Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Don't worry too much about it, they wouldn't ruin Ashes.
They would fairly soon find out that Bounty Hunters won't be hunting alone. They will also find that when they have their main go to attack that bounty hunter that is a combatant to their corrupt alt, that same bounty hunter will be a non-combatant to their non-combatant main - because activating Pathfinding only flags you for combat against corrupt players.
Players like the one you quoted simply aren't smart enough to ruin a game.
Also, as others have pointed out, there will be a bounty on anyone's head that goes Corrupt .. meaining .. Fresh meat for the wolves and/or hunting parties!
https://ashesofcreation.wiki/Corruption
If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[24]
https://ashesofcreation.wiki/Bounty_hunters
Players can acquire the bounty hunter title through a quest available to citizens of Military Stage 4 (Town) nodes and potentially their vassals or affiliated nodes.[1][2]
Bounty hunters can activate their Pathfinding ability to reveal corrupted player locations on their map.[3][4]
This will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[3]
Latest info is 60 seconds.
Personally I would like to see longer.
There has to be an acknowledgement that these folks cant be in the same guild, party, etc.. thus the agreement part. I would assume you will start to see these interactions among the groups and/or Guilds that plan to be Corrupted.
Cant wait for A2 ....
You can wait 60 seconds to log out while corrupt (evading your due punishment), but you cannot log out when flagged as a combatant? I believe that could be a typo or something that was just communicated in error. They could have just meant while a player is in combat aka flagged or something in that line. If not, that should be something that definitively needs to be addressed...
Hopefully Steven can provide clarity and/or update to the Wiki.
I will continue to say it! Cant wait for A2!
Have a good one all!
You only stay flagged for 60 seconds after doing PvP then you turn back to green.
Players are flagged as combatants if they attack another (non-corrupted) player when carrying out a forced attack. If the attacked player fights back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[55][19]
This also applies to attacks made by combat pets, summons, or any other player-controlled entities.[3][56]
Non-combatants entering an open world battleground (PvP event) are automatically flagged as combatants and remain flagged for a period of time after leaving that battleground.[8]
Non-combatants who heal, buff, or otherwise (positively) interact with combatants or corrupted players will be flagged as combatants.[57][20][21]
Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.[19]
Players are not able to manually set their flagging status to combatant.[55]
Players remain flagged for a period of 90 seconds following their most recent attack on a non-combatant or another combatant.[58]
Players cannot log out while flagged as combatants.[59]
Corrupted (red)
If a combatant player, or their summon, kills a non-combatant player, the player's character will be flagged as corrupted.[3][4]
Corruption multiplies death penalties and reveals a corrupted player's location to bounty hunters.[4]
A player’s corruption score increases with each non-combatant player killed.[8]
If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[19]
Corrupted players may kill bounty hunters without acquiring additional corruption score.[24]
There is a 60 second timer to logout while corrupt.[59]
thats to prevent you from logging off if you are purple. like if you attacked someone and then you realize they are too strong for you, you can not just run for 10 seconds, be out of combat and log off. accept your death
also, remember that greens wont become purple after attacking reds. so if you attack a red and he is too strong for you, you can still run for maybe 10 seconds and be out of combat and log off. more advantages for the carebears .-.