Abarat wrote: » Thoughts?
Abarat wrote: » Anyone notice a shift in the attitude? Since the map size and open pvp rules change, there have been a plethora of PVE loving (newly discovered) game development experts that now believe there are issues at Intrepid with their staff and vision? Lack of experience, no Lead Game Designer, developers that wont stand up to Steven, etc. It seems pretty crazy to me. Its like they think there must be problems because the studio has a slightly different vision than they do. Thoughts?
Kubitz2 wrote: » It shows perfectly, what is wrong in the current mmorpg landscape. All the big AAA mmos try to please these two audiences, represented by Asmon and LG. The LuckyGhost crowd: -wants to play solo but at the same time have the biggest crowd possible in the the background, to not feel lonely. Group content should be solo gameplay with other gamers, or completly soloable if you want to. Guilds are a voice-chat to join while sologaming. The Asmon crowd: - PvP combat is the most important thing. Griefing is no real problem, except when a lowbie, no-skill carebear doesn't leave MY grindspot or gathering route because then he griefs me. PvP should be skillbased, fast, competetive and balanced for duells/arena. The best shall rule. Yes, both would protest vehemently to be categorized thus, but their recent vids justifies it imho. Every big current/new mmorpg tries to please one or the other, while not alienating the other side too much. Development is expensive and corporate-shareholders won't tolerate game designs that alienate one or both of these audiences. Profit rules. I hope and believe, that AoC doesn't prioritize either direction, but focuses on enjoyable groupplay. And yes....I think that the PvP in AoC will not be designed in the way most PvPers want it to be. It will be much more designed to be enjoyable for casuals, than they would like.
Lust69 wrote: » I agree with this post. Maybe we should have a balance of both pve and pvp and we could call it pvx
Caww wrote: » there's a lot of PvE players out there so it's not surprising that it's a major perspective
Kubitz2 wrote: » Caww wrote: » there's a lot of PvE players out there so it's not surprising that it's a major perspective Yes...but I bet a good portion of them have never played enjoyable PvP. They may come to enjoy PvP where you don't just die against self defined PvPers.
Dygz wrote: » It's not super-new. Tends to happen in waves, but... This wave is probably mostly due to the recent Lucky Ghost/Asmongold vids. LG asks people to offer ideas for how to "fix" the Corruption PvP-flagging in Ashes.
Dygz wrote: » But... you are the one interpreting not having a Lead Game Designer as being "trouble in the studio". I haven't suggested there is "trouble in the studio".