Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Next Livestream + Q&A Submission - Wednesday, May 31 at 11am Pacific
Glorious Ashes of Creation Community!
Our next livestream featuring the Cyclops Combat Preview will be Wednesday, May 31, 2023 at 11am Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct and succinct the better (think one to two sentences)! Submissions end Monday, May 29, 2023 at 11am Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
EDIT:
🎙️ The fight of the century has just concluded! Did you miss the action? Check out the recording on our YouTube channel now! 🥊 https://youtu.be/TnccM1wV3Eg
👁️ 🗡️ Tumok, the legendary cyclops has been defeated! https://youtu.be/gFYd9TJiRDQ
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Comments
Is there any contingency planned for Unique Legendary items and/or limited-quantity items to drop more copies in the event a player leaves the game for an extended period of time?
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Where if at all, will Ashes of Creation consider adding in elements of AI tech?
One of my personal favorite implementations already would include World of Warcrafts new custom add-on that provides a generated voice to HUNDREDS of NPCs that were previously near-silent.
How set-in-stone are the upper limits of 40 active skills to choose from, and ~20 skills in the hotbar? Might they increase after Alpha 2, if the combat needs more distinct skills to give players enough tools, so their in-combat decision-making can stand out from others with similar builds?
Will there be the opportunity to create caravan goods from a Homestead when a processing mastery is reached ? Or do the caravans only come from a certain place in a town/node ?
I asked them this back in March and they answered: 'We're always looking at new tech and what makes sense to implement, or when to implement it, as we develop Ashes of Creation! ^_^'
I completely agree that the AI text to voice addon is a perfect example of what should be implemented into Ashes which isn't planning on voice acting and in 2023 an MMO without it, is just lacking. The addon does it so well, different races, genders, all sound unique and its highly emotive from just reading a text prompt, I imagine the AI makes other decisions based on that to make it sound so real. I was blown away.
I think it's fundamental Intrepid do this, that addon is just one person behind it afaik so not a huge investment and I know if Intrepid does it it will done to the same standard everything else is being done too.
So this month I won't ask a question, just highlight what I think is the importance of getting AI text to voice implemented into Ashes of Creation. And after the mage showcase, I think its really heading in the right direction so adding this, fixes one of the negatives about the whole project.
Intrepid is aware of it, just hoping to see it implemented & confirmed haha ^_^
Concerning Nodes.
How has the movement over to Unreal 5 affected the Node development process? Are the systems mentioned in this video from a while back still relevant?
https://youtube.com/watch?v=AYFKi4j-Zaw&t=210s
"A character will be able to achieve up to tier 3 or tier 4 proficiency in professions that are not mastered." But what about mastering professions beyond the artisan class that I'm going into. For example, how far can a metalworker/smelter go into mining profession from the gatherer artisan class? How much is he "tied" to people that provide him with materials? In my pov it would be cool if you could master up 3 profession within an artisan class or 2 professions from any artisan class.
So the questions are:
1- What are your plans for raid's difficulty in the long run?
2- Thoughts on permitting addons like Raid Assist versus raw experience?
(I ask as a PvE-leaning player who doesn't want to get ganked by randos.)