Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
yes, aside from the repeated stuff. they probs just select 10 at random then re-select if one has been asked again.
When resurrected, players should return with only 5% health and mana, with all cooldowns reset. They shouldn't immediately spring back to full strength and unleash powerful spells. Instead, they should rely on potions, receive heals from the party, and so forth.
If people ress you when it's too dangerous and you accept being ressurected, then it's your own fault if you get one shotted cause your health is too low
If you remember, I linked some pics from me testing an archer in mid-low grade gear hitting a mage in higher tier (I think it was in a George thread). And iirc I did the mage hitting back as well. Those had roughly the same amount/power of hits as the current Ashes build does (maybe even a bit stronger). And if you want me to retest that to give you a bit more info on that particular interaction, I can.
And this context is exactly why I said in my feedback that this ttk might be lower because of the absence of proper healing/defensive/overall buffs. And if those buffs can also be augmented in Ashes, I'd expect there to be an even better way to prolong ttk in a proper party vs party situation.
This also ties back to my general comments on mana/resource usage and the rez design. A 1v1 should have some tools on either side to either increase the resource usage or decrease the value of the current usage (in the context of RPS as well of course). And in 8v8+ those kinds of tools should be then synergistically linked (or at least have alt versions that are), so that the entire party could achieve the same goal on a party scale, rather than a singular one.
To me, this can be somewhat resolved by scaling bard buffs stronger on hp/def side, but weaker on p/m atk side, cause L2's overall scaling (especially considering crits) definitely leaned towards way stronger atks at the top of buffing. But obviously all of this need to be tested and retested in at least a semi-full party composition.
In other words, I still have a slight hope that bard might help ttk to increase, but we'll have to see.
You could also play with resurrection mechanics and allow players to raise their fellow comrades as something else for a short amount of time-Lets say a zombie, as a necromancer.
Not opposed to executes if their done in For Honor way, but that would raise maturity rating of the game.