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Freehold - Aquisition, ownership and risk

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Comments

  • DepravedDepraved Member, Alpha Two
    BlackBrony wrote: »
    Depraved wrote: »
    BlackBrony wrote: »
    Depraved wrote: »
    BlackBrony wrote: »
    Depraved wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Sjelden wrote: »
    Noaani wrote: »
    While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one.

    I am confused.
    Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding?

    Regardless, this really is in the eyes of the beholder.

    I am unsure what it is you are missing.

    The pushback is largely due to most players not being able to get a freehold.

    Without a freehold there is no compelling reason (currently) to be a node citizen.

    appart from being locked out of most content to due with nodes if your not a citizen

    You aren't locked out of much.

    Bounty hunter, religion and social organization are the only thing I have come up with so far.

    Citizenship benefits
    Citizenship grants a number of benefits.[3]

    Access to limited functions and service buildings within the node.[12]
    Access to merchants that offer specific types of enhancement stones or stat migrations.[12]
    Access to upper-tier crafting benches.[12]
    Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12]
    Access to buffs from certain events.[12]
    Access to titles.[12][3]
    Access to organizations and religions.[12]
    Participation in the node’s government (voting or running for office).[3]
    Other stated benefits include: Reputation, Honor, Loyalty, Meri

    Cool. Lets go through this list.

    Access to limited functions and service buildings within the node. - meaningless.
    Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these.
    Access to upper-tier crafting benches. - need a freehold here.
    Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless.
    Access to buffs from certain events. - meaningless.
    Access to titles. - meaningless.
    Access to organizations and religions. - this was included in my list of things you miss out on.
    Participation in the node’s government (voting or running for office). - meaningless.
    Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems.

    Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen?

    Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there

    A small number of augments are exclusive to social organizations and religions - this is true.

    However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason.

    i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason?

    You cannot make certain augments mandatory because there wouldn't be no choice. Imagine a feature that you must have in order to be the top and you cannot not have it, that wouldn't be good design
    no, its called balance and a way to balance things its by trade off. if you join a religious node, you are missing out on the perks of a military, scientific and commercial node. also not eerybody is interested in that.

    Strange, that doesn't happen for freeholds.

    fh dont directly give u power...and fy since they are the best type of housing, they are limited, thats where the balance is, in the limitation of people who can have them. remember the fh will impact the items that will be put in the world.

    That's why I think large guilds will dominate. No guild will give access to their Freehold to allow other enemies to use it. So it will be a really closed loop where only the more important members of guilds have freeholds

    im not saying it wont happen but think about it this way.

    lets say i have a guild of 50 people who i met in nw and we are playing here now. then i recruit 1000 players, becoming one of the largest guilds during the first month. imagine you are one those 1000 are people who just met me. imagine your freinds are also there. are you all willing to give me all your money so that i can get a fh when you have a chance to get one for you and your friends?
  • CROW3CROW3 Member, Alpha Two
    I'm waiting for someone to propose that guilds be considered individual players themselves. :D
    AoC+Dwarf+750v3.png
  • SjeldenSjelden Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    Noaani wrote: »
    So, we have gone over all of this in a number of threads.

    If I do not have a freehold and what I want is a freehold, then I am not going to become a citizen of a node because that may prevent me from getting a freehold.

    I understand now where the misunderstanding come frome.

    In your intial comment (below), you reply to Veeshans statement about the general player base and their incentive to own a Freehold or not.
    Noaani wrote: »
    Veeshan wrote: »
    BlackBrony wrote: »
    Veeshan wrote: »
    One thing to remember with freehold is population desity. 75% of player will probaly become citizen of one of the 6 metro nodes ot a noce close by if there full, and freehold far away from where ever these metro nodes develope will be quite sparse population wise so there be alot less competition for freeholds.

    No. This is not possible. To be a citizen you need to hold property. Via freeholds, static housing or apparments.

    In the area around the metro not all in on metro node, so metro will fill up then the next closest node will and so on.

    Its like cities in realy life you have a city then when population denisity will slowly spread out from there as space/money permits

    So, what you are saying is not taht you think 75% of players will become citizens of a metropolis in the game, but rather that you think 75% of players will become citizens of a metropolis or it's vassal nodes.

    While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one.

    In your latest statement, you are specifically speaking of your own reasons for becoming a citizen.

    I was clearly speaking about wether the various reasons will be a compelling reason for others/them, not for your specifically.

    To clearify; You might not be interessted in becoming a citizen when Freehold seem out of reach, but that may not apply to everyone else.
  • SjeldenSjelden Member, Alpha One, Alpha Two, Early Alpha Two
    BlackBrony wrote: »
    That's why I think large guilds will dominate. No guild will give access to their Freehold to allow other enemies to use it. So it will be a really closed loop where only the more important members of guilds have freeholds

    With the current design, I expect as much. Large early adopt guilds will sieze control of land and nodes, and corner both market and character development options that tie directly to Freehold.

    Personally, I think it is unwise to tie too many elements to exclusive content.
    Owning a rare and high-valued property was - based on the Introduction to Nodes part 1 and 2, by Steven - supposed to be the visible buildings within the city. Freeholds were - from my understanding, a working mans landplot.

    Intrepid may have changed their plan on this - but I find that unfortunate, given they have sold cosmetics for a premium. Going back looking at earlier information, I fail to find substantial evidence that Steven or IS have been very clear in their communication about the exclusivity of Freeholds - and at the same time clarified that farming, processing and animal husbandry would be gated behind very hard to get land ownership.

    The discrepency is between the earlier communications, sales of cosmetics, and the recent (aparent) change in direction. The design in and of itself is not a problem - had it been clearly stated from day one.

    It hasn't as far as I can tell. This is - in my opinion, the biggest issue when it comes to Freeholds.

    Solution? Not sure. They could unlock the same character development progression through various artisan skills in other ways for smaller groups of players. They could also unlock smaller land plots that allow a player to both progerss artisan skills and utilize cosmetics. But in honest, I lack the insight in the development to really fabricate a solid alternative.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Sjelden wrote: »

    To clearify; You might not be interessted in becoming a citizen when Freehold seem out of reach, but that may not apply to everyone else.

    It wont apply to everyone at the start, but as the game goes on, people will realize that not being a citizen is the better play.

    At least with what we know of so far.
  • SjeldenSjelden Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    It wont apply to everyone at the start, but as the game goes on, people will realize that not being a citizen is the better play.

    At least with what we know of so far.

    Do you accept the premise people will play a game for different reasons?
    If you accept this premise - you cannot at the same time make that statement.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Sjelden wrote: »
    Noaani wrote: »
    It wont apply to everyone at the start, but as the game goes on, people will realize that not being a citizen is the better play.

    At least with what we know of so far.

    Do you accept the premise people will play a game for different reasons?
    If you accept this premise - you cannot at the same time make that statement.

    I do accept that, and yet I can still make the statement.

    If I said "as time goes on, all people will realize", then your point would hold.
  • VeeshanVeeshan Member, Alpha Two
    Depraved wrote: »
    BlackBrony wrote: »
    Depraved wrote: »
    BlackBrony wrote: »
    Depraved wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Sjelden wrote: »
    Noaani wrote: »
    While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one.

    I am confused.
    Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding?

    Regardless, this really is in the eyes of the beholder.

    I am unsure what it is you are missing.

    The pushback is largely due to most players not being able to get a freehold.

    Without a freehold there is no compelling reason (currently) to be a node citizen.

    appart from being locked out of most content to due with nodes if your not a citizen

    You aren't locked out of much.

    Bounty hunter, religion and social organization are the only thing I have come up with so far.

    Citizenship benefits
    Citizenship grants a number of benefits.[3]

    Access to limited functions and service buildings within the node.[12]
    Access to merchants that offer specific types of enhancement stones or stat migrations.[12]
    Access to upper-tier crafting benches.[12]
    Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12]
    Access to buffs from certain events.[12]
    Access to titles.[12][3]
    Access to organizations and religions.[12]
    Participation in the node’s government (voting or running for office).[3]
    Other stated benefits include: Reputation, Honor, Loyalty, Meri

    Cool. Lets go through this list.

    Access to limited functions and service buildings within the node. - meaningless.
    Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these.
    Access to upper-tier crafting benches. - need a freehold here.
    Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless.
    Access to buffs from certain events. - meaningless.
    Access to titles. - meaningless.
    Access to organizations and religions. - this was included in my list of things you miss out on.
    Participation in the node’s government (voting or running for office). - meaningless.
    Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems.

    Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen?

    Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there

    A small number of augments are exclusive to social organizations and religions - this is true.

    However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason.

    i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason?

    You cannot make certain augments mandatory because there wouldn't be no choice. Imagine a feature that you must have in order to be the top and you cannot not have it, that wouldn't be good design
    no, its called balance and a way to balance things its by trade off. if you join a religious node, you are missing out on the perks of a military, scientific and commercial node. also not eerybody is interested in that.

    Strange, that doesn't happen for freeholds.

    fh dont directly give u power...and fy since they are the best type of housing, they are limited, thats where the balance is, in the limitation of people who can have them. remember the fh will impact the items that will be put in the world.

    They also take a huge amount of resources to be in the spot to make an impact which can also be destroyed by then aswell
  • VeeshanVeeshan Member, Alpha Two
    BlackBrony wrote: »
    Depraved wrote: »
    BlackBrony wrote: »
    Depraved wrote: »
    BlackBrony wrote: »
    Depraved wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Sjelden wrote: »
    Noaani wrote: »
    While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one.

    I am confused.
    Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding?

    Regardless, this really is in the eyes of the beholder.

    I am unsure what it is you are missing.

    The pushback is largely due to most players not being able to get a freehold.

    Without a freehold there is no compelling reason (currently) to be a node citizen.

    appart from being locked out of most content to due with nodes if your not a citizen

    You aren't locked out of much.

    Bounty hunter, religion and social organization are the only thing I have come up with so far.

    Citizenship benefits
    Citizenship grants a number of benefits.[3]

    Access to limited functions and service buildings within the node.[12]
    Access to merchants that offer specific types of enhancement stones or stat migrations.[12]
    Access to upper-tier crafting benches.[12]
    Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12]
    Access to buffs from certain events.[12]
    Access to titles.[12][3]
    Access to organizations and religions.[12]
    Participation in the node’s government (voting or running for office).[3]
    Other stated benefits include: Reputation, Honor, Loyalty, Meri

    Cool. Lets go through this list.

    Access to limited functions and service buildings within the node. - meaningless.
    Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these.
    Access to upper-tier crafting benches. - need a freehold here.
    Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless.
    Access to buffs from certain events. - meaningless.
    Access to titles. - meaningless.
    Access to organizations and religions. - this was included in my list of things you miss out on.
    Participation in the node’s government (voting or running for office). - meaningless.
    Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems.

    Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen?

    Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there

    A small number of augments are exclusive to social organizations and religions - this is true.

    However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason.

    i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason?

    You cannot make certain augments mandatory because there wouldn't be no choice. Imagine a feature that you must have in order to be the top and you cannot not have it, that wouldn't be good design
    no, its called balance and a way to balance things its by trade off. if you join a religious node, you are missing out on the perks of a military, scientific and commercial node. also not eerybody is interested in that.

    Strange, that doesn't happen for freeholds.

    fh dont directly give u power...and fy since they are the best type of housing, they are limited, thats where the balance is, in the limitation of people who can have them. remember the fh will impact the items that will be put in the world.

    That's why I think large guilds will dominate. No guild will give access to their Freehold to allow other enemies to use it. So it will be a really closed loop where only the more important members of guilds have freeholds

    if guilds do that then they just gimp there defence for seiges. lets restrict resources needed to make higher end gear for everyone in your node that isnt part of the guild so you can loose your freehold when an enemy node that didnt restrict resources attack you?

    Restrict items from the normal citizens they either A be undergeared or B move to a new node weakening urs and strengthing another
  • BlackBronyBlackBrony Member, Alpha Two
    Veeshan wrote: »
    BlackBrony wrote: »
    Depraved wrote: »
    BlackBrony wrote: »
    Depraved wrote: »
    BlackBrony wrote: »
    Depraved wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Sjelden wrote: »
    Noaani wrote: »
    While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one.

    I am confused.
    Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding?

    Regardless, this really is in the eyes of the beholder.

    I am unsure what it is you are missing.

    The pushback is largely due to most players not being able to get a freehold.

    Without a freehold there is no compelling reason (currently) to be a node citizen.

    appart from being locked out of most content to due with nodes if your not a citizen

    You aren't locked out of much.

    Bounty hunter, religion and social organization are the only thing I have come up with so far.

    Citizenship benefits
    Citizenship grants a number of benefits.[3]

    Access to limited functions and service buildings within the node.[12]
    Access to merchants that offer specific types of enhancement stones or stat migrations.[12]
    Access to upper-tier crafting benches.[12]
    Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12]
    Access to buffs from certain events.[12]
    Access to titles.[12][3]
    Access to organizations and religions.[12]
    Participation in the node’s government (voting or running for office).[3]
    Other stated benefits include: Reputation, Honor, Loyalty, Meri

    Cool. Lets go through this list.

    Access to limited functions and service buildings within the node. - meaningless.
    Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these.
    Access to upper-tier crafting benches. - need a freehold here.
    Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless.
    Access to buffs from certain events. - meaningless.
    Access to titles. - meaningless.
    Access to organizations and religions. - this was included in my list of things you miss out on.
    Participation in the node’s government (voting or running for office). - meaningless.
    Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems.

    Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen?

    Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there

    A small number of augments are exclusive to social organizations and religions - this is true.

    However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason.

    i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason?

    You cannot make certain augments mandatory because there wouldn't be no choice. Imagine a feature that you must have in order to be the top and you cannot not have it, that wouldn't be good design
    no, its called balance and a way to balance things its by trade off. if you join a religious node, you are missing out on the perks of a military, scientific and commercial node. also not eerybody is interested in that.

    Strange, that doesn't happen for freeholds.

    fh dont directly give u power...and fy since they are the best type of housing, they are limited, thats where the balance is, in the limitation of people who can have them. remember the fh will impact the items that will be put in the world.

    That's why I think large guilds will dominate. No guild will give access to their Freehold to allow other enemies to use it. So it will be a really closed loop where only the more important members of guilds have freeholds

    if guilds do that then they just gimp there defence for seiges. lets restrict resources needed to make higher end gear for everyone in your node that isnt part of the guild so you can loose your freehold when an enemy node that didnt restrict resources attack you?

    Restrict items from the normal citizens they either A be undergeared or B move to a new node weakening urs and strengthing another

    Or, hear me out, or they demand players to join the guild, make an investment so they can get gear.
    You want shinies? Join my guild.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    I suspect the average player isn't going to be in the handful of thousand man Zergs and/or Corpos that'll be running around the game.

    With that suspicion, if the decision really does drive population numbers to a disinterested level of engagement then the method will change.

    Intrepid will make development decisions based off of player behavior for retention purposes.
  • Mag7spyMag7spy Member, Alpha Two
    Sjelden wrote: »
    Noaani wrote: »
    It wont apply to everyone at the start, but as the game goes on, people will realize that not being a citizen is the better play.

    At least with what we know of so far.

    Do you accept the premise people will play a game for different reasons?
    If you accept this premise - you cannot at the same time make that statement.

    In before IS talks more about nodes and the value of them and Noaani starts spamming forums saying it isn't casual friendly to have so much tied to your home node. Even knowing how important nodes are to the game as it is based around that lol....
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Mag7spy wrote: »
    Sjelden wrote: »
    Noaani wrote: »
    It wont apply to everyone at the start, but as the game goes on, people will realize that not being a citizen is the better play.

    At least with what we know of so far.

    Do you accept the premise people will play a game for different reasons?
    If you accept this premise - you cannot at the same time make that statement.

    In before IS talks more about nodes and the value of them and Noaani starts spamming forums saying it isn't casual friendly to have so much tied to your home node. Even knowing how important nodes are to the game as it is based around that lol....

    My dude, I've been saying for a while now that nodes need to have a greater importance.

    It's like you live in your own little world.
  • Mag7spyMag7spy Member, Alpha Two
    Noaani wrote: »
    Mag7spy wrote: »
    Sjelden wrote: »
    Noaani wrote: »
    It wont apply to everyone at the start, but as the game goes on, people will realize that not being a citizen is the better play.

    At least with what we know of so far.

    Do you accept the premise people will play a game for different reasons?
    If you accept this premise - you cannot at the same time make that statement.

    In before IS talks more about nodes and the value of them and Noaani starts spamming forums saying it isn't casual friendly to have so much tied to your home node. Even knowing how important nodes are to the game as it is based around that lol....

    My dude, I've been saying for a while now that nodes need to have a greater importance.

    It's like you live in your own little world.

    Like i said in before you complain nodes are anti casual.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Mag7spy wrote: »
    Noaani wrote: »
    Mag7spy wrote: »
    Sjelden wrote: »
    Noaani wrote: »
    It wont apply to everyone at the start, but as the game goes on, people will realize that not being a citizen is the better play.

    At least with what we know of so far.

    Do you accept the premise people will play a game for different reasons?
    If you accept this premise - you cannot at the same time make that statement.

    In before IS talks more about nodes and the value of them and Noaani starts spamming forums saying it isn't casual friendly to have so much tied to your home node. Even knowing how important nodes are to the game as it is based around that lol....

    My dude, I've been saying for a while now that nodes need to have a greater importance.

    It's like you live in your own little world.

    Like i said in before you complain nodes are anti casual.

    I have never said that about nodes.

    My only complaint about nodes ever has been that they are essentially optional and shouldnt be.

    If you have a point to make, make your point. Dont pretend that other people are making an point and then disagree with that point you yourself made up.
  • Sybil_LanelSybil_Lanel Member, Alpha Two
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Veeshan wrote: »
    Noaani wrote: »
    Sjelden wrote: »
    Noaani wrote: »
    While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one.

    I am confused.
    Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding?

    Regardless, this really is in the eyes of the beholder.

    I am unsure what it is you are missing.

    The pushback is largely due to most players not being able to get a freehold.

    Without a freehold there is no compelling reason (currently) to be a node citizen.

    appart from being locked out of most content to due with nodes if your not a citizen

    You aren't locked out of much.

    Bounty hunter, religion and social organization are the only thing I have come up with so far.

    Citizenship benefits
    Citizenship grants a number of benefits.[3]

    Access to limited functions and service buildings within the node.[12]
    Access to merchants that offer specific types of enhancement stones or stat migrations.[12]
    Access to upper-tier crafting benches.[12]
    Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12]
    Access to buffs from certain events.[12]
    Access to titles.[12][3]
    Access to organizations and religions.[12]
    Participation in the node’s government (voting or running for office).[3]
    Other stated benefits include: Reputation, Honor, Loyalty, Meri

    Cool. Lets go through this list.

    Access to limited functions and service buildings within the node. - meaningless.
    Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these.
    Access to upper-tier crafting benches. - need a freehold here.
    Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless.
    Access to buffs from certain events. - meaningless.
    Access to titles. - meaningless.
    Access to organizations and religions. - this was included in my list of things you miss out on.
    Participation in the node’s government (voting or running for office). - meaningless.
    Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems.

    Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen?

    You actually have zero reason to need a freehold unless you are doing Processing. The freehold isn't necessary for master and grandmaster Crafters or Gatherers. Only for master and grandmaster Processors. You will as a master or grandmaster crafter need node citizenship however. I will agree however all these benefits are for the most part super vague right now.
  • Sybil_LanelSybil_Lanel Member, Alpha Two
    Sjelden wrote: »
    Noaani wrote: »
    So, we have gone over all of this in a number of threads.

    If I do not have a freehold and what I want is a freehold, then I am not going to become a citizen of a node because that may prevent me from getting a freehold.

    I understand now where the misunderstanding come frome.

    In your intial comment (below), you reply to Veeshans statement about the general player base and their incentive to own a Freehold or not.
    Noaani wrote: »
    Veeshan wrote: »
    BlackBrony wrote: »
    Veeshan wrote: »
    One thing to remember with freehold is population desity. 75% of player will probaly become citizen of one of the 6 metro nodes ot a noce close by if there full, and freehold far away from where ever these metro nodes develope will be quite sparse population wise so there be alot less competition for freeholds.

    No. This is not possible. To be a citizen you need to hold property. Via freeholds, static housing or apparments.

    In the area around the metro not all in on metro node, so metro will fill up then the next closest node will and so on.

    Its like cities in realy life you have a city then when population denisity will slowly spread out from there as space/money permits

    So, what you are saying is not taht you think 75% of players will become citizens of a metropolis in the game, but rather that you think 75% of players will become citizens of a metropolis or it's vassal nodes.

    While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one.

    In your latest statement, you are specifically speaking of your own reasons for becoming a citizen.

    I was clearly speaking about wether the various reasons will be a compelling reason for others/them, not for your specifically.

    To clearify; You might not be interessted in becoming a citizen when Freehold seem out of reach, but that may not apply to everyone else.

    Agreed as a aspiring grandmaster gatherer I don't need or really want a freehold. It's not really something that is useful to my trade. I still think the amount of "content" that is gated by a freehold is actually very low. Especially if you aren't planning on being a master or grandmaster processor.
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