Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Tab Target
LordBlank
Member
0
Comments
What I saw is just him targeting the mob and then using spells that went towards his target. The usual tab target mechanic.
Again, I see nothing wrong with that video, considering it's a tab target ability.
Although. . . .
https://www.youtube.com/watch?v=vZSYh-qIAOk
https://www.youtube.com/watch?v=qc_z4a00cCQ
I wouldn't mind that so long as it doesn't turn/curve one the shot is taken. The idea of a shot curving while facing a different direction is weird.
I mean if that's the game we're playing then let's also make action combat trackable
Being able to choose a high risk high reward version of most moves/ abilities would be good.
Game doesn't need 64 classes for 1 niche audience lol. Bard should play Guitaroo Man or some Rhythm game, and Ranger should probably have more FPS/ over-the-shoulder elements to it.
So I mostly agree with you, but Tab target has its place and suits a lot of people.
Ohhhhhhhhhhhh, that is fricking AWESOME!
This reminds me of the argument that turn based combat "doesn't make sense" because "characters are just standing around allowing the opponents to hit them". Regardless of opinions its simply a game design. Its like comparing CoD to halo in terms of ttk; neither is better than the other, just a different offering of experience.
agreed, it isn't competitive and can not be balanced for action combat because it removes any element of skill out while you can full sprint from dmg.
That's not really the same as ttk because if you can hit your shots you're good and if you can't then too bad. TTK doesn't auto-aim for you like tab target. A more accurate argument would b complaining about bullet magnetism. Kind of like what destiny 2 does.
I would be fine with the character turning instead of curving the shot. Which is what they should do naturally. Also once the shot is fired there is no curvature.
I won't lie that is cool. If that was one of the archer's active skills instead of a passive ability due to tab targeting then I'm fine with that.
The point was its A way of doing things, and that neither of them should never be used in any game whatsoever like you appear to imply. What tab targeted skills and skillshots offer are different things.
There is usually curvature in action games that is just how it is and that is fine. With soft lock as long as you are aiming at the person and shoot the arrow will go towards them. Which is good and fine for basic attacks.
Tab skills with lock of course but that won't be spammable, and of course there will be range moves that you have to aim and have higher skill for and perhaps some soft lock action skills as well. But this is my guess based on the action side of things for skills.
For mmorpgs you have to dumb down the skill enough for people that have no desire to improve or have skill n a game to ensure you are still getting a good player base. So allow them to play the class, but people that will be able to play the class on a higher skill level of course will do better. Also have to account for other things in the game as well.
Yeah, I get that. That doesn't mean I have to be a fan of it. There's also a reason behind cash shot and pay to win, yet Steven hates those. You can understand the reason behind a system, but that doesn't mean you have to like it.
It's a video game, we're playing a character that has powers beyond what we can do ourselves. So if my archer is a badass archer, but I suck at FPS style games, then why should his accuracy be held up by my abilities? Character Skill > Player Skill in an MMORPG. Maybe this is just my DnD roots showing, if my roll and bonus beat the AC I should hit. This blurs the line between table top and mmorpgs which I think relate more than mmoropgs and fps.
So even though I've played other MMOs, the one that I really liked was Tera. Which didn't really curve your shot. Although there was a fairly generous hitbox where if you were somewhere over that target it was a hit.
BTW I just saw what you meant by curvature in action combat. I also think this is wild. I wouldn't want the shot to be curved towards my target if I didn't aim. I don't think this should happen in UE5 when Tera had this solved a decade ago. How is PVP suppose to mean something when you don't have to aim at your target?
https://youtube.com/clip/UgkxP1ptPRlyCoo8o2m3pDChctrv-axTf_gh
Alright well, this post wins all such threads and there are no longer any arguments against Rangers using Tab Target with a range limit.
We now have the post to counter any and all arguments on the topic. This is what online forums are all about! Woo!
If I see ANY of my arrows doing something even remotely unnatural, I am going back to New World. That game did everything about combat perfectly. /s
That means you will go back to New World in 2026.