Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
For the first question you asked. There is a 60 second timer on logout planned to stop people from doing the alt-f4 or "my computer lost power!" trick to avoid consequences. With Ashes intended 30-45 second time to kill for an encounter, this stops people from logging out during combat. Could they find a place and log out when not being chased? Sure. But they will not be avoiding a death by just logging during an encounter since they will persist. Since corruption and exp debt doesn't "tick down" they are not saving any time by doing so. When they log on the next time, it will still be there waiting.
Others provided links to the wiki and answers for the second and third part. Good luck.
"Breaking News: Intrepid Studios goes FULL CIRCLE on its time-to-kill policy with OP ONE-SHOT Bow Attack!!!!!11!oneone!! Watch this video for proof!"
What a disaster of a tweet.
How this played out in L2, so I went red for whatever reason. Perhaps where I went red was not convenient, I might try to run somewhere quieter but more often, get escorted by guildies to somewhere safe or would just run, try not to engage anyone and while running log off when able.
Then either a guild member would help out by coming to the spot where I logged and advising if it was clear to then guard me while I worked off my karma or I would run my own alt to the area to ensure it was safe to log back in and just work it out.
BUT findamental difference between L2 mid game was there was an instant teleport back to clan hall.. for the clans that owned a hall.. AoC does not have such things.. so it will be much higher alter and much higher calculated risk
I recall watching a red in the distance in L2 walk out into a stream, drop all their gear and then log off.. I quickly picked it all up before they were able to run their alt out and pick it up!
But reverse nearly happened one time, where I thought the coast was clear when red, dropped all my gear was about to log and saw someone come running to take it.. and quickly picked up before they did.
Also a few times when red, and a real test of guild loyalty was when one guild member repeatedly killed me to quickly reduce my karma.. and in doing so ALL my gear dropped.. luckily got it all back.. but late game when gear is quite valuable, it is a significant test of loyalty to return it.
Hahahahahaha! Can you imagine them coming back to pick it all up again?!
This is the way.
However to the spoiled PvE carebear nowadays, it's "Play this MMO, get killed, complain and quit".
Too many ganks of unwilling players might get that corruption to a level where you lose your own gear on death. My squad cant wait to destroy corrupted players and there precious gear. The bounty hunters of the Wolf Squad will be hunting each and every one of you. We will take great pleasure in gutting you boys.
"Someone forced you to eat fish eyes when you weren't in the mood to eat fish eyes? Just force them to fish eyes! You'll feel better."
I'd be just as pissed if people could force me to Craft when I'm not in the mood to Craft.
Being in a guild does not make being ganked when you're not in the mood for PvP feel any better.
It's not a solution.
If Corruption is not a sufficient solution for people who don't like gettiing ganked, those people won't play.
Which is fine. Don't play what you don't like.
How's it a disaster? The real disaster would be lying to people about aspects of the game, ostensibly in the hopes they play anyway. As some people seem to be openly calling for in this thread.
Unless you're talking about the bow. Then I guess we just have different definitions of what a disaster is.
It does, and if I see someone complaining about it and thinking a company should change the whole game design to cater to their personal preferences, I will personally gank you in-game and steal all the farm
If the game director says "this game won't be for everyone and that's Ok" maybe he knows what he is talking about, using the argument that "most players don't like open world pvp" is irrelevant here
That's what I'm talkin about. Back in UO, the anti pks were always cooler than the pks. As an edgy lil 15 year old who only wanted to pk, I didn't realize it at the time.
I'd go around pking and every now and then this guild of anti pks would show up, called MiM. Colors were blue and silver. They'd show up and just clear all the pks out of an area. Organized, efficient, badasses.
Hey, I'm just glad to see a bow again in Ashes. I'm well over the edge of my seat waiting for modern footage of a Ranger.
from what i understand currently the main purpose, from a game standpoint, is to get gathering materials from attacking a person, and they reward the gatherer for fighting back an attacker with less of a loss on materials + person gets corruption since usually people who are gathering are not interested in pvp at that time. There are no other in game rewards for attempting to kill another player if i understood right.
So for me, I think that as the gatherer being attacked if you were to defeat/kill the attacker they then couldnt attempt to kill you in particular again for some time (hours? a day?) to further encourage you to fight back since otherwise they can just run back to where you were and try again.
If i misunderstood it please correct me so i know for the future
Crow, I figured you to be more of a "crossbow" Dunir, given that the lower portion of a bow, when wielded by a Dunir, would be on the ground? Perhaps this helps your aim? Do you hold a bow, horizontally? lol! j/k! j/k!
So here is what you are missing. As a non-combatant, if you are killed by another player and you do not fight back, you drop a percentage of your materials, and the attacking player becomes corrupt.
If you fight back against an attacker who is a combatant(not corrupted) you will also become a combatant which means the only difference when you die is that your death penalties, including materials dropped, are halved compared to the normal noncombatant death penalty. Also your attacker will not gain corruption. combatants can continue to attack eachother without worry of corruption. Corrupt players recieve more and more corruption penalties the more corrupt kills they make, eventually making them an easy kill, or incapable of killing others until their corruption is removed. They are not time-gated from attacking you again and again, corruption debuffs determine their ability to continue ganking a player.
also here is a lovely diagram explaining how flagging in PVP works in ashes of creation
But did anyone actually believe that?
I sure didnt. Ashes is absolutely going to be a gankbox, at least at times.
As someone who is pretty much a polar opposite of me in terms of PvP, I would totally be down to test out corruption with you in alpha 2 if you want. Would probably be beneficial to have 2 opposite views testing it together.
Oh, it’s easy - I just stack the corpses of the taller toons that didn’t see me coming and stand on top. Solved!
lol!
Define gankbox. It's subjective. That's the problem with the statement. When Ashes launches, it's guaranteed with 100% certainty that there will be someone who thinks it's a gankbox. And there will be someone who thinks it's nowhere close.
So many people pissed because a gatherer almost got killed in a promo video. Didn't even get killed lol, just almost. The Holy Loggerman, the protected class, the most innocent of all mmo players. It's as if Intrepid released a video of a puppy being beaten to death.
But everyone knew all along that was going to be a thing, or should have known. It's literally a feature of the game. Like they're coding it in and stuff, and told us they were a long time ago.
And one day I'm going to be that loggerman. So will Dolyem and other pvp minded players. It's just part of the game.
Yeah good to see the bow in video. It looks op, may need adjustment heh
Okeydoke, you have a valid gathering permit?
You are correct, but I shall throw hands with any and all who try to touch my wood!
lol I don't. I've seen people do stuff like that in games, it actually works sometimes. The trolliest shit ever haha. I'd probably buy one
I don't think you stay locked in... I think Corruption Clock only runs when you are actually on (so you can't just log out to dodge it and not face consequences for actions).
I don't understand your use of "corruption clock" here. It doesn't tick down over time. It has to either be reduced through deaths, incurring exp debt, or ground off by gaining exp. You won't just be hiding somewhere waiting for it to go away. And the separate mechanic of your "murder count" can only be reduced by completing the relevant quests.