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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The RP Community Must Unite or Die
Galvyr
Member, Alpha One, Alpha Two, Early Alpha Two
I’m an Roleplayer, but I don’t just stay in a chateau all day and play pretend. I view RP as another layer that enhances the already existing systems than acting as an entirely separate entity. I have been a progression raider and an avid PvPer while also engaging in comprehensive RP. However, not every RPer views RP the same way. Some don’t like PvP at all and hate it with a fiery passion, especially world PvP. My fear is this: a Hardcore PvP guild emerges on the RP preferred server and proceeds to destroy every node occupied by RPers and actively ambushes them at events and other activities. These insular and creative communities will be annihilated on the battlefield. The only way I can see them competing with a guild like that is by forming a defensive coalition and overwhelming them with numbers. If every RP guild acts in one bloc, it would be much harder for their play style to be consistently inconvenienced by people who only care about PvP. It’s something I think about often as an RPer, but what do you think? Do you think my concerns are unfounded? Do you think there is an easier solution? Let me know!
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Comments
The scenario you described of one RP PvP guild destroying all others is not a concern to me it is in fact my wet dream. I can even daydream about being a mayor of such a node, my first email would be to the other node's mayor:
"Hello fellow mayor,
I am writing to you to let you know that you can avoid having your node hazed to the ground by sending me 10 milion gold coins, otherwise I will declare war on your node.
Best Regards
Arya Yeshe, Mayor of the Riverlands"
Unfortunately this falls under the same problem as most other such games. Player characters don't die, and informationally, people who don't RP too will 'play by OOC rules', and they're entitled to do that.
It's one of those things that I think the Ashes RP community will need to adapt to, but I hope Intrepid manages to make it viable enough to 'accept loss', and that the PvP guild of the type you are thinking about are just good at being RP villains too.
People like Arya above are fine, and I sometimes do the villain thing too, but PvP RP is very different than the 'lol killed you while you were talking to people for an event' crowd.
I always thought the issue wasn't with whether or not you could manage to form a group to defeat those people, though, it's that they never really have to stop, and are often both erratic and almost overbearing.
Napoleon once said he would be an Atilla to Venice. You’ll kind of be an Atilla to that Riverland Node.
Just asking, "What happened to that City that used to be over there?" or "Who owns the Castle right now?" are RP questions.
The Ashes world is dynamic, rather than static. And, that makes it easier for us to talk about what's happening in the virtual world rather than only talking about what's happening in the real world.
In my experience, EVEN with this relatively loose definition (which I do agree with mostly) this isn't what actually happens when dealing with the sort of person whose goal is to just destroy and shut down other player's gameplay, because 'explicitly causing the person stress' is the point.
Like, the sort of people that will refuse to interact or answer questions because they know that you (as an 'RPer') are trying to put their actions in context, explicitly because they believe it will lessen your experience (whether or not they are correct).
I can definitely see that being the case in Ashes too, unfortunately, but we'll see if Steven changes the thing I expect to cause it.
I don't understand why you think one hardcore PvP guild would be able to destroy every Node occupied by RPers - as if RPers inherently suck at PvP compared to hardcore PvPers.
Also, yes, you should expect most of the RPers on the designated RP server to rally and form Alliances that would overwhelm the PvP guild during Node Sieges.
If you don't want your RP events ambushed by PvPers - hold the events in Houses, Guild Halls and Freeholds - where permissions are in effect such that it's invite-only.
That's right, it is the CODE alliance from EVE Online, the RP is so intense that even blogs were created just to register stories about it and how the RP should be conducted.
They have +340,000 pvp kills over the years, which is quite a lot for a handful of RPers!
Dealing 28 times more destruction than receiving (based on ISK, the ingame currency)... this is extremely high for a 100% loss game.
If a bunch of bloodthirsty RP PvPers band up and fix their RP around sieges, they can deal with anyone, literally.
you answered yourself. if they are killing you, get your people together and kill them back
No factions? Meaningful reasons for most combat and a central theme of defending something other than 'the status quo of being on top'?
That sounds like a winning formula to me. In my experience, people don't always lose motivation just because they can't be the best, they lose it when 'the best' is 'the only thing worth being' in the contest for them. Ashes offers the option to be 'strong enough to defend your Node' instead of just 'strongest on the server' (at least until the strongest on the server take interest in razing your Node).
So I definitely agree that this is a matter of the community.
A hardcore pvp guild will not go to the designated rp server, it will go to the designated pvp server. What you should be weary about is the disruptive player, Fortunatly with the vast size of Vera, and the length it will take to level up and transverse the world, the disruptive player will be to a minimum
Build a house right in front of your enemy, just to show him you want some fights.
It happened in WoW Classic. Just saying.
Similarly to other thoughts in this thread, that might be through the storytelling of events that occur. However, it is important to us that roleplayers feel they have a home in Ashes of Creation. I believe we'll be doing a Dev Discussion on this topic in the future, and I can't wait to see what everyone has to say in addition to threads like these!
Clue's in the name!
on a serious note, who knows, the game design could just make an official RP relatively pointless in comparison to "normal" servers. Could be an interesting dev discussion down the line as @Vaknar mentioned.
It's definitely not a new subject/topic to the forums.
Where you people have been, why do you think rpers are bad pvpers?
In my experience, the rpers are the most fun and competent pvpers.
Ultima Online:
Who else played in rp Ultima Online shards? I did play as pk ORC!
Always being hunted by everybody, always ambushing unsuspecting victims.
You gotta be an exceptional PvPer in UO to take this rp, otherwise people will snow plow you.
EVE Online:
The most significant and competent war alliance in EVE is Blackflag alliance, they rp as mercenaries who ramsom player structures. If the player who is a station owner doesn't pay them, they will pretty much destroy your station.
The most significant and efficient gankers among all games in history are the alliances CODE and Safety, both rp around asking mining permits from miners and ganking miners. They have fantastic players skill wise and rp wise.
Both groups are fantastic PvPers, they crush their targets... they keep their rp going and the pvp being delivered.
Ashes of Creation:
There is plenty of space for PvP rp, guilds and nodes will be able to bring piracy and sieges to a whole new level. If savagery is the rp itself, the PvP will delivered.
Plus as @Barrab has stated, bring on the challengers. Larger PVX rp guilds like Mithril Warhammers, Dunhold, and my own guild fully intend to not only actively hunt griefers but to fight larger threats. Besides it will be fun when someone encroaches on the Dwarven holds and an army of Elves show up to answer their oath by defending their friends and allies.
Roleplay in this game will be amazing stories but also be mixing content with story telling.
Looking forward to fighting along side you Master Dwarf @Barrab may we always be on the same side cleaving enemies.