Asgerr wrote: » Do you get upset when you're playing any MMO and can't access the specialization, awakening, job etc from the beginning?
Asgerr wrote: » This isn't any different.
Asgerr wrote: » Secondary archetypes won't suddenly transform your class into something entirely different.
LordBlank wrote: » What are you talking about? Bro, it's no different than any other MMO where you have to level up before you gain access to certain skills
LordBlank wrote: » . What MMO are you thinking about where you start out with all abilities?
Noaani wrote: » In Ashes, even though you may want to be a Warlock, you are actually a mage. As such, the leveling process should highlight the fact that you actually are the primary archetype you picked. Playing the first 20 or so levels as just that archetype is a good thing, imo. .
Noaani wrote: » If you are playing as a Warlock, and only consider yourself a Warlock, you are doing yourself and those close to you in game a disservice. You are a mage, have access to all that a mage has, and should be making the best use of that whole archetype. The game allowing you to start out that initial made period with the feeling of a Sarlock rather than just a mage is the game assisting you in performing that disservice.
Rhorden wrote: » I see what you're saying and how it could lead to a problem but I'm not sure that secondary classes will have that much effect on builds.
Rhorden wrote: » The subspec is designed to accentuate what is already there. .
Rhorden wrote: » I do think you are right about waiting too long for the secondary archetype though. They said max level (50) was designed to take roughly a month and a half, at the time frames they gave. Given that games typically level you up faster early on and the subclasses don't kick in until 25 that means people should be playing about 2 to 3 weeks before they can subspec.
bloodprophet wrote: » One of the OP's early threads on this topic. Still hung up on nomenclature and the IDEA that real world history has to be reflected in the game. Intrepid is not allowed to do their own thing apparentlyhttps://forums.ashesofcreation.com/discussion/51008/i-hope-the-devs-understand-that-for-many-its-either-having-fun-with-class-x-or-quitting-the-game#latest
bloodprophet wrote: » Intrepid is not allowed to do their own thing apparently
Caww wrote: » 64 combinations is probably too much for a Level 1 player to choose from that is not familiar with the gameplay mechanics already.
Summpwner wrote: » Yeah its pretty ridiculous to say that this is a serious problem to .... more than a handful of people.
Summpwner wrote: » Every single RPG starts you out with basic stuff and then you specialize into your "fantasy."
Ironhope wrote: » TheDarkSorcerer wrote: » One of the OP's early threads on this topic. So your response to valid criticism and a given solution was ad homniem remarks and insults. Dickhead TheDarkSorcerer wrote: » Intrepid is not allowed to do their own thing apparently Intrepid explicitly asked for criticism and suggestions constantly. So what's your problem besides having something up your a** and looking for a fight?
TheDarkSorcerer wrote: » One of the OP's early threads on this topic.
TheDarkSorcerer wrote: » Intrepid is not allowed to do their own thing apparently
Depraved wrote: » who says you cant play a physical melee cleric? just wear heavy armor and whatever weapon. remember everybody can use any gear here. the cleric even has a skill that lower defenses and slows, so you can do more damage with your spear or hammer or whatever. and weapons have skills you can learn as well. we gonna have the resurrection of the battle priest!
SongRune wrote: » To clarify something... Are you asking for access to the thematics of a Secondary Archetype, with no mechanical changes? (or would you be satisfied by that) Or are you specifically asking for immediate access to additional mechanics?
bloodprophet wrote: » You tagged the wrong person.
bloodprophet wrote: » No need to get emotional.
bloodprophet wrote: » You have beaten this drum before.
bloodprophet wrote: » We need to wait for alpha 2 to see how it shakes out.
bloodprophet wrote: » That said when you pick a mage it will always be a mage.
bloodprophet wrote: » Just because it now uses dark magic and a WoW imp doesn't make it anything else. It will still be a mage. We have had this discussion before. I thought you moved on.
bloodprophet wrote: » But let's ask a question. With the design being as it is. How could they implement your idea with out giving the secondary earlier?
Ironhope wrote: » SongRune wrote: » To clarify something... Are you asking for access to the thematics of a Secondary Archetype, with no mechanical changes? (or would you be satisfied by that) Or are you specifically asking for immediate access to additional mechanics? Finally someone adresses the actual suggestion. I'd be okay with purely thematic changes (for example, re-naming a fighter self-heal from ''second wind'' to ''micrale of healing'' or a ''arcane bolt'' to ''dark bolt'') but I think minor stat changes would be good too.
Ironhope wrote: » Noaani wrote: » In Ashes, even though you may want to be a Warlock, you are actually a mage. As such, the leveling process should highlight the fact that you actually are the primary archetype you picked. Playing the first 20 or so levels as just that archetype is a good thing, imo. . The two (mage and warlock) are two distinct fantasies, which is a visual and story element more than a gameplay one, an rpg element.
Karthos wrote: » This seems like a personal problem,
Karthos wrote: » that you just don't like the class system, because it's not something you're used to.
Karthos wrote: » This is a fairly oldschool way of doing classes, and makes alot of sense considering Lineage was an influence on Steven.
Noaani wrote: » Change your fantasy to fit the game, , rather than asking for the game to be changed to fit your fantasy.
Noaani wrote: » Clearly, one game can not meet every players fantasy.
SongRune wrote: » The more legitimate argument is that it will be confusing to new players who think that "this is all there is to secondary archetypes",
SongRune wrote: » particularly when they are told explicitly that they will never grant new abilities.
SongRune wrote: » As an aside, as far as I understand, we have no reason to believe that ability names will change at all when secondary archetypes get involved, only their effects. I think that this is the right choice. If you are talking about a Cleric ability "Castigation", but refer to it by the Shadow Disciple version of the name (say something like "Soulrender"), it will be harder for a High Priest or Templar to discuss things with you,
bloodprophet wrote: » I have long held the opinion that the biggest mistake made to date by Intrepid was releasing class names. It gives the wrong impression to people. No matter how many times they explain it, it will always lead to circular discussion as people tend to hold onto the past. Giving names like Warlock or Templar invokes mental imagery and the idea that is what you are getting vs just leaving it as the basic archetype with some added flare later down the road.