Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
bro idc about your opinion, im telling you how it is, you can have game development company and assume that all your competition will not provide.
You are not telling me how it is, because that's not how it is - and as a jahlon fanboy you should understand what target audience is before saying Ashes will compete with console/mobile action RPGs, but I guess you don't care about my opinion so... all good
well the grass and ground textures needs alot of work still.
It looks like DnD online from 2006
The gound is very flat and jagged, and all grass sprites looks the same.
0dbea148-8cb8-4711-ba90-eb0864e93b5f
1. im not jahlon fanboy, i just watch him
2. when you are making a game you cant assume that those games will, most likely it will be like you say, those games will be p2w shitfest, but if one of them wont then its too late to react
3. im not asking intrepid to redo the whole game to match aa2 graphically, but improving effects like this one is not a lot of man power and does not slow development of other features cuz different pl are responsible for that
But as a massive multiplayer game environment the scenario of an epic mass player battle getting a blue balled screen saver does not appeal to me.
I've seen ball lighting it does not look like a floating plasma ball/snowglobe.
Its a fantasy game so adhering to whatever reality metric does not take precedent of the gaming experience anyway.
The example of ball lighting without the hard shell is far more aesthetically pleasing/less jarring.
How all this effects will impact the battlefield need to be taken into consideration rather than just the single user perspective.
Neither of those options.
Id rather had orbs of lighting with tethers of electricity ground out forming a radius that can be avoided.
@Snekkers this aged like fine wine with TL beta lol
If you overload the graphic requirements less people will be able to afford a machine to even play the game. Most MMO success is always on the accessibility of their game on more hardware. The only way this game will fail is if not enough people play it because they can't afford an upgrade to be able to play the game.
So I'd tone down the spell effects. Make them good looking with minimal cpu and gpu investment. Them looking good is not that important of an issue over gameplay. If a sacrifice is to be made it should always be the graphics taking the hit.
U.S. East
KEK, there is still AA2 tho, Copium
Odd, when I think of ball of lighting I think of a ball, of lightning(arcs), not a ball of lightning inside a ball
Apart from not liking how ball lightning currently looks, my biggest gripe about it is that it's not fitting to the difficulty of the game.
It's a slow moving ball with a clear "hitbox" around it right now, hardly AoC worthy, even with 20 on the screen at once it's like counting sheep. Least they could do is remove the ball around the ball so that you have to learn what safe distance is.
If they wanted to do something more than that they could make the ball arc more frequently the closer you are, dealing higher DPS, and lower the further away you are.
The second example that Snekkers has presented looks more like a mage or wizard spell. The lightning looks more raw and in it's more radical form that a mage or wizard would cast. The light from the spell in Snekkers image also looks more believable.
Ooof that's out of place.