Gandalfthegrape wrote: » In my opinion having a new tier set (raiding not nodes) is kind of the the same thing as a wipe, all the gear you worked towards becomes obsolete and you need to re farm everything.
NiKr wrote: » I could maaaybe see some type of yearly cataclysm just obliterating the lands, destroying all the nodes and leaving the players homeless but with all their gear and blueprints intact. The new gear (cataclysms would have to come with expansions and new stuff) and new mobs would be stronger than the previous stuff, but the last t5 would be the new t2, so that the newest players would still be a bit behind, while the OGs would just need to keep farming stuff to progress. Though even this kind of setup would only work if the power scaling of gear is quite tight, so that someone in t2 gear could beat someone in t4, especially if their class had the upper hand through the RPS balancing. But I'm definitely against taking away all the power from the players every year. Veteran players should stay that way and be known for what they've done in the past.
Gandalfthegrape wrote: » I feel like the best option for that is giving players titles for achieving a level of power each wipe that is unique to that wipe. So all the resources that go into making more an more raids could be diverted to adding more content to the progression system as you level instead. It's very little work each wipe for the company to add a couple of mounts and titles than to make entire new raids every xpack, and on top of that you get to play through all of the content they already have in the game so it's not cast into the dustbin every new teir.
NiKr wrote: » Gandalfthegrape wrote: » I feel like the best option for that is giving players titles for achieving a level of power each wipe that is unique to that wipe. So all the resources that go into making more an more raids could be diverted to adding more content to the progression system as you level instead. It's very little work each wipe for the company to add a couple of mounts and titles than to make entire new raids every xpack, and on top of that you get to play through all of the content they already have in the game so it's not cast into the dustbin every new teir. I'd probably be in the minority, considering how fucking much people care about cosmetics and mounts, but I would not play the game where I just get a title and some cosmetic for achieving some grand goal.
Nova_terra wrote: » NiKr wrote: » Gandalfthegrape wrote: » I feel like the best option for that is giving players titles for achieving a level of power each wipe that is unique to that wipe. So all the resources that go into making more an more raids could be diverted to adding more content to the progression system as you level instead. It's very little work each wipe for the company to add a couple of mounts and titles than to make entire new raids every xpack, and on top of that you get to play through all of the content they already have in the game so it's not cast into the dustbin every new teir. I'd probably be in the minority, considering how fucking much people care about cosmetics and mounts, but I would not play the game where I just get a title and some cosmetic for achieving some grand goal. This just sounds like a season pass with extra steps. I really dislike the overall idea of a wipe with only a cosmetic consolation prize. I really just believe at the end of the day one of their (Intrepid's) areas of focus needs to be making it so a T6 node or a group of guilds can't "Lock" the server down in terms of stopping all raids/content etc. That shouldn't happen and a server wipe won't really fix that issue.
Gandalfthegrape wrote: » NiKr wrote: » Gandalfthegrape wrote: » I feel like the best option for that is giving players titles for achieving a level of power each wipe that is unique to that wipe. So all the resources that go into making more an more raids could be diverted to adding more content to the progression system as you level instead. It's very little work each wipe for the company to add a couple of mounts and titles than to make entire new raids every xpack, and on top of that you get to play through all of the content they already have in the game so it's not cast into the dustbin every new teir. I'd probably be in the minority, considering how fucking much people care about cosmetics and mounts, but I would not play the game where I just get a title and some cosmetic for achieving some grand goal. Is getting the gear itself the reward for you then? Personally I like stuff that that is outside of power progression, because it never really becomes outdated, new mounts might look better than old ones, but the resolution isn't actually degraded it just doesn't look as good as a new mount. What is your ideal reward? How do you feel about the gear you get becoming less relevant- completely irrelevant after each expansion?
NiKr wrote: » Gandalfthegrape wrote: » In my opinion having a new tier set (raiding not nodes) is kind of the the same thing as a wipe, all the gear you worked towards becomes obsolete and you need to re farm everything. Imo that's just bad design. The old gear shouldn't become obsolete all of a sudden. It should just be a step below the newest best. While lower tiers of new gear could just be sidesteps of the old gear at those tiers, and it could provide an alternative way to get the gear at that tier. This way more people will be able to farm gear of higher tiers, while the top lvl people will have to refarm their sets completely just to get a few more % of dps to edge out a win in pvp against similar top lvl people. But that kind of system requires good class balancing and proper ability design. And the "pokemon-like" elemental systems, that you mentioned, would definitely help design those things.
Gandalfthegrape wrote: » Is getting the gear itself the reward for you then? Personally I like stuff that that is outside of power progression, because it never really becomes outdated, new mounts might look better than old ones, but the resolution isn't actually degraded it just doesn't look as good as a new mount. What is your ideal reward? How do you feel about the gear you get becoming less relevant- completely irrelevant after each expansion?
CROW3 wrote: » No. The PoE season wipe isn’t a great model for a persistent mmo.
Gandalfthegrape wrote: » It allows for a power reset that prevents long established groups from dominating and continuing to grow forever.
Noaani wrote: » CROW3 wrote: » No. The PoE season wipe isn’t a great model for a persistent mmo. No, it isnt. However, the events they used to run would be. Have the MMO just doing its thing, but once a month (or perhaps once a quarter) set aside a weekend and run specific challenges on another server. That said, the OP has hit upon an issue with persistent world PvP MMO's, but this isn't the solution. If it were the solution, Crowfall would be killing it right now.