Lust69 wrote: » Pvp players complain there isn’t enough Pvp and Pve players complain there isn’t enough Pve. Maybe it’s about right then? Pvx 🙂
WHIT3ROS3 wrote: » Both. Just have a potential percentage trash rate upon death which incentivises people to fight each other but also generates a need for new gear to be crafted.
WHIT3ROS3 wrote: » Huh? You would go into a full loot area with the prospect of killing others and taking their loot. (Like everywhere else in the game) but there would also be a percentage chance that their gear would drop or be destroyed. This is just the same system as already exists everywhere but rather than just the gatherables you are carrying dropping, everything you have on you drops.
WHIT3ROS3 wrote: » Whilst perusing the world map and looking over the islands of Sujoma, Draakathbohr and Peligora, I couldn't help but think that AoC might benefit from having some full loot PvP areas. What we have seen of the corruption system is nice (I also think it might be a good idea to have some completely safe areas like the actual Node settlements) but I have a concern that there won't be enough "gear churn" for gathering and crafting to always be in significant demand across the different tiers of gear. If for example, you had one or more of those islands as a full loot zone, it could be completely avoided by people not interested in that type of gameplay, but for those who are interested in "Risk vs Reward" you would provide a space for people to gear up, ship out and then fight on a full loot island. It would create a continuous demand for gear of all different tiers as many may only want to equip lower-end cheaper gear to explore the island as if they die they won't lose too much. It would create demand at the auction houses for people wanting/needing to replace sets they lose. Currently, you can only lose gatherables upon death from your personal inventory (as well as suffer a durability loss which can be repaired for a silver sink) You can lose stuff that is loaded onto a caravan and a ship but where/when will you ever need to craft/replace a piece of gear once you have one? Perhaps there could be a trash rate applied to gear that when knocked down so that there is a chance a piece of gear you are wearing or weapon you are using trashes and needs to be replaced. If a server is around 8000 people, where will the demand for sets come from after 8000 of a particular one has been crafted?
Azherae wrote: » Right but why? What's good about this? If any one person could win consistently enough, the system would be worse rather than better.
WHIT3ROS3 wrote: » Azherae wrote: » Right but why? What's good about this? If any one person could win consistently enough, the system would be worse rather than better. What do you mean? Why not? It's a game. Why do anything? Why are people going to go out into international waters? To fight each other and steal their stuff. Of course, they will also be looking to explore and do PVE but they will also be PvPing. Just like they will in almost every other part of the game. You already drop stuff upon death. Which will generate demand for those things (resources and gatherable) why not also have an activity in the game which contributes to the burn rate of gear?
WHIT3ROS3 wrote: » My suggestion came from a desire to have a healthy economy. There will need to be gear churn somewhere, if there isn't, the economy will be worthless.
Nova_terra wrote: » You are literally describing Nightmare Island and this is coming from a very vocally PvP positive person.
Azherae wrote: » Nova_terra wrote: » You are literally describing Nightmare Island and this is coming from a very vocally PvP positive person. Nope, sorry, as you know, by disagreeing with this premise you have now officially become a CareBear. I will send you your Membership Card and a free brush later.
Arya_Yeshe wrote: » Full loot only scares people who grinds gear running many dungeons, doing transmutations and such People who use any trash they can find aren't affraid of losing trash at all
NiKr wrote: » Wait, now that I think about it, WE SHOULD DO IT! All the literal psychos that want this kind of content will just go constantly die on some random island in the middle of nowhere, while everyone else can just enjoy they game normally.
Nova_terra wrote: » I am not afraid of this "nightmarish hellscape" you all are describing, it's literally just going to end up being X people sitting in stealth or in "marked" locations that hide nameplates and then just ganking random people looking to score. The Island would bring no value to PvPers or PvEers unless you put some sort of ultra rare loot as a prize or something in which case the powerful guilds will absolutely shut down whatever is happening there and sit on that spawn/boss/etc. If that is your idea of fun (which I know it is) then you can waste hours of your day in that place but it would just end up being a bunch of stealth groups going around dropping garbage gear which would defeat any sort of meaningful PvP happening there.