Terrifying_Truth wrote: » Noaani wrote: » Vaknar wrote: » I used to play a ton of Tarkov, which (I believe, correct me if I'm wrong) had this feature! It certainly fits in Tarkov, as that game is a hardcore, full-loot PvP shooter 🔫😱 Yeah, and look at the state of that game now. tarkov is a 3D shooter, its a pew pew game, not a MMO! what is kiling tarkov is the cheating, there are too many people using hacks, other than that people love the game
Noaani wrote: » Vaknar wrote: » I used to play a ton of Tarkov, which (I believe, correct me if I'm wrong) had this feature! It certainly fits in Tarkov, as that game is a hardcore, full-loot PvP shooter 🔫😱 Yeah, and look at the state of that game now.
Vaknar wrote: » I used to play a ton of Tarkov, which (I believe, correct me if I'm wrong) had this feature! It certainly fits in Tarkov, as that game is a hardcore, full-loot PvP shooter 🔫😱
Terrifying_Truth wrote: » if i know i will die i could unequip my gear and save some money, i would feel i am cheating
Veeshan wrote: » Terrifying_Truth wrote: » if i know i will die i could unequip my gear and save some money, i would feel i am cheating there was one game i played where you kept inventory but dropped your equiped gear and people would just strip when they think there gonna die was kinda fked i forgot the game though it was years ago was changed after awhile though where you couldn unequip thing while in combat
Veeshan wrote: » but i love when people start stripping in combat to stop there gear decaying *sarcasm btw*
MrPockets wrote: » Neurath wrote: » I'm not stating anything of the sort until I see actual raids. It's still a no because of the same issues around loot and repair. Sometimes I feel you just want to fuck the game up with your suggestions. I believe most suggestions of this manner are 100% in good faith. MMO economies needs various money/item sinks to function in a healthy way. As stated many times from Steven himself, the game is heavily designed around risk vs reward. Assuming having access to multiple gear sets leads to the greatest reward (being able to handle ALL situations a raid throws at you)...in the spirit of risk vs reward, doesn't it seem reasonable that there should be a risk tied to that? Regardless of this specific suggestion, these types of risk/reward mechanics are at the core design philosophy of the game, so I'm not sure why you'd think someone suggesting similar mechanics is trying to "fuck up the game".
Neurath wrote: » I'm not stating anything of the sort until I see actual raids. It's still a no because of the same issues around loot and repair. Sometimes I feel you just want to fuck the game up with your suggestions.
Neurath wrote: » You wouldnt waste our time with crap if you understood the vision. The whole idea to venture far and wide whilst cycling armour sets dependant on challenge seems foreign to you. Why you believe there needs to be a stealth tax is beyond me. Much of what you suggest elsewhere revolves around stealth taxes too.
Mag7spy wrote: » Unsure if you have been keeping up with this persons post but everything revolves around making the game experience as terrible as possible for people. Like survival element level minus the fun. Granted IS knows what they are doing and will shift through the good and bad feedback.
Neurath wrote: » Sometimes I feel you just want to fuck the game up with your suggestions.
MrPockets wrote: » I think it is pretty obvious when an idea is in line with the core design principles, but that doesn't mean that idea is a good fit for the game. It ALSO doesn't mean the person proposing the idea is trying to "sabotage" the game. I see no benefit in attacking people who are just trying to share their ideas with the community.
Neurath wrote: » I haven't reported you once or blocked you in fact. I'm far more selective with my precision strikes. You can't counter the points and must resort to actual attacks. You are quick to call everyone a carebear but can't be called a carebear in kind lol. I've been on point in the thread so I have no recourse.
Neurath wrote: » You wouldnt waste our time with crap if you understood the vision.
Mag7spy wrote: » she gives some really bad ideas that would ruin the game, or doesn't understand all the concepts of the game. Unsure if you have been keeping up with this persons post but everything revolves around making the game experience as terrible as possible for people
Neurath wrote: » Either way, I still don't like the idea and I still don't see your ability to sway the idea in your favour.