizens of those Nodes are flagged a Combatant to each other until the war is over.
It's been a few weeks since I listened to it and have had time to hunt down the link again.
I don't have a real opinion on whether or not they should or shouldn't form.
If anything I think it would go the other way, guilds would form, and the 'pressures' of 'not containing members that do things that other guilds find worthy of War Dec' might result in some people not being allowed to stay in their guilds.
No opinion on that either, really. Up to Steven what he wants to happen mostly and I'm fine either way.
I don't speak for my group in this post.
And telling PvE nodes from their preferred lands or from a land where they have a ton of good reputation and their own corner of the market and a good farming system setup could definitely make some people stop playing (that is if the alternative is dying every other hour because you're at war). Now, that might just be the design Steven wants to go with and is ok with consequences of, but we'll have to see how it pans out. That's the thing though. If you're a PvE player picking flowers in a node at war, the warring node's citizens can kill you w/o corrupting themselves. This is a much more aggressive system than the corruption one.
It's possible to have unofficial PvE servers that have a relatively low amount of PvP combat.
Right! The question is about PvP, but Steven kinda answered for both PvP and PvE.
I'll have to try to remember that in the future when I need to find that link.
Thanks!
I don't know will I lose anything when killed by enemy players during guild war or siege, if I won't lose anything I like the idea, but I can take that if I'm farming or gathering for supplying my guild or city to win the war I can and should take the risk that I will lose X-100% what I farmed or gathered in past X minutes/hours.
But consider that some players are not so combative and able to enjoy pvp 24/7, I will say at least give some options for them like to flag themselves or leave war zone to have a small window to take a break or guild leaders and majors can set a break time for those players.
I believe this only means objective events during prime-time, the PvP outside of the objectives likely allows for resource looting.
A war declaration period.[9]
Objective based components.[9]
Victory and surrender conditions.[10]
Guilds may war multiple guilds/alliances at a time.[10]
Guild wars operate outside the PvP flagging system.[10]
I wonder if a guild can have several guilds declare war upon them. Or if it locks them into their current war and they simply have the option to declare more wars if they wish.
Also wonder if you can declare alliance wars.
And personally I think guild wars should have a cooldown so guilds can't be just griefed into the dirt. Yall know I am all for the PvP but if you can basically get a group of guilds to run a train on a guild with guild wars to exhaust their resources that could potentially suck....althoughhhh, it could be really gratifying to see a server band together to absolutely decimate a mega guild that way.
Guild wars is mentioned its not just prime time stuff, unsure what prime time would mean in AoC. It makes no sense for open guild wars and xp loss and why something like that is included.
Say a guild A of "power score 100" gets decced by a guild B with a 200 score. B guild would pay X amount of resource/money to dec guild A. At it'd be a substantive amount because they're allegedly twice as powerful. Now if guild C (200 score too) wanted a piece of the action, they'd have to pay 2X. This would make ganging up on a small/weak guild really expensive.
And as a mirror to that, Guild A would have to only pay 0.5X to dec either B or C, and if guild D (100 score) wanted to help them, they'd only pay X. This would allow smaller guilds to fight bigger ones together w/o completely bankrupting themselves.
At least that kind of system seems fair to me.
"objective-based-events" are only active during prime time established on the server. They are part of the guild war, and the main goal. However, up until that event happens there is 24/7 PvP between the guilds, but they arent an objective. So the penalties may apply there.
And fwiw L2's guild wars did still remove your xp on death (even if in a much smaller amount), so Ashes could in theory keep the death penalties same as flagged one or just a bit smaller.
Guild wars can be declared at any time, but the objectives will only spawn during server prime-time.[3]
Players can kill each other at any time during the war (not only during server prime-time).[3]
Oooo, I actually enjoy the concept of making a guilds pay out reflect their power. Keeps the incentive to grief low but also keeps the big guilds in check since several lesser powered guilds can put them in check