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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Please add arachnophobia mode in settings
xiedd13ix
Member, Alpha One, Alpha Two, Early Alpha Two
I know alot of people who will straight up not play a game because of arachnids. Its only recently games have started adding arachnophobia modes in the graphics options. Please add this for game release so everyone can play
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Do you want to get modes for everything ?
Other games I've seen have added graphic options for different levels like removing spiders legs. Hair etc even up to making them reskinned as like a slime ball
Yes but a few games adding adding a few most common phobias into graphics setting. Hogwarts legacy has a arachnophobia now. Grounded also does and a few more
I think you'll find that a lot of the "backlash" you're getting from people here is due to people being over the notion of "I have a thing that makes me different, now YOU must change in order to fit me in".
The bulk of the posters here (and arguably the bulk of the target audience for this game) are more of a "If you have an issue, that sounds like a you problem, not a me problem".Rather than asking for changes so our own personal shortcomings don't come up, we prefer instead to deal with those shortcomings.
Generally speaking.
I think for some phobias its just to bad. I think a simple graphic change setting would be good. Its why I'm suggesting it wont change any gameplay at all or for anyone else would just change the model of the creature for example. Remove spider hair. Remove the legs or maybe a full remodel into like a slime/blob
I know but i think its a valid suggestion because no addon support and intrepid as what i can tell are fully supportive on fleshing out the ui settings so graphical settings for phobias should be doable and right now in development is when it should be thought about instead of a post launch update
I have always had a huge fear of open waters. I avoid it best I can, and I usually avoid games where it is a major thing. I remember when I was much younger, playing vanilla WoW. There was a common bug that caused the air route across Kalmindor and Eastern Kingdoms to disappear after the loading screen. First time I got dropped into the ocean as I was headed towards the Undercity, I hit alt-f4 and deleted the character while I had a panic attack, and refused to use anything but mage portals for almost a year.
Since then, I've worked hard on overcoming this in games and now I am able to do stuff that requires interaction with open waters.... But I avoid it if I can. (Yup, naval combat is going to be a pain for me :'] )
On top of that, as I just recently gave birth to my son, just the *mentioning* of children, especially babies, in harms way can trigger extreme anxiety and unreasonable hormon responses that can leave me in panic attacks.
Anyways, the point is, the issue that this type of phobia mode has is that it opens a can of worms that will lead to further heated discussions. When is a phobia common enough to be included? Is it fair to include the "majority of the minority" by green carding certain phobias, while still ignoring others? What other type of player restrictions do we need to carter to? Perhaps certain triggering subjects such as genocide, abusive relationships, racism, drugs, miscarriage, SIDs or suicide? Physical limitations?
Obviously, if we remove all potential triggers, we'll have a rather boring game - but at the same time; I would never feel comfortable trying to be the judge of which phobia, trigger or handicap is "worthy" of being addressed and which ones to ignore.
Hence, in my opinion, the most healthy (and most fair) approach is to let the DEVs and designers do their thing, and let each individual take responsibility of their own well-being.
I know that at the very least that I will, and that I am more comfortable doing so rather than asking the game to take up time and resources that could have been used for something else.
I do agree but this is a game without addons so I'm hoping they will include most of the features themselves in the base game. Hence the suggestion. It doesnt bother me just speaking for others. When it comes to phobias for just removing/replacing models it doesnt take long alot of games just drop in a basic model with no animations and its good enough. Its up to the players themselves if they want to take themselves out of the immersion over a phobia. But i do think they should include a feature like that because other companies are starting to do the same if not all of them
If you read i just said i understand they can't do all phobias but just because they cant do all doesnt mean they shouldn't do some
you seem like a nice person to have at parties.
He seems to me to be someone that encourages people to better themselves rather than to demand others make up for their failings.
I'd rather be at a party with some like this than someone that insists others compensate for their own shortcomings.
Nice or not, not every game should have settings copy/pasted from Hogwarts Legacy.
Sometimes the best way out is through.
Wouldn't there have to be a different model, different materials, different skills, different vitals and different animations? How did Hogwarts handle it?
This is probably a more polite way of making the point I made earlier.
Being accommodating is all good. Wrapping people up in a protective cocoon is bad.
Get over it
or
gtfo
Pouring resources into something to useless, it's a waste. I would rather they improve systems than making 1% of the player base happy because they can't see spiders. Just don't go there.