Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I'd just move on, and look for a less suspicious target
Steven clarified a month or so back. Any corruption gives a chance of dropping gear. A very small chance, but a chance. The more you get, the bigger the chance.
Is that a euphemism?
Me saying the game absolutely is going to be a gankbox at times isn't necessarily a negative thing - it's just a fact.
Having been on both sides of it in the past, and not really enjoyed either (closely fought PvP is the only PvP that is worthwhile from an entertainment perspective), I can't really think of anything at all to add other than just the fact that I am surprised anyone believed Steven when he said the game won't be a gankbox.
more like a double entendre
For one thing, the poll only gave two options. One of them was to leave. You don't need to be playing with an active guild to choose to not interact with a solo player you stumble upon.
Lots of solo players might choose to not engage other players they encounter.
Also, lots of solo adventurers and solo Artisans might choose to be social with a stranger they run into.
If anything, the lesson of Vaknar's poll is: If you are solo, only socialize with strangers if you are in the mood to get ganked. If you don't leave strangers alone, expect to be ganked.
Perhaps what you mean is that Vaknar's post is intended to imply: If you're going to gank, be prepared to get ganked. ??
Seems likely that anyone who is about to gank someone is going to be preared to gain Corruption as well as be prepared for a PvP battle. Obviously, if when you choose to gank someone, you're prepared for a fight.
A person only loses gear when they are Corrupt. You can't lose gear if all you're doing is Gathering as a Non-Combatant.
If I'm being ganked over and over...I would just not play that game.
Corruption and the respawn mechanics need to be a sufficient deterrent for repeated ganking in quick succession. I'm not going to rely on other players for that. If I have to rely on other players for that, it means Ashes is a gankfest. And I'm not playing that game.
Guilds don't really own lands. By lands, I assume you mean Nodes.
Guilds are not really what attracts people to Nodes.
Guilds securing lands is probably very low on the list of what attracts player characters to become citizens of a Node.
https://ashesofcreation.wiki/Citizenship_benefits
I'd gladly pay my new permit and consider it an investment given that most people won't and i'll then just have less competition
It pains me to hear people say this. If done right, AoC should show people how hallow PvP is in most games and show PvE players how much more fun it is to have a dynamic, more difficult, more spontaneous challenge in an MMO.
There are some checks built into the game. You better believe if they aren't twinking, that corruption is going to bite them in their ass. And if you got a guild, that's going to be even worse. My guess is that even a little bit of corruption will take 2 deaths to get rid of. That means unless they suicide they're going to show up on the map for bounty hunters to gank them twice as much as what happened to you.
And if they are twinking then your guild would probably have no problem gearing you out as well because you are an asset to them as a gatherer, on top of providing protection.
This systems going to be a whole heck of a lot more fun than just a "gankfest" people keep thinking it will be.
Being a person who gathers goods for a guild in WoW(or any MMO i'm aware of) is... well.. lets not sugar coat it, pretty much worthless.
In AoC they will always be highly relevant and a very much needed part of the guilds progression. It would very much behoove them to make sure you are geared properly and protected, especially if someone is out ganking.
This shouldn't be like anything you've experienced before.
If this game comes with what it's said so far, has a few of the things the community has fleshed out, and has the netcode to back everything up, it will be the biggest MMO since Vanilla WoW, there's almost no doubt about that.
I spot the redditor
I strongly disagree. There's not a lot of harm in getting ganked as long as you're non-combatant.
What would *I* do? I would let him go about his day; but, should he need a rez after a gank, my healing services are for sale.
Just a way of saying you can't cheese it by logging off, waiting, and logging back on.
Not to gank them, but to have fun startling them and keep them on their toes....
THEN be misunderstood and shot down like that poor soul in black
If this was me, I'm likely to walk slowly into their view and do a dance emote with them :P
It already us confirmed to have non-consensual OW PvP possibilities.
Good luck with the Riot MMO
I was quite surprised reading this, I just assumed a town in itself was a safe zone. Not sure how I feel about that as it may make things a bit too chaotic. I guess we'll see, if it works then keep it.
We're all going to be tea-bagging piles of ashes. Won't look quite as effective, but the ashes themselves might provide a pleasing sensation...
I am making a meme of this, thank you
i personaly would leave him alone and doesnt care.
if i would be the one chopping the tree and i would be attacked out of suprise (i know the corruption system tells me if he kills me, with me not defending againt him means he will be marked as a red player) but in realety the majority of peoples do acct instinctively and protect or fight back with then ofent due to not be prepairde useing the worng skills and sealing your death. and since you attacked back you became pvp marked and the attacked doesnt get punished for killing you. you end up dead with rised up adrenalin in your veins, cursing those gankers and take a break or even ragequit for the time beeing.
jep steven the projekct openener and head of intrepid loves pvp mmo-rpgs however it does matter where you from and where you play in japan those who wants to pvp dont attack pve players only those that sing ingame for pvp. in eu peoples love pve and those who does pvp are mostly overpowerd to their target and gank and are proud to have beaten a pve player. usa shure is also diffrent to eu or japan. in eu i would say in every mmo-rpg only about 1% is up for pvp, for raids maybe 50% but about 30% of those in raids only participate for the loot and are more focused on horde vs horde where the skill and gear of the single player doesnt matter much.
while whriting came the question you can select if aoe hits other players or not but what if you get attacked and you dont want to hit the other player and your aoes are unlocked or what if they are locked and you want do dmg to the attacking player. does you first have to open a menu to switch the option withe standing around and getting attacked without you moveing or what?
I do feel like this adds weight to the worries that a lot people seem to have about pvp (gankbox scenario) - especially with the green losing a huge chunk of mats to the attacker that feels like a penalty for not being flagged.
- there could be a time where the gatherer gets 1 shot or hit by a mob and killed before even being able to flag up - the attacker gets corrupted but the player still lost everything(mats)
- or even get attacked by a group and poached - this is also a possibility and a worrying one too *players abuse the loot from greens by killing them before they can flag up regardless of corruption* -> i get that there are situations where this self correcting by having bounty hunters and everything but it is a worry.
The problem is it sounds like it will be safer to run around flagged as a gatherer then green. I am for pvp but i don't like the idea of forced flag because its a lesser penalty should i get super unlucky.