Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Edit: looks like I was mistaken. You can't flag yourself to become purple.
And if you don't join that organization, you're losing out on its benefits, as a pvper. And if you don't care about that system, you most likely have better things to do than hunt reds, at which point we return to the "if you see a red, you're most likely with a party and the red will be dead".
In the practical application of the whole system, the chance of the issue, you bring up, happening is close to 0. But what your "solution" would most likely influence is high lvl Reds attacking lowbies and said lowbies not having a way to fight back (even as a group) because them fighting back would probably never punish the red. While the red would be completely free to fight off any attackers all up until they find mobs to remove their corruption on. And this whole situation is not punishing the red it just lets him avoid said punishment.
And, yes, if the Green is not alone, they could potentially flag by hitting someone nearby who is not Corrupt - if they really wanted to flag for some reason.
Depends on whether or not I was in the mood for PvP combat. Depends on whether I know the Corrupted and wish to try to give them more Corruption.
Of course, killing a Red actually helps them quickly remove Corruption, so..
Scenario:
A Green is going about their day, and is attacked by a Red.
Outcomes:
1 - The Green doesn't fight back and is killed. The Red gains more Corruption and gets more loot than they would have were the Green flagged as Purple. The Green loses more loot than they would have were they flagged as Purple.
2 - The Green doesn't fight back and the Red stops the attack (unlikely, cos they've already proved they're happy to kill Greens)
3 - The Green does fight back, and is killed. The Red gains more Corruption and gets more loot than they would have were the Green flagged as Purple. The Green loses more loot than they would have were they flagged as Purple.
4 - The Green does fight back, and kills the Red. The Green gets exactly the same loot as they would have done were they flagged as Purple.
In all outcomes where PvP occurs, the Green gains no benefit to not being able to flag Purple.
If the Corruption system is designed to prevent the abuse of Green players, then it's not quite doing that here. Red players are actually incentivised into attacking Greens, cos they're going to get more loot due to the Green not being able to flag Purple.
It's well-balanced. Normal death penalties for Greens is OK.
That's not a benefit to the Green. It's barely a benefit at all, to be honest, but if anything it's just a benefit to the next Green. Not the one that's just been killed.
Intrepid already said it, it is not going to be a game for everybody.
There is no perfect miracle solution against ganking.
We all are going to put money for the game, we all have our way to play a game, PvE, PvP or both.
PvP is fine but ganking is a silly behaviour.
So for our PvE only fellow, we can ask for scouts and NPC guards around a node with the ability to put them in jail with a time and/or money penalties (in game of course!).
And obviously the red has the highest risk of them all because he's red. And he has his own risk/reward situation. If he's trying to remove corruption through mobs, he'll most likely be farming an at least somewhat valuable location. And green that's there might've already been farming that location for some time and would have some juicy loots. So if that green attacks the red and the red wins - the red gets nice loot while being in a location that lets him remove his corruption the quickest (outside of dying obviously).
I don't remember if I've written it here, but my stance of the time required to remove corruption through mobs is that of "2-3 mins worth of valuable mobs for 1 equally-lvled PK". So that second green kill would put you at around 6 minutes of farming. If you're strong enough to kill the green that decided to fight you (meaning that this green is most likely closer to a pvper than a pver) - you're probably strong enough to fight off a BH or two if they come to you before you remove your corruption. And obviously, if several greens attack you - it'd be no different from the OP's suggested system (unless there's OP classes that can take several people at once).
Now we obviously don't know the details of corruption cleansing speeds or other values and we got 0 clue about the BH part of the system, but my personal feedback will be around the things I described, because those seem the fairest to me, all while preserving the ability to PK people at your own lvl and being able to avoid the punishment to some extent.
Though again, this whole discussion stands on the assumption that you'll be in a solo location where only one green might attack you. To me, as someone who has played with this system for years, that's almost an impossibility.
The only situations where I could see that happening is the player becoming red on a completely random green for no real reason, or if the game is so dead that a location with valuable resources has only 1 player farming it and another player who came there to kill him.
Because in all other situations it's any of these
All of those situations are what I've seen in practice and not in theory. All of them barely ever had a moment where just one green was "griefing" one red. And that stuff happening never warranted the changes to the system because they were so damn rare.
If Greens want to flag purple against Reds, they can become Bounty Hunters.
The one that just got killed might also be "the next Green".
@NiKr I think people have to realize PvX doesn't mean a tiny bit a of pvp without variation and the game being mostly friendly PvE with insane consequences to pvp any player.
People out here really hoping that you have waste hours and hours of time if you flag and pk someone.
What tautau didn't say is how much corruption you'd get from just one kill within your first few PKs. It could be 30-40 corruption and it would fit what I was suggesting. Or it could be 700 corruption and killing mobs would be pretty much an invalid way of cleansing yourself. At which point, I believe, most people would PK either in groups (of at least 2) or with a second account character being somewhere near to kill the Red one and get its loot.
I respect your thoughts, I won't say they are wrong just saying what in my mind.
I still don't think corruption system is a system designed to make pvp fun, it just a system try to prevent one sided pk happens too much, like you said kill a green player who don't fight back is not pvp it's just one sided pk, and what I suggested is just suggestions I can come up with to try to prevent player use the green role to abuse the system, you know it's not only red can be toxic green can be toxic too if you have any experience to be a red that never turn back to green or follow random reds and harass them to make them kill you to take advantages on them etc, I just saying it's good to have a system to prevent reds to kill greens as it can but green can also abuse the system easily.
I won't consider it's cheating if make some system more convenient to reach will make game better. I not saying over doing some thing too convenient, just talking about balance.
Like if sign up as a BH with just one click in seconds is too convenient, maybe make it like player can use pigeon mail to send the request to become a BH any where but player have to wait the request to be confirmed by BH guild in nearest node and the waiting time depends on the distance between the player and the nearest node.
And there are too much information we don't know, so yeah just trying to give more pov to devs.