worddog wrote: » insomnia wrote: » Summpwner wrote: » I don't understand how this is even a point of discussion... Because some people cheat/exploit games. I guess OP wants to be able to do it, without getting punished worddog wrote: » Liniker wrote: » worddog wrote: » Btw exploiters are literally your best QA team and they do it for free. stop with this bullshit.... you opened this thread so you know that the shitty exploiters like yourself have Absolutely NO intention at All to report the exploits and bugs they find you want to abuse bugs and gain advantage without the fear of being banned - and you have the audacity of saying you do QA for free? lmao... I'm glad Steven hates cheaters and exploiters - and you will get your ass banned in Ashes. If you're fine with assuming things about strangers on the internet I guess there isn't any way to argue with you. You assumed I use exploits in MMO's. I do not. When a game has massive issues with exploits I simply stop playing that game because it isn't fun. I quit New World after the duplication exploits ruined the economy. If people do not try to exploit the game during the Alpha and Beta, you will have massive issues on launch. People who have experience exploiting games will be the best for the job. From how toxic your post is, I doubt you actually care about anything I've said... worddog wrote: » akabear wrote: » Exploiters pretty much decimated NW. Do not want to see again! Happy to see those that exploit penalized up to banned! Set the ground rules and expectations up front, and just perhaps there will be less that take advantage Do you not realize banning the exploiters didn't fix anything right? The moment those duplication exploits were found, that server's economy died. They never recovered. You need exploiters to figure out all the problems that the developers overlook, and you need them to do it before launch. yes BEFORE launch. A big difference That isn't the only reason New World died. Now you are just talking BS. The game had so many issues. And do YOU realise there is a huge difference between exploing in a testing phase, and in the released game. I recall there were people in APoC that did try to cheat etc. But it was to find the issues and they did report them, if i remember correctly. Again, a difference. Part of testing can be to "break the game". Find bugs and exploits I have no idea why people think the average player can find ANY of these exploits. Who do you think finds exploits? Exploiters. It is crazy to me that people think the average player just randomly encountering an exploit will someone reveal every exploit in the game before launch. If you do not have experience in exploiting games, I am sorry but you are genuinely not useful when it comes to discovering and reporting these issues. Not only do you have to find the exploit, you need to be able to reproduce it, and understand why and how it works. People complain about exploiters, but it's purely an emotional response. How do you deal with exploiters? By hiring exploiters. Criminals do bad things, but sometimes they can get their charges dropped because they can actually help stop more crime by working with the feds. I'm sorry but your average Joe will simply never be able to do what exploiters can do, so if exploiters are stigmatized why on earth would they fix your game in alpha? If you choose to make exploiters your enemy, they will sit on all the exploits and abuse them on launch, this has happened in a few games I've seen through development. The real issue is the exploits, not the exploiters. And that is literally just an objective fact. If we ignore the exploits and focus on exploiters the only thing that suffers is the game. Exploiters can always get a new account and quickly get ahead through their exploits. Fix the pipe, don't put duct tape on the leak.
insomnia wrote: » Summpwner wrote: » I don't understand how this is even a point of discussion... Because some people cheat/exploit games. I guess OP wants to be able to do it, without getting punished worddog wrote: » Liniker wrote: » worddog wrote: » Btw exploiters are literally your best QA team and they do it for free. stop with this bullshit.... you opened this thread so you know that the shitty exploiters like yourself have Absolutely NO intention at All to report the exploits and bugs they find you want to abuse bugs and gain advantage without the fear of being banned - and you have the audacity of saying you do QA for free? lmao... I'm glad Steven hates cheaters and exploiters - and you will get your ass banned in Ashes. If you're fine with assuming things about strangers on the internet I guess there isn't any way to argue with you. You assumed I use exploits in MMO's. I do not. When a game has massive issues with exploits I simply stop playing that game because it isn't fun. I quit New World after the duplication exploits ruined the economy. If people do not try to exploit the game during the Alpha and Beta, you will have massive issues on launch. People who have experience exploiting games will be the best for the job. From how toxic your post is, I doubt you actually care about anything I've said... worddog wrote: » akabear wrote: » Exploiters pretty much decimated NW. Do not want to see again! Happy to see those that exploit penalized up to banned! Set the ground rules and expectations up front, and just perhaps there will be less that take advantage Do you not realize banning the exploiters didn't fix anything right? The moment those duplication exploits were found, that server's economy died. They never recovered. You need exploiters to figure out all the problems that the developers overlook, and you need them to do it before launch. yes BEFORE launch. A big difference That isn't the only reason New World died. Now you are just talking BS. The game had so many issues. And do YOU realise there is a huge difference between exploing in a testing phase, and in the released game. I recall there were people in APoC that did try to cheat etc. But it was to find the issues and they did report them, if i remember correctly. Again, a difference. Part of testing can be to "break the game". Find bugs and exploits
Summpwner wrote: » I don't understand how this is even a point of discussion...
worddog wrote: » Liniker wrote: » worddog wrote: » Btw exploiters are literally your best QA team and they do it for free. stop with this bullshit.... you opened this thread so you know that the shitty exploiters like yourself have Absolutely NO intention at All to report the exploits and bugs they find you want to abuse bugs and gain advantage without the fear of being banned - and you have the audacity of saying you do QA for free? lmao... I'm glad Steven hates cheaters and exploiters - and you will get your ass banned in Ashes. If you're fine with assuming things about strangers on the internet I guess there isn't any way to argue with you. You assumed I use exploits in MMO's. I do not. When a game has massive issues with exploits I simply stop playing that game because it isn't fun. I quit New World after the duplication exploits ruined the economy. If people do not try to exploit the game during the Alpha and Beta, you will have massive issues on launch. People who have experience exploiting games will be the best for the job. From how toxic your post is, I doubt you actually care about anything I've said...
Liniker wrote: » worddog wrote: » Btw exploiters are literally your best QA team and they do it for free. stop with this bullshit.... you opened this thread so you know that the shitty exploiters like yourself have Absolutely NO intention at All to report the exploits and bugs they find you want to abuse bugs and gain advantage without the fear of being banned - and you have the audacity of saying you do QA for free? lmao... I'm glad Steven hates cheaters and exploiters - and you will get your ass banned in Ashes.
worddog wrote: » Btw exploiters are literally your best QA team and they do it for free.
worddog wrote: » akabear wrote: » Exploiters pretty much decimated NW. Do not want to see again! Happy to see those that exploit penalized up to banned! Set the ground rules and expectations up front, and just perhaps there will be less that take advantage Do you not realize banning the exploiters didn't fix anything right? The moment those duplication exploits were found, that server's economy died. They never recovered. You need exploiters to figure out all the problems that the developers overlook, and you need them to do it before launch.
akabear wrote: » Exploiters pretty much decimated NW. Do not want to see again! Happy to see those that exploit penalized up to banned! Set the ground rules and expectations up front, and just perhaps there will be less that take advantage
worddog wrote: » The only thing I care about is minimizing the damage exploits cause as much as possible. To do that, you have to first know what exploits exist, this is where exploiters are the best for the job.
akabear wrote: » @worddog are you basing NW issues from experience or from what you have ascertained online. I put in over 1,200hrs in NW, and did not experience a great deal of impact from exploiters as you have suggested occurred. There were a few days of market place down time on a few occassions which was annoying at the time but not a game killer.
worddog wrote: » I think abusing a bug after reporting it is totally fine. It sucks that it exists but if you have to exploit to beat other exploiters than that is just the meta.
Aerlana wrote: » worddog wrote: » I think abusing a bug after reporting it is totally fine. It sucks that it exists but if you have to exploit to beat other exploiters than that is just the meta. Yeah but no. Because, if exploiters are banned, you don't have to beat them because they don't have account anymore. With a strict rule of ban, those who reports AND dont exploit it are those who don't lose their account, the meta becomes "keeping my account usable and not losing my 10, 100, 1000 hours of gameplay already done" Now, i admit the ban at the first exploit is maybe not the best way, but the penalty should be big enough to have people understand a big "no" ... like, "you exploited it 4 hours, managed to collect around 1k gold ? ok, lets set your current gold amount at -1k (so you lose the gold made during hours, gold you had before and... 1k more) and if caught again ? character(s) deleted. Caught a third time ? there the account deletion If not ban, any really hard punishment is the only way to go with bug exploiter in game with persistant systems. Exploiters are people who find bugs and chose to use them. some people, here on forum are able to find them, but because like you, they want a game with low exploit damage, they will help to find them during alpha/beta, But also AFTER the game release. If you want a game with low exploit damage, use your knowledge to find exploitable bugs to report them, but don't use it. the simple fact you use it increase the damages from this exploit...
Mag7spy wrote: » Then you also ban those exploiters and people will start to realize do i want to lose 500+ hours of gameplay and no longer be competitive in the scene. Leading to less people using the exploit. Effectively what you want is new world where you get a slap on the risk for exploiting so people do it since they know they won't be punished. Litterial 101 if no punishment exist more people do it. I don't understand how you actually have the logic backwards, it sounds like you want to exploit.
worddog wrote: » The idea of banning exploiters just doesn't work though. There will always be more exploiters as long as the exploit exists. If exploiters are water, than exploits are the river, you need to damn the river, not try to scoop up all the water, more water will always be coming.
worddog wrote: » Mag7spy wrote: » Then you also ban those exploiters and people will start to realize do i want to lose 500+ hours of gameplay and no longer be competitive in the scene. Leading to less people using the exploit. Effectively what you want is new world where you get a slap on the risk for exploiting so people do it since they know they won't be punished. Litterial 101 if no punishment exist more people do it. I don't understand how you actually have the logic backwards, it sounds like you want to exploit. If you want to rely on banning exploiters instead of fixing exploits, you'll end up playing a game where exploits are the meta. If you want to ban exploiters, you will have more difficulty in detecting exploits. By allowing exploiters to exist, you create a metal detector for exploits. Instead of only the top guilds knowing secret exploits that they can use for their own gain, random players can show the world these exploits and the developers can more easily fix them. The reason you don't understand what I'm saying is because you don't understand that more people exploiting actually leads to less exploits. Once you fix all the exploits it doesn't matter if the exploiters are banned or not, they have nothing to exploit.
worddog wrote: » If exploiters are water, than exploits are the river, you need to damn the river, not try to scoop up all the water, more water will always be coming.
worddog wrote: » If you want to rely on banning exploiters instead of fixing exploits, you'll end up playing a game where exploits are the meta.
worddog wrote: » If you want to ban exploiters, you will have more difficulty in detecting exploits. By allowing exploiters to exist, you create a metal detector for exploits. Instead of only the top guilds knowing secret exploits that they can use for their own gain, random players can show the world these exploits and the developers can more easily fix them.
worddog wrote: » The reason you don't understand what I'm saying is because you don't understand that more people exploiting actually leads to less exploits. Once you fix all the exploits it doesn't matter if the exploiters are banned or not, they have nothing to exploit.
worddog wrote: » By allowing exploiters to exist, you create a metal detector for exploits. Instead of only the top guilds knowing secret exploits that they can use for their own gain, random players can show the world these exploits and the developers can more easily fix them.
GrilledCheeseMojito wrote: » Kingdom of Loathing.
GrilledCheeseMojito wrote: » worddog wrote: » By allowing exploiters to exist, you create a metal detector for exploits. Instead of only the top guilds knowing secret exploits that they can use for their own gain, random players can show the world these exploits and the developers can more easily fix them. Except you don't need said random players to exploit the bug in order to find it. This problem has been solved for over 20 years in a different MMO - Kingdom of Loathing. They will mercilessly perma-ban anyone who performs a serious exploit...but at the same time, there is always a prominent "Report Bug" button throughout their UI, and if you do find something legitimately damaging, you get awarded a special weapon that is both very functional and can be shown off to whoever you want. Heck, they even have a "Bigger bugfinder blade" if you find something horrendous enough to cause major damage to the game, like item duping exploits that would ruin the economy. It's just the same as in the real security world. If you allow for responsible disclosure, you listen to your reporter, and you offer those who find your bugs either a reward, recognition, or both, while still banning any exploiters you detect, this will create a healthy environment for everyone. To my knowledge, there haven't been any major economic bugs in fifteen years in the game due to the effectiveness of this policy. There are plenty of people who will poke around your game, find problems, and let you know, because that's something those people find fun. Or you have people like me, who break every piece of technology they interact with in new and exciting ways. You don't have to take the damage to your game's culture that letting exploiters run wild would create when there are so many easier ways to get the bug reports you need.
Sathrago wrote: » Someone labeled an exploiter is someone who intentionally uses a bug or mechanic in order to expedite an advantage that was not intended to a large degree. An example of an exploiter vs someone being smart about how they play the game. An exploiter finds out how to bug specific mobs into a wall or terrain objects making them unable to attack but still killable and or lootable. They then proceed to do this over and over to gain an advantage. A player being smart might find out that a certain area has a higher spawn rate of mobs so they farm that location because it's optimal. Both examples provide an advantage to the player, only one requires playing the game not as intended.
insomnia wrote: » I'm starting to wonder if OP is just trolling, considering another topic he made