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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Defeat a boss and ride it for a week
Arya_Yeshe
Member
Let's have bosses that we can defeat and it would have 100% drop rate for the mount, but item that summons the mount will turn into ashes in 7 days. (very Ashes of Creation themed)
People defeat the boss and then it will drop one item only for summoning it's mount:
Such mounts should be way better than any mount, if it's a combat mount it should be a weapon of mass destruction.
The item can be held by one player only, only one of this item will exist at a time.
So guilds will have interest in finding where this boss spawned, they can sell, borrow, trade, pvp, they can do anything they please for one week... then it's gone, the item becomes ashes.
Other people will try to kill whoever has the item, if the player doesn't want to die with it, then the player will have to store it or trade it or wait 7 days to pass and the item will magically disapear from his storage.
Art from Ciruelo Cabral:
Only one person can have them at a time and it's better than having an attack helicopter.
People defeat the boss and then it will drop one item only for summoning it's mount:
- the item will disapear in 7 days counting from when the boss was defeated
- the item is tradable
- the item has 100% drop rate, if the player gets killed the item will drop
- the server will have only 1 item of this or 1 boss of that item, never will have both at the same time
- after the item disapears then the boss will spawn in a random location
- can't be green if the item is in your inventory
- very few specific bosses could drop this and they would despawn and only spawn again after the item becomes ash
Such mounts should be way better than any mount, if it's a combat mount it should be a weapon of mass destruction.
The item can be held by one player only, only one of this item will exist at a time.
So guilds will have interest in finding where this boss spawned, they can sell, borrow, trade, pvp, they can do anything they please for one week... then it's gone, the item becomes ashes.
Other people will try to kill whoever has the item, if the player doesn't want to die with it, then the player will have to store it or trade it or wait 7 days to pass and the item will magically disapear from his storage.
Art from Ciruelo Cabral:
Only one person can have them at a time and it's better than having an attack helicopter.
PvE means: A handful of coins and a bag of boredom.
1
Comments
This idea leads to player driven content, it is PvE and PvP friendly, it has high intensity PvE and then high intensity PvP, this is PvX to me.
Streamers could hunt this and raffle the item for their viewers, this could become a thing actually.
Yeap, I thought of a killig machine.
Anyone only one party would farm the thing, everybody else would hunt the guy.
Or you could simply sell it for someone who needs such weapon
I would like to use that just to kill people and parade my dragon in my node and make people jealous
Side track of this idea, Have some rare cursed items that make u red with 100% drop rates from players. If you die to a npc they would disappear.
Who doesn't want to have their shot at being Daenerys Targaryen?
Burn everybody and be the best dragon rider!
Since the mount is overpowered, people shouldn't have it permanently.
That's why such mount has to go from hands to hand for a week... then respawn in a random place and the lucky guy who finds it will bring a party and try to defeat it... one person will get the mount.
Obviously this party who deafeats the boss could off the bat kill each other for the item since it's a 100% loot drop and who has it in the inventory will become purple automatically!
Random people will obviously backstab each other for this item and a free-for-all will begin
Possibly the best option for the winner is immediatelly mounting it, leave the party and kill everybody to feed his new baby
MADNESS AND GREED
Have a time limit, cool-down, casting speed depending on quality
Why do you say that?
I mean, an entire party will fight a boss and only 1 drop will happen, people will probably kill each other for this and this item will go from hand to hand for an entire week and then turn into ashes
Nobody gain nothing, except fun
Just like people pay for items that lasts for hours, people will pay for having the item
Players could actually be Beast Hunters
This is why it would be tradeable, if the guy won't use it for whatever reasons, he can still sell it or trade it or give it away to anyone
Then the mount would decay in 7 days and it will become loot again somewhere else