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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Freeholds P2W?
worddog
Member
You can only have one freehold per account.
Doesn't this massively incentivize having multiple accounts?
If my alts can't own property doesn't that make them much less useful?
If I need to pay $15 a month per alt account how is that not P2W?
Doesn't this massively incentivize having multiple accounts?
If my alts can't own property doesn't that make them much less useful?
If I need to pay $15 a month per alt account how is that not P2W?
1
Comments
In other words, the whole game is p2w cause you can just pay for more accounts. I really think they should just go f2p
The artisan system seems to work on same account alts. The only way it doesn't is if you need more freehold space for different buildings. My alts could be master gatherers while my main is a master processor/crafter.
Guilds with your own alt accounts doesn't work because multiboxing is against the rules. Not to mention how hard soloing raids would be if even possible.
^ Same thing for alt accounts being every citizen. You wouldn't be able to defend the node by yourself.
I mean, you can't do anything with a second account that you also can't do with a friend.
I know you think some of these are jokes but if a rich person wants to rule a node, they can and will. It isn't particularly more difficult than what I have seen done in other games. It is pretty easy to avoid such a place in your gameplay once you find out. It's also less effective than a guild node but I expect such a node would be very guild friendly.
Labor is cheap. 15$ a month also cheap. I don't necessarily mind or care about this type of p2w though. But they sure are paying to win.... I think I would even go as far as to say that such p2w is probably the healthiest kind you can have. They may think of you as their content as many a whale do, but ultimately they are the server's content, they just don't know it yet.
So yes, any subscription based game is P2W regardless if it has a Cash Shop or not if you can get any advantage for having multiple accounts.
The only solution to this "problem" is to require some sort of government ID to create an account, which is a dogshit thing to do, so no thanks.
There won't be anything stopping people from having multiple accounts and that's fine because, unless they cheat, they'll still have to spend the same amount of time like anybody else to "win".
You realize that freeholds can be destroyed just like the bank in a node and have the same restrictions on them during siege declarations as the node, right?
Or maybe you plan to put all your resources on alts, park them on your freehold, and then log them out. Logging them in only to move those resources from the alt to the freeholds storage for crafting. Small problem in that we know that personal carry is meant to be in whatever unit they decide of 100 character/1000 mule/10000 caravan. But since they still have yet to give an answer on weight vs volume, it is all just speculation till they do. But it is not "completely safe". You could lose that freehold, and then you would have a bunch of low level alts parked in the wilderness chock full of whatever you had stuffed them with. Pinata time!
Of course I do, but I apologize I wasn't clear enough with my sentence, I'll even edit it, my fault. What I meant was:
"Forget about freeholds, the real advantage is using alts' inventory as "infinite" bank space completely safe from Node Sieges."
In other words, multiple freeholds are not even the biggest advantage, the inventory space from multiple accounts is.
Another week old account ... imagine that.
We should only allow people to have one account... so its fair.
It is also unfair that some players will be able to play more hours per day/week that me... we should limit the amount a player can play.
I have to work during some periods of the day... no one should be allowed to play during that time.. just to be fair.
he was being sarcastic...
edit: steven said multiple accounts are fine as long as oyu keep that progression in that other character and you dont give it to your main. but people will always find a way... hahaha
If there are whales that (a) can pay for AND (b) have time for leveling characters on multiple accounts … be my guest.
I personally don’t have the time for that kind of commitment.
$15 a month isn't really a whale.
And leveling a single alt character isn't much of a time commitment either.
To solve P2W problem, Intrepid must deal with the problem of gold-sellers and fight them from dusk to dawn. Other P2W mechanics mostly comes behind of that problem.
They specifically view RMT as P2W so I'm pretty sure they're against more than just direct P2W. I'm not saying it needs to be changed I'm just bringing it up for discussion.
I think that's the direction they are going.
There isn't a system in the game that pays you $15 a month so you can get another account to bypass the property restrictions.
It's not surprising that everyone has their own personal definition of "Pay-To-Win".
Here's a google search for the basic definition of the term ... so everyone is using the right context going forward:
Pay-to-win, abbreviated as P2W, describes an aspect of a game where players are allowed to get an advantage with real-world currency to purchase in-game items. Pay-to-win games usually offer better weapons, armor, character abilities, or in-game currency to players as microtransactions.
Freeholds are not something that advance your character's abilities, weapons, armor, or in-game currency.
Which also explains why the first few replies in your thread were sarcastic.
Additional freeholds are likely to grant additional in-game currency by giving you access to more money-making activities and 'tools' than you can fit in a single freehold.
Many people rightfully consider things that multiply economic power, such as "faster crafting" or "more farm spaces" as pay to win. A reasonable argument can be made for also including increased economic adaptability due to the additional opportunities for profit that are available if you are able to nimbly react to economic shifts.
Freeholds are literally the biggest thing in the game for processors. You literally cannot process certain resources without a freehold.
Why would you comment so strongly on something you know nothing about.
Excessive murderhobos can then be reported to the IRS. 😉
Edit: Would it be terrible to allow alts to have their own freeholds and housing? That could just solve the potential problem right away.
I think the idea is that freeholds are supposed to be really massive achievements, so they don't like the idea of one player having multiple. But I don't think they are accounting for what super hardcore players will do.
They should never increase the amount of housing/property available. Land needs to be as scarce as possible to incentivize wars.