NiKr wrote: » Azherae wrote: » I just have no reason to believe that, from where I sit, because you're 'saying things about BDO that might explain it' but that are demonstrably not true enough for that to be the likely reason. In other words, whether you mean to or not, you're 'making up reasons why BDO might feel worse' without (yet) telling me why L2 feels 'okay'/good. Nah, I'm just wrong. I got the most important (to me) clarification. I should've just worded my question better from the start, instead of constantly going into semi-philosophical weeds. If you say that according to pure math a +16 is equal to a tet (and not even pen), then BDO's system is leagues beyond L2 in leniency towards the player. My final question here would be this then. Does BDO make it easier to PEN previously top tiers of gear? Let's take console BDO. Now that they have Orange, is it easier for them to PEN gold (or at least blue) now? Cause L2 usually gave new ways of acquiring better gear and iirc even new ways of getting enchant scrolls, so even OEing became easier with time. So only the bleeding edge and maybe the penultimate tier would remain truly hardcore. Is that the case in BDO?
Azherae wrote: » I just have no reason to believe that, from where I sit, because you're 'saying things about BDO that might explain it' but that are demonstrably not true enough for that to be the likely reason. In other words, whether you mean to or not, you're 'making up reasons why BDO might feel worse' without (yet) telling me why L2 feels 'okay'/good.
Azherae wrote: » Well, that's about enough, right?
NiKr wrote: » Azherae wrote: » Well, that's about enough, right? Tbh this only confused me more, cause jesus fucking christ that system is convoluted for no good reason. I'm a simple man, I see item I see another item I combine then and see what happens. All these failstacks on other items that are then transfered to your main enhancement in order to increase the chance of success - while I think I understand that system itself, I find it fucking dumb If anything, that would be the most frustrating thing for me. And if I understood correctly, you can't really have 2 of the same item and just alternate between their enhancement until one reaches your preffered lvl, right? Because that'd be a waste of money, cause failures would reduce durability and you want those kinds of failures cause they build stacks and you need stacks to better your chances. If that is correct then I hate the system even more But that's beside the point now. I agree that on the larger scale BDO is kinder to players, because if those stats from the steam page are true, and if the math comes down to a "tet = +16 in L2" (which I believe is what you were trying to explain to me) - the fact that BDO had over 300 PENs in a year goes to show that its system provides much better enhancement progression, statistically speaking. But you didn't answer my question. Do expansions that introduce a new tier of gear make the previous tiers easier to enhance? Or does pretty much nothing change and people just gotta keep grinding the exact same content until they overcome their unluckiness?
Azherae wrote: » Hence my long post giving the BDO example. You can enjoy most BDO content (not necessarily at high efficiency) with TRI Boss gear, and full TET Boss Gear (6 pieces total I believe) was considered 'softcap' for a very long time. So, hit 1% odds 7 times, except that technically it's a little bit nicer than that because you MIGHT 'hit an 11%, fail, drop to DUO, and then (with some additional investment which I can calculate if you care) manage to get it with 4% odds. So, whatever the L2 equivalent of 'hitting 1% odds 7 times is', was BDO's 'wow you've made it'.
NiKr wrote: » JamesSunderland wrote: » I can certainly say that my BDO Basis isn't as solid as yours, but maybe your Lineage 2 basis requires improvements? Atleast to reach that absolute statement whatever such "kindness" or "hatred" may be interpreted as, so even if you asked. I think you just got stuck on the math part too much. Azherae knows the BDO system well so she knows the math of its OEing and L2's system is literally 66% for a weapon at every step. And I believe Azherae if she says that comparatively speaking, the chance of someone getting a +16 weapon in L2 is similar to someone getting TET in BDO, except along the way to either of those positions L2 burns literally everything while BDO doesn't. So purely in the context of math comparisons - BDO is more lenient to the player.
JamesSunderland wrote: » I can certainly say that my BDO Basis isn't as solid as yours, but maybe your Lineage 2 basis requires improvements? Atleast to reach that absolute statement whatever such "kindness" or "hatred" may be interpreted as, so even if you asked.
NiKr wrote: » Yeah, crystals were quite valuable relative to their own tiers, because you'd use them to craft the cornerstone of all consumables in L2 and pretty much any gear in that tier. From most of the servers I played on, the crystals you'd get from a low value OE fail (+4-7) you'd recoup maybe 50-60% of the item's cost? Iirc? I think James could provide a much better number if he remembers, cause official servers had better markets.
Azherae wrote: » So 'yes', because lower GRADES of item have a lower cost in the item in question (Cron Stones). tl;dr grind 22 hours, try once, no delevel, odds of success stay the exact same, Orange gear might require 40 hours for the same deal, or they'll raise the 'average silver per hour' to 66 million and then the Yellow will only take 13 hours while the Orange now takes 20-22, blah blah.
JamesSunderland wrote: » If you are curious about it, some people reached +25 and beyond weapons in the official servers like Cadmus before Enchant cap was implemented
NiKr wrote: » Azherae wrote: » Hence my long post giving the BDO example. You can enjoy most BDO content (not necessarily at high efficiency) with TRI Boss gear, and full TET Boss Gear (6 pieces total I believe) was considered 'softcap' for a very long time. So, hit 1% odds 7 times, except that technically it's a little bit nicer than that because you MIGHT 'hit an 11%, fail, drop to DUO, and then (with some additional investment which I can calculate if you care) manage to get it with 4% odds. So, whatever the L2 equivalent of 'hitting 1% odds 7 times is', was BDO's 'wow you've made it'. See and this is my point kinda. In L2 those "1% odds" is just crafting the new gear tier. You don't need to OE your gear at all to play REALLY comfortably, as I explained with the video I posted. So pretty much all of your grind comes down to just crafting the latest and best. That latest and best at first comes through bosses only and then with future expansions gives more ways to acquire (quests and plain mob drops usually). So with each expansion you'd have a much easier time getting a set of gear that was the best in the last expansion (or at least getting the penultimate one much easier). And distribution of newest best gear is obviously super limited, so it takes time to spread out. And I don't remember how BDO's world bosses distribute loot. Like, the gold tier is boss tier, right? So for a normal player, how long would it take to get a full set of that gear, w/o the OE? If it's super fast, then the OE itself just equalizes with L2's gear acquisition, but with better chances. If you're a totally random player on a 5k L2 server and you're not in a strong guild, the newest drop from a boss would have an "illusory chance" of going to you of, well, 1/5k In other words - it fucking wouldn't go to you. And no one would sell it to you. And you would most likely not get it until it becomes acquirable through other means or you somehow join a guild that has the ability to farm that boss and you somehow run up the guild's ranks and get yourself into a party that's about to get the next loot. But the chances of those are pretty small, unless you're a super hardcore player who'd be valued by the guild.
Azherae wrote: » On average, 300 boss kills, I guess, so 2-600 days (more convoluted, don't ask)
JamesSunderland wrote: » NiKr wrote: » JamesSunderland wrote: » I can certainly say that my BDO Basis isn't as solid as yours, but maybe your Lineage 2 basis requires improvements? Atleast to reach that absolute statement whatever such "kindness" or "hatred" may be interpreted as, so even if you asked. I think you just got stuck on the math part too much. Azherae knows the BDO system well so she knows the math of its OEing and L2's system is literally 66% for a weapon at every step. And I believe Azherae if she says that comparatively speaking, the chance of someone getting a +16 weapon in L2 is similar to someone getting TET in BDO, except along the way to either of those positions L2 burns literally everything while BDO doesn't. So purely in the context of math comparisons - BDO is more lenient to the player. Maybe you're misunderstanding? I agree with the statement "So purely in the context of math comparisons - BDO is more lenient to the player." I didn't focus on the math part of chances even tho it is certainly important to determine if a sistem is "kinder" than the other or would be more "hated" than the other. Much on the contrary, as i've wrote before i believe there are aspect in over enchanting other than the math of chances that would skew someones notion of it being "kinder" or more "hated", main example amount of time to get resources to over enchant and the difficulty of the content to get them or even direct time gates, difference in power of enchants(correlated to the pressure a game puts on over enchanting for things like Gear score requirements and etc), P2W over enchanting?, and also one you most likely is aware would be the correlation between over enchanted gear and gear tier disparity. I believe disregarding those factors is unreasonable when taking in consideration the games sense of "kindness" or "hatred" regarding their over enchanting systems. So you can take my point as "I don't believe people who hated BDOs OE would hate L2's OE more just because of chance numbers alone or the "kindness" they perceived from each games system and aspects" And you know i'm more than willing to provide accurate Lineage 2 Information, as those infromations might appear present in Ashes designs. NiKr wrote: » Yeah, crystals were quite valuable relative to their own tiers, because you'd use them to craft the cornerstone of all consumables in L2 and pretty much any gear in that tier. From most of the servers I played on, the crystals you'd get from a low value OE fail (+4-7) you'd recoup maybe 50-60% of the item's cost? Iirc? I think James could provide a much better number if he remembers, cause official servers had better markets. Yes, you are correct, top grade crystals(of their respective versions) were definitely pretty valuable as you said they where the cornerstone of the most important comsumable in Lineage 2 Soulshots(2x physical damage multiplier),Spiritshots(2x magic damage multiplier) and Blessed Spiritshots(3x magic damage multiplier (+the cast speed modifier that changed alot with the versions))(And even Arrows obligatory for archers) aswell as crafting the gear of their tier as you also said. lets get into some L2 numbers S-Grade Crystals has a base price of 25K Ancient adena(merchant of mammon) Ancient adena was most of the time stable at ~2x adena price because the seal stones that turn into ancient adena dropped about ~2x less than adena for similar power monsters So base S-Grade crystal price was around ~45K-49k most of the time. Destroying a S Grade Weapon +4 to +5 would provide 2298 S-Grade Crystals on destruction (around ~103KK-112KK) a S grade weapon uses ~211 S-Grade Crystals to craft(+the rest of the materials) and had an average price around ~110kk-200kk (depending on which weapon as you may know bows and magic weapons where the most expensive ones); So the crystals were almost always close to a full refund even at low enchants, not counting the enchant used, S grade enchants where around ~15KK. If you are curious about it, some people reached +25 and beyond weapons in the official servers like Cadmus before Enchant cap was implemented
NiKr wrote: » Azherae wrote: » On average, 300 boss kills, I guess, so 2-600 days (more convoluted, don't ask) Hmm, and does this gear tier gate you from getting Orange? Or can you get blue to a PEN and then go farm for Orange? I'm just trying to figure out who's really worse and this post has made it much harder. 20 potential months for a full set of gear is definitely quite slower than L2, considering that L2 updates ~every 6 months, so by the 3rd update that particular tier of gear would be real fucking old and easily acquirable. Hell, you'd probably be getting higher tiers already at that point. And all of that in BDO w/o even the OEing said gear, which seems to be the main gate to content. Hmmmm
Azherae wrote: » Thank you, data extended, clarity (in some spaces) achieved. As is often the case with us, we are not talking about the same thing. But that's fine in this case because Ashes OE system 'can't be understood' at this time except to 'assume it will be like L2' right down to the SoulShots. I believe we disagree on 'the fundamental principle of why people hate OE' and always have, and will always continue to. So rather than continue to say anything about 'easier or harder', 'kinder' or similar from my end, I'll go back to a more sensible point. If people hate OE because of BDO, then all one would have to do is offer them something that would make them not have the same problem as BDO causes. For me personally, though, the only thing that can improve BDO's system if insisting on OE as a generality is to do exactly what they did. Offer guaranteed path alternatives that then make the item character/family bound.
Azherae wrote: » Which works, but only in the sense that 'more people stay weaker for longer and lose progress more randomly'.
NiKr wrote: » JamesSunderland wrote: » If you are curious about it, some people reached +25 and beyond weapons in the official servers like Cadmus before Enchant cap was implemented On S grades or just for fun on a C grade? Cause if they pushed S, or god forbid S80+ - then they're cheaters, RMTers and I hate them
NiKr wrote: » I prefer full item destruction on failed OE, but people were so damn butthurt about this mechanic that I doubt Intrepid sticks with it. Durability loss would be fine as a replacement I guess.
Veeshan wrote: » NiKr wrote: » I prefer full item destruction on failed OE, but people were so damn butthurt about this mechanic that I doubt Intrepid sticks with it. Durability loss would be fine as a replacement I guess. I know people who quit archage cause there item broke when they failed an upgrade
Veeshan wrote: » using over enchanting aswell as a item removal system isnt good too either tbh. it comes down to how many people breaking there gear via over enchanting to items being crafted. If for what ever reason everyone gets to the point of enchant level there happy with (aka the point they dont think it worth risking any further) is the time the market stops for crafted gear since there no longer gear being broken but gear is constantly being added.
NiKr wrote: » @Azherae I thought of another semi-relevant point. While it's true that it's better for the player in BDO to enhance their stuff, L2's +16 (if you have the resources to get to it) provide you with a much much much better experience gameplay-wise, while BDO's TET seems like just the next best thing but not the ultimate best thing. As James pointed out above, even lower super OEd gear tiers would be equal in strength to mid-high OEd top tier gear, on top of them being cheaper to use because their soulshots are way cheaper. It's just that L2's OEing always puts a strain on the crafting process of the whole server, while obviously BDO's approach is just "go farm enhancement items or p2w", so there's no strain on anything outside of mob respawns (I'd assume channels deal with that somewhat) which lets the game to have a yet another insanely rare stage of upgrade. So this kinda goes back to the "you want bdo, but with OE destruction on top" comment. I prefer a crafting system that doesn't stop producing stuff and it seems like BDO's does (? correct me if I'm wrong or if this doesn't even apply). So if Intrepid finds a way to perpetuate item production w/o rng OE destruction - I'll be fine with that. Durability loss seems like it might do that, though that would obviously have to be tested and tuned properly.