Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
im not saying it wont happen but think about it this way.
lets say i have a guild of 50 people who i met in nw and we are playing here now. then i recruit 1000 players, becoming one of the largest guilds during the first month. imagine you are one those 1000 are people who just met me. imagine your freinds are also there. are you all willing to give me all your money so that i can get a fh when you have a chance to get one for you and your friends?
I understand now where the misunderstanding come frome.
In your intial comment (below), you reply to Veeshans statement about the general player base and their incentive to own a Freehold or not.
In your latest statement, you are specifically speaking of your own reasons for becoming a citizen.
I was clearly speaking about wether the various reasons will be a compelling reason for others/them, not for your specifically.
To clearify; You might not be interessted in becoming a citizen when Freehold seem out of reach, but that may not apply to everyone else.
With the current design, I expect as much. Large early adopt guilds will sieze control of land and nodes, and corner both market and character development options that tie directly to Freehold.
Personally, I think it is unwise to tie too many elements to exclusive content.
Owning a rare and high-valued property was - based on the Introduction to Nodes part 1 and 2, by Steven - supposed to be the visible buildings within the city. Freeholds were - from my understanding, a working mans landplot.
Intrepid may have changed their plan on this - but I find that unfortunate, given they have sold cosmetics for a premium. Going back looking at earlier information, I fail to find substantial evidence that Steven or IS have been very clear in their communication about the exclusivity of Freeholds - and at the same time clarified that farming, processing and animal husbandry would be gated behind very hard to get land ownership.
The discrepency is between the earlier communications, sales of cosmetics, and the recent (aparent) change in direction. The design in and of itself is not a problem - had it been clearly stated from day one.
It hasn't as far as I can tell. This is - in my opinion, the biggest issue when it comes to Freeholds.
Solution? Not sure. They could unlock the same character development progression through various artisan skills in other ways for smaller groups of players. They could also unlock smaller land plots that allow a player to both progerss artisan skills and utilize cosmetics. But in honest, I lack the insight in the development to really fabricate a solid alternative.
It wont apply to everyone at the start, but as the game goes on, people will realize that not being a citizen is the better play.
At least with what we know of so far.
Do you accept the premise people will play a game for different reasons?
If you accept this premise - you cannot at the same time make that statement.
I do accept that, and yet I can still make the statement.
If I said "as time goes on, all people will realize", then your point would hold.
They also take a huge amount of resources to be in the spot to make an impact which can also be destroyed by then aswell
if guilds do that then they just gimp there defence for seiges. lets restrict resources needed to make higher end gear for everyone in your node that isnt part of the guild so you can loose your freehold when an enemy node that didnt restrict resources attack you?
Restrict items from the normal citizens they either A be undergeared or B move to a new node weakening urs and strengthing another
Or, hear me out, or they demand players to join the guild, make an investment so they can get gear.
You want shinies? Join my guild.
With that suspicion, if the decision really does drive population numbers to a disinterested level of engagement then the method will change.
Intrepid will make development decisions based off of player behavior for retention purposes.
In before IS talks more about nodes and the value of them and Noaani starts spamming forums saying it isn't casual friendly to have so much tied to your home node. Even knowing how important nodes are to the game as it is based around that lol....
My dude, I've been saying for a while now that nodes need to have a greater importance.
It's like you live in your own little world.
Like i said in before you complain nodes are anti casual.
I have never said that about nodes.
My only complaint about nodes ever has been that they are essentially optional and shouldnt be.
If you have a point to make, make your point. Dont pretend that other people are making an point and then disagree with that point you yourself made up.
You actually have zero reason to need a freehold unless you are doing Processing. The freehold isn't necessary for master and grandmaster Crafters or Gatherers. Only for master and grandmaster Processors. You will as a master or grandmaster crafter need node citizenship however. I will agree however all these benefits are for the most part super vague right now.
Agreed as a aspiring grandmaster gatherer I don't need or really want a freehold. It's not really something that is useful to my trade. I still think the amount of "content" that is gated by a freehold is actually very low. Especially if you aren't planning on being a master or grandmaster processor.