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Resurrection in combat

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Comments

  • DepravedDepraved Member, Alpha Two
    Azherae wrote: »
    It's obviously random after a filter, Depraved.

    First they have to remove all the stuff 'they have answered already and can just be wiki linked', then 'stuff that has incredibly simple answers (at least some of them), then the questions they can't answer yet (there's no point to those, I still get those too).

    So I learned 'which questions won't get answered'. I have a lot of other questions, but I know they won't get answered so I don't ask them, because it's not the type of random where they will 'pick my question and then say they don't have an answer', unless it's important for the community to know that there isn't any answer.

    NiKr's questions are similar. Beyond that, it's your confirmation bias.

    And as Vaknar points out above, Intrepid is actually interested in this topic, so answering the question helps them too. It just didn't get into the random selection for the last 2 streams, so it would have been the usual 'We wanted to, but didn't have time to answer this, please ask again'.

    Got any data for Vaknar that you haven't given already, about the thread topic?

    EDIT: Dammit I missed the chance to structure this post around how it's a Pareto Distribution...

    yes, aside from the repeated stuff. they probs just select 10 at random then re-select if one has been asked again.
  • more like... resurrection on the forums :smile:
  • Having a battle resurrection spell is generally preferable, as it should consume mana. However, it's also crucial to have a resurrection item (consumable) for classes that can't cast spells.

    When resurrected, players should return with only 5% health and mana, with all cooldowns reset. They shouldn't immediately spring back to full strength and unleash powerful spells. Instead, they should rely on potions, receive heals from the party, and so forth.

    If people ress you when it's too dangerous and you accept being ressurected, then it's your own fault if you get one shotted cause your health is too low
    PvE means: A handful of coins and a bag of boredom.
  • Mag7spyMag7spy Member, Alpha Two
    Yup mass res cycling and full sending instantly would be terrible.
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    So, what is this? Is this a natural evolution of L2, but explicitly with all the problems George said would happen? Just your gut feeling is fine.
    It's kinda close to my experience on private pvp servers. Full buff, but 0 support, because it's mostly 1v1s or 2v2s (dpses).

    If you remember, I linked some pics from me testing an archer in mid-low grade gear hitting a mage in higher tier (I think it was in a George thread). And iirc I did the mage hitting back as well. Those had roughly the same amount/power of hits as the current Ashes build does (maybe even a bit stronger). And if you want me to retest that to give you a bit more info on that particular interaction, I can.

    And this context is exactly why I said in my feedback that this ttk might be lower because of the absence of proper healing/defensive/overall buffs. And if those buffs can also be augmented in Ashes, I'd expect there to be an even better way to prolong ttk in a proper party vs party situation.

    This also ties back to my general comments on mana/resource usage and the rez design. A 1v1 should have some tools on either side to either increase the resource usage or decrease the value of the current usage (in the context of RPS as well of course). And in 8v8+ those kinds of tools should be then synergistically linked (or at least have alt versions that are), so that the entire party could achieve the same goal on a party scale, rather than a singular one.

    To me, this can be somewhat resolved by scaling bard buffs stronger on hp/def side, but weaker on p/m atk side, cause L2's overall scaling (especially considering crits) definitely leaned towards way stronger atks at the top of buffing. But obviously all of this need to be tested and retested in at least a semi-full party composition.

    In other words, I still have a slight hope that bard might help ttk to increase, but we'll have to see.
  • Yenn0warYenn0war Member
    edited February 1
    Only players who choose to follow goddess of life and have cleric as one of archetypes should have it.
    You could also play with resurrection mechanics and allow players to raise their fellow comrades as something else for a short amount of time-Lets say a zombie, as a necromancer.
  • Solvryn wrote: »
    From Ashes? Only those granted the power to do so by the Goddess of Life herself. But I’d prefer there’s downed states then ashes. Introduces executes in that way.

    Not opposed to executes if their done in For Honor way, but that would raise maturity rating of the game.
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