Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Non-Combatant attacking Corrupted

189101113

Comments

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Haha! I think it might be a bit more complex than that... Node progression is intertwined...but... yes.
  • hleVhleV Member
    edited September 2022
    Mag7spy wrote: »
    To want to change the system you need to think in its purpose and how it affects other aspects of the game. So a solution is needed. I suppose making the penalties be even worst could be another thing to the point people don't actively do it, and greatly increasing the time it takes to work off corruption to a minimum of 20 min.
    It's more like a fix than a real change.

    I don't think greens not flagging against reds was decided for the specific purpose of not even allowing reds to kill in self-defense.
    I also don't think that poor greens being unable to flag against reds in order to lessen their own death penalty, is the real intention.

    I think the reason it IS like that, is:
    1. to allow greens to freely attack the corrupted without becoming combatant and risk getting killed by any other combatants (a perfectly valid reason);
    2. because it was like that or similar in L2 and was copied without too much thought.
    The intention is good, but it causes problems, which I don't think were intended. Nothing to me indicates that they were definitely intended, and in my opinion they're just bad consequences of designing it like that.

    It's not okay to strip the greens of choice to flag up against red, just like it's not okay to penalize reds for mere self-defense against greens while somehow allowing them to freely murder combatants/BHs without penalties. Greens that are attacking reds are not a "different breed" of player than combatants or BHs are, they're attacking because of convenience that purples/BHs for some reason don't have.
  • AerlanaAerlana Member, Alpha One, Alpha Two, Early Alpha Two
    If i understand well, the main problem is more than killing green = more corruption...
    And yes i admit that you should be able to defend against green.

    But simply : you get red if you kill a green who didnt fight back.
    Probably corruption is given only for each kill of a green who didnt fight back.
    So if a green jump on you and you kill him... he fought => no corruption added.


    I see no problem to have green people being agressiv without risk. the red did chose to get red and knew the rules. If he didnt want to become a prey for far more people than only few random purple he would see... he just wouldn't kill a green (you can jump on a green, strike him and if you see he doesnt defend himself... just don't kill him, no problem so... ... hit him until he is dead while he doesnt answer, you deserve such situation)
  • hleVhleV Member
    edited September 2022
    Aerlana wrote: »
    If i understand well, the main problem is more than killing green = more corruption...
    Killing a green who doesn't fight back is bad. Killing someone who attacked you first is not bad, regardless of PvP status. Or at least it should be like that, but instead is very conditional, for no good reason.
  • LudulluLudullu Member, Alpha Two
    hleV wrote: »
    because it was like that or similar in L2 and was copied without too much thought.
    The system was copied with thought. Mainly because Steven added the stat dampening, which meant that he disliked/disagreed with the absence of this kind of feature in the original system so he changed it. But the "greens can attack reds freely" wasn't changed, which means Steven is fine with this feature and thinks it works for the system.
  • hleVhleV Member
    edited September 2022
    NiKr wrote: »
    hleV wrote: »
    because it was like that or similar in L2 and was copied without too much thought.
    The system was copied with thought.
    I don't think it was copied with actually having the issues I've described in mind. So is it just your word against mine?
  • LudulluLudullu Member, Alpha Two
    hleV wrote: »
    I don't think it was copied with actually having the issues I've described in mind. So is it just your word against mine?
    Again, because you seem to either miss this point or I dunno why you're ignoring it, the system was exactly the same in L2 except for the stat dampen. L2's "greens" could also attack reds w/o flagging. And most of the time they did, because it was the punishment for that player going red. The "villagers" were the executioners of the village murderer. They didn't care that he could fight back and no one cared that "a villager was killing a villager", because their target was a murderer. And if that target did fight back - everyone would be even angrier, because he was avoiding punishment.

    But with all that being said, the cases where a single red was "griefed" by a single green were almost non-existent. Because you'd either go red when you were in a party and wanted to push away another party that didn't flag back up, or you were a fucking dick who was murdering lowbies. In either case there'd always be several people who then hunted the red.

    Your whole "issue" is built on an imaginary situation that will most likely never happen. And if you're trying to defend high lvl PKers who want to keep killing lowbies w/o any escalation of punishment just because the lowbies started fighting back after the killer turned red - the only thing I can say to that is "fuck that".
  • Were greens in L2 forced to suffer double death penalty because they couldn't flag against reds?
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Greens do not suffer double the death penalty.
    Greens get normal death penalty.
    Purples get half normal death penalty.
  • hleV wrote: »
    It's not okay to strip the greens of choice to flag up against red, just like it's not okay to penalize reds for mere self-defense against greens while somehow allowing them to freely murder combatants/BHs without penalties. Greens that are attacking reds are not a "different breed" of player than combatants or BHs are, they're attacking because of convenience that purples/BHs for some reason don't have.

    I can't see why greens initiate on reds is because of convenience that purples/BHs for some reason don't have.

    To me become a BH to hunt reds is the best way to kill red in stead of being a green or purple because if you die as a green the death penalty is higher than purple and BH have pathfinding ability to track red down than purple has nothing and we don't know the death penalty difference between purple and BH so I just assume purple=BH.

    That's why I said that the problem is should consider that BH system be able to access or not no matter where players are, to me I think players should be able to access BH system no matter where they are.

    If greens can access BH system any where then BH is the solution for green want to participate pvp with out green death penalty.

    If the thing is green try to abuse corruption system through the role, just make the death penalty higher as red and the penalty will stack if still not balance enough make reds may clean some corruption score when kill greens initiate fight on them, in short a green initiate fight equals to a red to me.

    If the thing is you don't want encounter situations like other greens initiate on you just because you're a red then you should plan your way out all the way to your own safe farming spot before you commit the kill.

    To me, corruption system is not made to make pvp fun, but BH is.
    A casual follower from TW.
  • LudulluLudullu Member, Alpha Two
    edited September 2022
    hleV wrote: »
    Were greens in L2 forced to suffer double death penalty because they couldn't flag against reds?
    @George_Black @tautau @JamesSunderland I forget, did pvp flag decrease the xp loss? I'm pretty sure it was lower during sieges, but don't remember if the plain purple flag did as well. And google doesn't helps because any real info on that has died over a decade ago.

    edit: Ah, I think this works. Death penalties were the same for flagged people https://legacy-lineage2.com/guide/guides_pvp1.html

    So realistically, the situation of a green attacking a red in Ashes will be even rarer than in L2, because most greens would think thrice before risking their loot against an aggressive player. Or they'd just attack together with other greens, at which point your suggestion changes nothing (except for the lowbies attacking a high lvl red).
  • LudulluLudullu Member, Alpha Two
    Dizz wrote: »
    To me, corruption system is not made to make pvp fun, but BH is.
    It is made to make pvp fun. Except killing non-combatants is not pvp. And the corruption system is there to prevent the killing of non-combatants as much as possible. And you, as a red, gaining more corruption for killing more greens plays a fairly big role in that prevention.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    I don't think velH has any interest in understanding, only in trying to change the system for his own benefit.

    Reds deserve punishment, greens don't. Part of the punishment for going red is all the world coming after you.

    In our world, if someone kills an innocent citizen and other citizens attempt to apprehend him and he kills one of them, he is a double murderer. The second murder, of the person trying to apprehend him, is an additional crime. Just like in AoC, the killing of a green makes you red. The killing of a green coming after a red is a second murder worthy of additional punishment. You give up your self-defense right when you commit the first murder, just like a red does killing the first green.

    If you don't like it, don't go red. Or don't play AoC, it isn't for everyone.
  • Mag7spyMag7spy Member, Alpha Two
    Dizz wrote: »
    hleV wrote: »
    It's not okay to strip the greens of choice to flag up against red, just like it's not okay to penalize reds for mere self-defense against greens while somehow allowing them to freely murder combatants/BHs without penalties. Greens that are attacking reds are not a "different breed" of player than combatants or BHs are, they're attacking because of convenience that purples/BHs for some reason don't have.

    I can't see why greens initiate on reds is because of convenience that purples/BHs for some reason don't have.

    To me become a BH to hunt reds is the best way to kill red in stead of being a green or purple because if you die as a green the death penalty is higher than purple and BH have pathfinding ability to track red down than purple has nothing and we don't know the death penalty difference between purple and BH so I just assume purple=BH.

    That's why I said that the problem is should consider that BH system be able to access or not no matter where players are, to me I think players should be able to access BH system no matter where they are.

    If greens can access BH system any where then BH is the solution for green want to participate pvp with out green death penalty.

    If the thing is green try to abuse corruption system through the role, just make the death penalty higher as red and the penalty will stack if still not balance enough make reds may clean some corruption score when kill greens initiate fight on them, in short a green initiate fight equals to a red to me.

    If the thing is you don't want encounter situations like other greens initiate on you just because you're a red then you should plan your way out all the way to your own safe farming spot before you commit the kill.

    To me, corruption system is not made to make pvp fun, but BH is.

    Being able to access map hacks at any time sounds pretty much just fully cheating at that point.
  • hleVhleV Member
    edited September 2022
    NiKr wrote: »
    hleV wrote: »
    Were greens in L2 forced to suffer double death penalty because they couldn't flag against reds?
    Death penalties were the same for flagged people https://legacy-lineage2.com/guide/guides_pvp1.html
    So why do you think the devs, after most certainly having given it a long thought (right?), decided it's a good idea to remove the greens' choice to flag up in order to reduce their death penalty by half, only against reds? Do you agree it was a good idea?

    @tautau just a heads up in case you were expecting a response from me in particular, that you're in my ignore list (along with a few others), as you've proven yourself incapable of comprehending the topic.
  • LudulluLudullu Member, Alpha Two
    edited September 2022
    hleV wrote: »
    So why do you think the devs, after most certainly having given it a long thought (right?), decided it's a good idea to remove the greens' choice to flag up in order to reduce their death penalty by half, only against reds? Do you agree it was a good idea?
    It didn't change though. Greens still have the regular penalties, so it's literally the same as L2. The only thing that changed is that in pvp situations the greens are encouraged to fight back, so that they lose less, because pvp is rewarded. Which would also lead to less reds in the world, which is the goal of the corruption system overall.

    And a fight against a red is not pvp. It was that way in L2 it is that way in Ashes and I like it that way. The greens might not attack them to not risk their loot, which means that BHs have higher chances to catch a red, which supports the BH system. And at the same time, the red is being punished for fighting back and refusing to be punished.

    The system works perfectly imo and should not be changed. I have a few opinions on the BH part of the system, but we need to at least see it work in some way before saying anything about it.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Greens who wish to flag against Reds can become Bounty Hunters.
  • hleVhleV Member
    edited September 2022
    NiKr wrote: »
    hleV wrote: »
    So why do you think the devs, after most certainly having given it a long thought (right?), decided it's a good idea to remove the greens' choice to flag up in order to reduce their death penalty by half, only against reds? Do you agree it was a good idea?
    It didn't change though. Greens still have the regular penalties, so it's literally the same as L2. The only thing that changed is that in pvp situations the greens are encouraged to fight back, so that they lose less, because pvp is rewarded. Which would also lead to less reds in the world, which is the goal of the corruption system overall.

    And a fight against a red is not pvp. It was that way in L2 it is that way in Ashes and I like it that way. The greens might not attack them to not risk their loot, which means that BHs have higher chances to catch a red, which supports the BH system. And at the same time, the red is being punished for fighting back and refusing to be punished.

    The system works perfectly imo and should not be changed. I have a few opinions on the BH part of the system, but we need to at least see it work in some way before saying anything about it.
    You're generalizing a bit too much and talking about the system working as a whole, and I have no problem with most of the system myself, just very few, very specific parts of it. Therefore I, again, ask you whether you think this specific bit is alright and is perfectly logical: to punish greens by not allowing them to flag and reduce their death penalty by half, against reds, although they can freely do so against purples?
    Dygz wrote: »
    Greens who wish to flag against Reds can become Bounty Hunters.
    Quoting you since @NiKr liked your comment, so the response is meant to him, as I wouldn't expect you to understand. Though I do start to doubt NiKr's capability to understand as well if he agrees with such a dumb comment.

    Flagging as BH means reds can freely attack you and not be penalized for that. PvE-focused players are not going to do that. Therefore they stay green, and are removed the choice of flagging up to half their death penalty against a red player (but not purple, go figure).
  • LudulluLudullu Member, Alpha Two
    hleV wrote: »
    You're generalizing a bit too much and talking about the system working as a whole, and I have no problem with most of the system myself, just very few, very specific parts of it. Therefore I, again, ask you whether you think this specific bit is alright and is perfectly logical: to punish greens by not allowing them to flag and reduce their death penalty by half, against reds, although they can freely do so against purples?
    Looking at the system as a whole is the whole point. Greens not flagging up against reds and reds gaining more corruption for greens makes the system work as intended. So for the hundredth time in this thread, yes, I like this system exactly as it is right now and don't want it to change. Nor do I want any of its parts to change.
  • So to summarize, you like the whole system and think all of its bits work well together, including greens being unable to consent to PvP and halve their losses in case red is about to murder them.

    And here I disagree, I think the system is not in a perfect state, and could be improved, to solve:

    1) Greens being unable to halve their death penalty against reds;
    2) Reds growing their death penalty for consensual PvP (a perfectly acceptable thing in AoC), after already having acquired increased death penalty for the very act of becoming red.

    I consider 1) and 2) to be side-effects of the system trying to HELP greens, but not necessarily succeeding as well as the devs would like.

    I also very much disagree that a player fighting a criminal player is not PvP. In fact I think that statement is outright stupid.
  • LudulluLudullu Member, Alpha Two
    hleV wrote: »
    1) Greens being unable to halve their death penalty against reds;
    2) Reds growing their death penalty for consensual PvP (a perfectly acceptable thing in AoC), after already having acquired increased death penalty for the very act of becoming red.

    I consider 1) and 2) to be side-effects of the system trying to HELP greens, but not necessarily succeeding as well as the devs would like.
    And how would you help BHs do their job at all? If any green can flag up against a red that would mean that they lose less stuff w/o being flagged against everyone else, so a lot of greens will hunt red even more. All of that would lead to BHs never even coming close to reds because all of them would be killed by greens.

    Also, as have been said before, a high lvl red can just annihilate countless lowbies w/o ever gaining more corruption because it'd take a single attack from the lowbie for the red to be able to kill him w/o any repercussions.
    hleV wrote: »
    I also very much disagree that a player fighting a criminal player is not PvP. In fact I think that statement is outright stupid.
    And yet it's the game's lore.
  • hleVhleV Member
    edited September 2022
    NiKr wrote: »
    hleV wrote: »
    1) Greens being unable to halve their death penalty against reds;
    2) Reds growing their death penalty for consensual PvP (a perfectly acceptable thing in AoC), after already having acquired increased death penalty for the very act of becoming red.

    I consider 1) and 2) to be side-effects of the system trying to HELP greens, but not necessarily succeeding as well as the devs would like.
    And how would you help BHs do their job at all? If any green can flag up against a red that would mean that they lose less stuff w/o being flagged against everyone else, so a lot of greens will hunt red even more. All of that would lead to BHs never even coming close to reds because all of them would be killed by greens.
    If you disagreed that my mentioned issues are issues, you wouldn't need to ask what would I do to solve the side-effects if those issues were fixed. So do you in secret agree that my 1) and 2) could be considered issues? :) I don't have the statistics to tell if BH's job would really be compromised. I suppose any player should be allowed to serve as a bounty hunter, at any time, any place.
    NiKr wrote: »
    Also, as have been said before, a high lvl red can just annihilate countless lowbies w/o ever gaining more corruption because it'd take a single attack from the lowbie for the red to be able to kill him w/o any repercussions.
    Such issue arise because players are given the option to fight back and lose less? Aren't you overthinking it here? Do you want to protect innocent players and their interests, or do you just hate PKers and want them to be punished, even if at the expense of innocent players?
    NiKr wrote: »
    hleV wrote: »
    I also very much disagree that a player fighting a criminal player is not PvP. In fact I think that statement is outright stupid.
    And yet it's the game's lore.
    I don't think the lore knows what a "player" is, and becoming a criminal (call it "monster" if you will), doesn't make them an NPC.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited September 2022
    hleV wrote: »
    Flagging as BH means reds can freely attack you and not be penalized for that. PvE-focused players are not going to do that. Therefore they stay green, and are removed the choice of flagging up to half their death penalty against a red player (but not purple, go figure).
    Why would PvE-focused players not become Bounty Hunters?
    Becoming a Bounty Hunter is that player's choice rather than someone else's choice.
    If they stay Green, that, by definition, is their choice to stay Green. They can choose to become a Bounty Hunter if they wish to turn Purple against Reds.

    Greens don't get half-normal death penalties aginst Reds because Reds gain Courrption when they kill Greens. That is a fair trade-off. And it deters Reds from killing more Greens.
  • LudulluLudullu Member, Alpha Two
    hleV wrote: »
    I suppose any player should be allowed to serve as a bounty hunter, at any time, any place.
    If that was the case, your "issues" wouldn't even fucking apply, because those who want to flag up against reds can already do so by choosing BH as one of their social organizations.

    But no, anyone cannot in fact just become a BH out of nowhere. https://ashesofcreation.wiki/Bounty_hunters

    So you're not only suggesting to change the corruption system, but pretty much completely make the BH system pointless because everyone would just punish reds instead of only those who really want to help people out in their node. In a way you're literally making red's lives harder with this suggestion.
    hleV wrote: »
    Such issue arise because players are given the option to fight back and lose less? Aren't you overthinking it here? Do you want to protect innocent players and their interests, or do you just hate PKers and want them to be punished, even if at the expense of innocent players?
    I'm not overthinking it. I've lived this, because I have been a high lvl Red in the lowbie location before and had several lowbies trying to fight me and completely losing. Except L2's system worked in their favor and I got huge amounts of corruption because of my actions. And when they did manage to kill me, they looted items from me because I had a ton of corruption on me, which was, yet again, making their life better.

    And I've been on the other side of that situation as well and have benefited from it myself. I've made a ton of money for my lvl multiple times exactly because some dumb red decided to kill some lowbies a few too many times.
    hleV wrote: »
    I don't think the lore knows what a "player" is, and becoming a criminal (call it "monster" if you will), doesn't make them an NPC.
    The lore explains why the greens can fight against red w/o flagging up. So from the system's pov the red is in fact an "npc".
  • .
    hleV wrote: »
    NiKr wrote: »
    hleV wrote: »
    I also very much disagree that a player fighting a criminal player is not PvP. In fact I think that statement is outright stupid.
    And yet it's the game's lore.
    I don't think the lore knows what a "player" is, and becoming a criminal (call it "monster" if you will), doesn't make them an NPC.

    I don't like the player = monster lore either, no matter what their color is.
    And the corruption mechanic feels artificial. But I have no better idea to both allow and deny the PvP at the same time.
    The way how it is now, it creates a curve which will eventually punish the one who is too optimistic and doesn't run when it should.
    The red can kill the green? -> the green should run
    The green can kill the red? -> the red should run
    Running is healthy. Makes you live longer.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • hleVhleV Member
    edited September 2022
    NiKr wrote: »
    you're not only suggesting to change the corruption system, but pretty much completely make the BH system pointless because everyone would just punish reds instead of only those who really want to help people out in their node. In a way you're literally making red's lives harder with this suggestion.
    You're giving PvEers too much credit. A PvEer won't attack a red just because the lore says it's a "monster". It's a player, and PvEers don't want to fight those. PvEers are the majority, so BHs shouldn't be left without jobs, I'm sure.

    Either way, I certainly won't insist on "free BH flagging" or anything, was an example because you insist on me providing solutions to issues, as only pointing them out isn't enough apparently. I'd rather leave it to devs, if they ever decided that those issues are worth addressing.
    NiKr wrote: »
    hleV wrote: »
    Such issue arise because players are given the option to fight back and lose less? Aren't you overthinking it here? Do you want to protect innocent players and their interests, or do you just hate PKers and want them to be punished, even if at the expense of innocent players?
    I'm not overthinking it. I've lived this, because I have been a high lvl Red in the lowbie location before and had several lowbies trying to fight me and completely losing. Except L2's system worked in their favor and I got huge amounts of corruption because of my actions. And when they did manage to kill me, they looted items from me because I had a ton of corruption on me, which was, yet again, making their life better.

    And I've been on the other side of that situation as well and have benefited from it myself. I've made a ton of money for my lvl multiple times exactly because some dumb red decided to kill some lowbies a few too many times.
    But you are overthinking the part where "everything breaks because players are suddenly allowed to consent to PvP".
    NiKr wrote: »
    hleV wrote: »
    I don't think the lore knows what a "player" is, and becoming a criminal (call it "monster" if you will), doesn't make them an NPC.
    The lore explains why the greens can fight against red w/o flagging up. So from the system's pov the red is in fact an "npc".
    And we are to assume that PvE greens will consider fighting a red a PvE activity?

    Strevi wrote: »
    I don't like the player = monster lore either, no matter what their color is.
    And the corruption mechanic feels artificial. But I have no better idea to both allow and deny the PvP at the same time.
    The way how it is now, it creates a curve which will eventually punish the one who is too optimistic and doesn't run when it should.
    The red can kill the green? -> the green should run
    The green can kill the red? -> the red should run
    Running is healthy. Makes you live longer.
    Yep, the issues we're talking about might not even "get in the way" if escape strategy is viable. But we can't really know.
  • LudulluLudullu Member, Alpha Two
    hleV wrote: »
    You're giving PvEers too much credit. A PvEer won't attack a red just because the lore says it's a "monster". It's a player, and PvEers don't want to fight those. PvEers are the majority, so BHs shouldn't be left without jobs, I'm sure.
    Ah, so you literally admit that your whole damn "issue" is nonexistent because the greens would never attack reds.

    The pvpers would most likely either be BHs already and would easily flag against reds or they'd be just flagged through other means and wouldn't be fighting a red as a green.

    You whole assumption stands on the shakiest of legs because the game is balanced around party play with all the other content most likely being taken up by pvers and carebears, so even if some reds do go out and find some straggling solo players to snipe - everyone around that location would just be a pve green and would never agro on a red. With only BHs hunting the red afterwards.
  • hleVhleV Member
    edited September 2022
    NiKr wrote: »
    Ah, so you literally admit that your whole damn "issue" is nonexistent because the greens would never attack reds.
    PvE greens? Of course they wouldn't. PvPers would, if it was benefitial. Red being scared of fighting back can certainly serve as a benefit.
    NiKr wrote: »
    The pvpers would most likely either be BHs already and would easily flag against reds or they'd be just flagged through other means and wouldn't be fighting a red as a green.
    If being green is benefitial enough, PvPers won't necessarily be BHs. Also becoming purple against a red is very situational and requires a 3rd player.
    NiKr wrote: »
    You whole assumption stands on the shakiest of legs because the game is balanced around party play with all the other content most likely being taken up by pvers and carebears, so even if some reds do go out and find some straggling solo players to snipe - everyone around that location would just be a pve green and would never agro on a red. With only BHs hunting the red afterwards.
    I'm not gonna take your word for it, but sure, it could very well be that situations where my described issues even affect anything will be rare. But at the same time, they seem abusable, so the concerns are not invalidated: reds cause full death penalty to greens, and reds can't fight greens without being penalized.
  • LudulluLudullu Member, Alpha Two
    hleV wrote: »
    If being green is benefitial enough, PvPers won't necessarily be BHs. Also becoming purple against a red is very situational and requires a 3rd player.
    Have you read this page? https://ashesofcreation.wiki/Bounty_hunters

    BHs flag themselves up against reds. You don't need a 3rd person. And from what they've said, it seems that BHs are flagged only against Reds (just as your suggestion of greens being flagged like that), so there won't be any green benefit to it, because they'll be green to anyone else while purple for the red.

    So as I said, any pvper who, for some reason, is not running around with a party will probably be a BH, because it'd be beneficial for them (both the social organization rewards and the red loots). And as you said yourself, any non-pvper green won't even fight a red.

    So again, your whole "issue" is non-existent and has been addressed within the current system.
  • hleVhleV Member
    edited September 2022
    NiKr wrote: »
    hleV wrote: »
    If being green is benefitial enough, PvPers won't necessarily be BHs. Also becoming purple against a red is very situational and requires a 3rd player.
    Have you read this page? https://ashesofcreation.wiki/Bounty_hunters

    BHs flag themselves up against reds. You don't need a 3rd person.
    You need a 3rd person to flag purple, not to flag BH. This was in response to your "or they'd be just flagged through other means and wouldn't be fighting a red as a green". Or you didn't mean non-BH purples here?
    NiKr wrote: »
    And from what they've said, it seems that BHs are flagged only against Reds (just as your suggestion of greens being flagged like that), so there won't be any green benefit to it, because they'll be green to anyone else while purple for the red.
    There will be green benefit if they decide it's better than being a BH.
    NiKr wrote: »
    So as I said, any pvper who, for some reason, is not running around with a party will probably be a BH, because it'd be beneficial for them (both the social organization rewards and the red loots).
    Or they won't be BH, if it's more beneficial to stay green and scare reds into not fighting back.
    NiKr wrote: »
    And as you said yourself, any non-pvper green won't even fight a red.
    Yes, and a PvPer green will.
    NiKr wrote: »
    So again, your whole "issue" is non-existent and has been addressed within the current system.
    Nope, countered everything you wrote.
Sign In or Register to comment.