Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
I very highly doubt you will have penalties during guild war at any point, and you are overly trying to separate it because of the wording used in that comment. That goes against the reward vrs risk as it removes the risk, causes a insane amount of xp lost and allowed griefing as you can just keep a dec up. Any pve player would leave the game.
I am purely basing what I am saying off of what is on the wiki and the wording that is given. I am not saying "It is." I am simply saying "It may be"
I can agree with that, but I also think the gear score should reflect the highest gear score a character has attained, that way they cant just all equip terrible gear before declaration for a discount
I say make it permanent. Getting around that is as easy as playing alts for a week while the guilds mains sit with junk gear. Allowing not only for resource gathering on an alt, but also a discount on the declaration when the time comes. Have to consider even the extreme loopholes.
No AoE cap helps when destroying zergs, also as someone who played in a hardcore zerging busting guild in GW2, its entirely possible with the proper game mechanics. Not to mention large max level guilds having less perks than small max level guilds seeing as they need to spend their guild perks on allowing for more members. hopefully they balance it out well so mega guilds are able to be dealt with and just having more numbers doesnt allow for the easy win
There already is way to measure the strength of a guild. Just use that.
You win Guild Wars -> you climb in the ladder.
Declaring on a lower ranked guild should
That way, declaring on weak guilds just to fuck with them should be reduced by a large amount.
@NiKr intrepid already confirmed that there will be a long progression path for guilds.
Disband and reform should preferably set them back months of progress.
Then there is the all the other things you lose: patronage over a node, castles, possible investments in guild halls/fortresses/guild perks/
So by determining a guild's power just through their past deeds, you're giving more power to those who'd want to abuse such a system, while not really influencing anyone else, which, to me, creates an imbalance. Either way, all of this will be tested and we'll see how Intrepid design it further.
If you are getting zerged you are getting zerged at the end of the day sometimes its not something you can win even if you get some additional perks. That is why its important and fun to have friends around and you bring some guilds together and beat back the zerg and it will feel hype.
This being a short lived progression would go directly against the long-term design they are using for all the other core aspects.
With this being said, i do see your point but ladder might just be one factor that is used.
@Mag7spy
I'd like to see a system where the guild that received the war declaration is the guild, that selects a victory condition. With a select few being very zerk unfriendly /favoring smaller guilds.
Seems like that would mitigate it to some degree and would add to the risk factor of declaring a war
Can't say much on victory condition stuff, unsure what they plan to do for that kind of stuff. I'd have to see their plans or a rough idea before I'd know what is right and such.
If you are a smaller guild you already get some advantages for buffs to begin with.
I say killing greens for resources is one of the most productive things a player can do. Won't be long until a large amount of those greens getting resources will be gold farmers and bots.
That way if a leader steps down and switches guild or just creates a new guild, you can still be at war with them.
I'll never forget the day he sieged my node.
No. You cannot declare war on a player character specifically. 1v1 is not a war.
Closest you can get to that is a Mayor making a player character an enemy of the Node.
I look forward to seeing the kind of objectives we have and how we achieve them.
2:58PM Hold
2:59PM HOOOOOOLLLLD
3:00PM RAAAAAAAAAAAAHHHHH!
Don't really like the concept of this, guild wars should be socially driven with politics and such, not based on some kind of ranked leaderboard. All I see is a way to gain protection to and benefits to harass other guilds. Simply make a new guild and use that to your advantage to gain benefits.
I like the Guild Wars free PKing (outside of prime time objectives if there even are any), but I dislike the Node war free PKing (outside of the prime time siege/objectives).
I'm not sure how Node Wars/Sieges will work, but I think it's worrisome if tryhard zerg Node X can declare a war on a not as tryhard zergless Node Y at 6 AM and have 10 to 1 players camping each gate of Node Y for 5 days straight making it even harder for them to defend their Node.
Of course that's realistic if you think about how real city sieges worked a thousand years ago, armies would simply lock down cities until they ran out of supplies. However, I'm not sure if that's such a good idea for a video game.
Hopefully Alpha 2 will be enough to test all of these things.