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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Let's talk About Crossbows and Potion Throwers
Galvyr
Member, Alpha One, Alpha Two, Early Alpha Two
So, I am confused. Will there be crossbows and potion throwers in Ashes? During the live stream, it was implied that we would have them in the game. But, recently I heard that they won't be in the game. Weren't they in Apoc? Weren't there purchasable skins? Weren't they a stretch goal and if so isn't Intrepid obligated to put them in the game? Help clear this up for me, because I am trying to figure it out.
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Will there be any other owpvp, non-faction PvP, non 2 week max lv/raid treadmil, non daily fomo, non p2w mmos out there, but with potion launchers and crossbows?
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Ashes of Crossbow
Crossbow rate of fire should be determined by strength (which is actually kind of accurate).
All of a sudden it turns crossbows in to a ranged weapon that requires two stats instead of one.
Makes it easy to balance as something that isnt just a different looking bow.
I do agree, variable rate of fire would be excellent - something of a trained art. I also loved the idea of the Light Crossbow and Heavier Crossbow. I feel the scope is there but the scope isn't wanted by Steven and the devs right now.
For sure.
I'm personally perfectly happy with them dropping crossbows for now. I'd want and expect to see them at some point, but the games scope has been creeping a bit over the last few years.
I mean, look at node reputation. It wasn't a thing at all - until suddenly it was. Now, in order to make the system the way they are talking about, it is going to need almost as much balancing and tuning as the combat system. Either that, or it will be a horrible system that ruins the game, or a nonsense system that people just ignore.
So yeah, if they drop a few random things for now to save developer time, that's all good.
I don't think the devs are scared of balancing and optimisation. I remember how hard the devs worked to solve the rubber banding in A1. I feel the devs are excellent but I believe we also can't have everything.
Really? Traditionally, the dwarfs in the nordic sagas didn't really use ranged weapons much at all, from what I've read of them.
Yeah, but "tradition" started with Tolkien.
Oh wait... he didn't mention crossbows either.
Elves were the first race to develop and master the use of bows according to Tolkien's own work.
Tolkien's work only briefly mentions crossbows and only in reference to the Númenor using them as bird hunting weapons.
Middle-earth Role Playing (MERP) established crossbows as used most commonly by the Dwarves, who are implied to be their original inventors.
Farin, Dwarvern Champion of Erebor, Personal guard to King Under the Mountain Daiin Ironfoot, wielded a crossbow.
Beyond Tolkien's introduction of the fantasy races to public discourse, TSR in early player handbooks stated that Dwarves favored crossbows because the ballistic trajectory of the quarrel is flatter than that of the bow propelled arrow and thus more suitable for indoor (underground) use. Dwarfs in the earliest and best AD&D editions couldn't even use long bows. Beyond this point unlike bows, crossbows can be readied for prolonged periods with a very quick release. You can also move fairly easily with a loaded crossbow. These two characteristics make crossbows ideal weapons indoors/underground where traditionally Dwarves fight.
Then you have Games Workshop's contribution, which in my opinion had/has more influence than either the Tolkien world or TSR's Dungeon and Dragons, in the development of the Dwarf fantasy race. Games Workshop had entire units of Dwarf Quarrelers, may Grimnir bless their bolts, taking the field of battle.
So when I say we are "disappointed as crossbows are traditionally Dwarven range weapons of choice" not only am I correct but the fantasy ethnos of crossbow use as a preferred range weapon of the Dwarfs supports our disappointment as well.
We are not going to die on this hill though. If Intrepid Studios doesnt have the resources nor the will to included them in Ashes of Creation's release then so be it.
Learning about it casually in a stream causing some drama and uncertainty due to skins being purchased from APOC followed by an official random discord message seemed a little odd.
But it is what it is. We will fight you with whatever weapons are within our reach in the world of Verra.
Lucky for us your stubby little dwarf legs can't reach many......
(there is no moderator on this forum?).
AoC class wish: https://forums.ashesofcreation.com/discussion/comment/422108#Comment_422108
The crossbow removal has had no effect on the mods. The mods still use cloaks and daggers lol.
To clarify, I have faith but I'm not certain lol.
They'd have to make shortbows a skirmishing weapon, longbows medium ranged weapon, and crossbows a sniping weapon.