Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » a target that cant get away. What is stopping the target getting away? A taunt Taunts wouldn't stop you getting away at all. As I said, you have made some assumptions here. Then explain how a taunt that is suppose to work the same as pve suddenly allows players to move away from their target and not attack the target that taunted them. How about you instead read what has been suggested? It's funny, you said the issue is that I refuse to see and understand the other sidfe - you literally can't even repeat what it is I have been telling you. You are the one the quoted me but i didn't read the entire post I'm skimming through things and looking at things through action combat and how it affects it which is why I'm talking about camera being moved within it as you are taunted. So if it relates to you than you would be quoting me for a reason. And what you have told me is about a camera being forcefully moved, which again is terrible.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » a target that cant get away. What is stopping the target getting away? A taunt Taunts wouldn't stop you getting away at all. As I said, you have made some assumptions here. Then explain how a taunt that is suppose to work the same as pve suddenly allows players to move away from their target and not attack the target that taunted them. How about you instead read what has been suggested? It's funny, you said the issue is that I refuse to see and understand the other sidfe - you literally can't even repeat what it is I have been telling you.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » a target that cant get away. What is stopping the target getting away? A taunt Taunts wouldn't stop you getting away at all. As I said, you have made some assumptions here. Then explain how a taunt that is suppose to work the same as pve suddenly allows players to move away from their target and not attack the target that taunted them.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » a target that cant get away. What is stopping the target getting away? A taunt Taunts wouldn't stop you getting away at all. As I said, you have made some assumptions here.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » a target that cant get away. What is stopping the target getting away? A taunt
Noaani wrote: » Mag7spy wrote: » a target that cant get away. What is stopping the target getting away?
Mag7spy wrote: » a target that cant get away.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » a target that cant get away. What is stopping the target getting away? A taunt Taunts wouldn't stop you getting away at all. As I said, you have made some assumptions here. Then explain how a taunt that is suppose to work the same as pve suddenly allows players to move away from their target and not attack the target that taunted them. How about you instead read what has been suggested? It's funny, you said the issue is that I refuse to see and understand the other sidfe - you literally can't even repeat what it is I have been telling you. You are the one the quoted me but i didn't read the entire post I'm skimming through things and looking at things through action combat and how it affects it which is why I'm talking about camera being moved within it as you are taunted. So if it relates to you than you would be quoting me for a reason. And what you have told me is about a camera being forcefully moved, which again is terrible. The only camera movement that has been suggested as a possiblity is camera spin in action combat (as a possibility). Even then, in action combat your camera being spun does not move your character. You will be able to move independently of the direction your camera is facing. Literally no one has suggested anything to do with character movement. As an aside - if all you are willing to do is skim read a post, perhaps dont suggest other people refuse to see and understand the other side. You skim reading posts is literally you not trying to even comprehend what the other side is. You do this exact same thing in far too many threads. You are tiring to deal with, honestly.
The only camera movement that has been suggested as a possiblity is camera spin in action combat (as a possibility).
Mag7spy wrote: » So you again say spin action camera, so my entire point stands. Trying to pass it off like it is a maybe thing. I don't care about the maybe i care about how it feels in gameplay that is bad.
Noaani wrote: » Mag7spy wrote: » So you again say spin action camera, so my entire point stands. Trying to pass it off like it is a maybe thing. I don't care about the maybe i care about how it feels in gameplay that is bad. If you had havebeen following the conversation, you would know that the forced camera direction was a very late potential means to solve a minor issue. It wasn't part of the actual core suggestion, it was a "maybe that would work" that was added to the end. So far, you have not actually explained why you think that can't work. You say camera flipping - but you have yet to explain what you think this is, and why you think this is bad. All you have done is used those words.
Mag7spy wrote: » If you read my damn response that you have been arguing with me over, like legit basic reading I'm not repeating myself again. My points and stance is clear.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » So you again say spin action camera, so my entire point stands. Trying to pass it off like it is a maybe thing. I don't care about the maybe i care about how it feels in gameplay that is bad. If you had havebeen following the conversation, you would know that the forced camera direction was a very late potential means to solve a minor issue. It wasn't part of the actual core suggestion, it was a "maybe that would work" that was added to the end. So far, you have not actually explained why you think that can't work. You say camera flipping - but you have yet to explain what you think this is, and why you think this is bad. All you have done is used those words. Doesn't matter what the core was, that is the type of stuff my comment is related to be it coming up or not. And clearly it did. If you read my damn response that you have been arguing with me over, like legit basic reading I'm not repeating myself again. My points and stance is clear.
Noaani wrote: » Mag7spy wrote: » If you read my damn response that you have been arguing with me over, like legit basic reading I'm not repeating myself again. My points and stance is clear. I've read every word you have written in this thread (I'm sure my IQ is lower as a result). The problem is, you often make no sense. Any time I attmpt to try and get clarification as to what it is you are saying, instead of just clarifying, you start up some tangent about some random thing.
SunScript wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » So you again say spin action camera, so my entire point stands. Trying to pass it off like it is a maybe thing. I don't care about the maybe i care about how it feels in gameplay that is bad. If you had havebeen following the conversation, you would know that the forced camera direction was a very late potential means to solve a minor issue. It wasn't part of the actual core suggestion, it was a "maybe that would work" that was added to the end. So far, you have not actually explained why you think that can't work. You say camera flipping - but you have yet to explain what you think this is, and why you think this is bad. All you have done is used those words. Doesn't matter what the core was, that is the type of stuff my comment is related to be it coming up or not. And clearly it did. If you read my damn response that you have been arguing with me over, like legit basic reading I'm not repeating myself again. My points and stance is clear. Clarity isn't something YOU get to unilaterally decide about your posts. Your readers decide if you're being clear and then they tell you if you're not. And then you get to decide whether it's worth it for you to try and be clear, or whether you are capable. Which it seems you've decided you're not. For whatever it's worth, you're not clear to me either.
No one wants to play a game having their camera spun around every second from aoes taunts everywhere. If you are one of the few that are fine having someone affect you camera direction every second do not assume that is the majority
Mag7spy wrote: » You should be the one clarifying]
Mag7spy wrote: » What is not clear about this post with what I'm saying. No one wants to play a game having their camera spun around every second from aoes taunts everywhere. If you are one of the few that are fine having someone affect you camera direction every second do not assume that is the majority
Noaani wrote: » Mag7spy wrote: » You should be the one clarifying] Why would I clarify when you aren't even reading the post in the first place?
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » You should be the one clarifying] Why would I clarify when you aren't even reading the post in the first place? I've told you I'm not skimming when I'm quoting. Or are you not doing basic reading now as you quote?
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » You should be the one clarifying] Why would I clarify when you aren't even reading the post in the first place? I've told you I'm not skimming when I'm quoting. Or are you not doing basic reading now as you quote? Yeah, but that was a lie. I mean, even if it wasn't, ideas are not contained wihtin one post most of the time. You may skim read a few things then get to one post that you want to reply to.Even if you did read that entire post, you aren't reading the entire conversation. As such, you are not informing yourself before you speak. if you arent reading the whole discussion, you can't demand others inform you of the things you have missed - that is assuming you are even capable of articulating which aspects you need clarification on (I've yet to see this - you just start yelling).
Mag7spy wrote: » No one needs to read a whole discussion to have their own view point
All you needed to do was stick to talking about camera and me being against anything that can affect it in a strong negative way in terms of action camera.
Noaani wrote: » Mag7spy wrote: » No one needs to read a whole discussion to have their own view point Indeed - if you are happy having an uninformed opinion on the matter, sure. The thing is, if you aren't going out of your way to inform your own opinion, you shouldn't really argue that opinion against people that have gone out of their way to inform themselves. If you are entering a debate with an uninformed opinion and others in said debate have an informed opinion, you should be taking part in that debate with the actual expectation that your opinion will be changed. In fact, that is the only reason you should enter such a debate - in order to have your uninformed opinion challenged. Some people here think that I do exactly what I said not to do above. Thing is, I dont enter debates (or even discussions, really) unless I am already somewhat informed on the topic. Additionally, if I am going to debate a topic, I commit to learning more about it. An example of each over the last few years have been the fact that I initially hated the idea of PvE cage fights. NiKr was the person that first told me about them, and at first I thought they sounded stupid. However, I listened to what he had to say about them, questioned him on a few things, and now I think they would be a great addition to any MMO with open world PvP and PvE together. In terms of committing to learning, ever since I started debating the merits of solid PvE within a game like Ashes, I've committed myself to learning more about L2 specifically (and a little more about BDO as well), since they are games that often come up. While I wouldnt say I am an expert on either (I know more about BDO thiugh, as I played it for a good while), I at least went out and learned about it so I am at least a little informed when debating or discussing. All you needed to do was stick to talking about camera and me being against anything that can affect it in a strong negative way in terms of action camera. I mean, I'd love to, but you need to do the same. What you have done in this thread is stated your stance, but then refused to clarify anything at all about it. I mean, we get it, you are against the idea, you think its clunky and you dont want to have tour camera spin every second. Cool, that much is clear. What you havent done is explained why you think any of the above. I mean, as I pointed out in an above post, the absolute worst case scenario is that you would be taunted once every 8 - 10 seconds - but that is assuming you are in a bad situation and are not trying to get yourself out of it. You've not bothered to comment on that at all - choosing instead to accuse me of derailing the thread, despite me having just handed you a blatantly clear means by which to further the discussion. I'm waiting for you to say "I didnt see that post" because or course you didnt, you don't think you need to read in order to participate in a forum discussion.
Mag7spy wrote: » . You disregard my post as a bad take when i outline cam being moved around is clunky in effects and disorientating in combat when you have wars with a crap ton of people around.
This has nothing to do with being uninformed you are straight up just being ignorant and disregarding concerns and not attempting to understand the concern
Noaani wrote: » Mag7spy wrote: » . You disregard my post as a bad take when i outline cam being moved around is clunky in effects and disorientating in combat when you have wars with a crap ton of people around. How many people are around has no impact at all on this discussion. How often you can be taunted however, does. If you can only be taunted once every 10 seconds or so, why would it matter if there is only one other person around or 100 other people around? Now, if you think it does indeed matter, you need to explain why you think it matters. This has nothing to do with being uninformed you are straight up just being ignorant and disregarding concerns and not attempting to understand the concern In order for me to be able to disregard your concerns, you would first need to communicate what they actually are. So far, you havent done that. The above portion of this post is my THIRD attempt to get you to move this conversation on by explaining why you think the above is an issue. The way you have worded your objections makes it seem like players would be able to bounce a rivals camera around essentially at will - yet that would clearly not be possible. However, rather than assuming you think that, I have been trying to get you to clear it up In terms of putting words in people mouths, you are the one that rewrote a point that I made, altering words key to portraying the meaning and then demanded I answer yes or no to your rewrite. That is putting words in someones mouth. What I am doing is simply pointing out where there may be a disconnect, and asking you to explain what you mean, using as many or as few of your own words as you like. Literally the opposite of putting words in your mouth - I am trying to get you to speak for yourself.
Azherae wrote: » But the distinction between a Tank and a 'Fighter' is specifically that the Tank is built to take hits and damage. That's what I am talking about in general. You can absolutely always build a Tank to be a 'CC and debuff menace'. The problem is that you then don't need to make a Tank, you could make a Fighter that does this, and honestly most players would be happier. Nor will the person who tanks in PvE by drawing the attention of the mob and taking hits, actually do any of that. You don't need to hit the Tank because they're a menace, unless they are the biggest menace. If they are the biggest menace then what you need is more Tanks. If you have some reason/method to counter the menace of 'Many tanks' we'll be back in the loop. This is precisely the problem that MOBAs have been working on for years. There's nothing 'ineffective' about what you're suggesting, it's that the gameplay doesn't actually work out this way. Honestly I feel this is half the reason we got all that homogenization in games and discarding the Trinity in class design to begin with. MOBA Tank design is almost nothing like this, it goes right back to the 'Let's make CC Bruisers and call them Tanks', and it's only recently that most games built any true Tanks (again, from the Perspective that you actually need to kill them instead of just treating them as another source of CC that you really need to avoid). Again, if you're saying 'well that's fine just make them CC Bruisers that's close enough' then I have no problems with this at all, but to me, until the Tank has a reason in PvP to use their personal damage reduction skill and expect it to actually not get ignored, they're not a Tank.