Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Casuals: There's no need to worry.
Liniker
Member, Alpha One, Alpha Two, Early Alpha Two
Leaving the whole freehold situation aside, and speaking as a guild leader of a large competitive guild of over 1600 members;
We often see conversations here that come from both casual and hardcore players but most often than not, they reflect worst-case scenarios of both sides, both of toxic guilds, griefers, as well as lazy or entitled solo players and are simply not reflective of an MMO's community overall.
Yes, there are toxic players, griefers, and guilds that enjoy dominating and pushing away casual players because they feel superior - and there are also casual players who want to get everything without having to actually play the game, and want large groups of players to be punished by a game's design, but this is not reflective at all of the 2 groups of players.
My guild for instance, and many, many other large guilds getting ready for AoC, want to compete for the highest objectives, my particular goal is to compete for a castle - and in a game like AoC, it would be very stupid to not look after the casual playerbase in our castle's region - by game design, we will be protecting casual players in our Region - and attacking players from Other regions - the same will happen with guilds in these other regions.
I feel confident enough to say that most likely, the most successful Large Guilds in AoC will be the ones that actually understand that without support from the casual players in your region, you will not stay at the top for too long.
This, of course, applies to freeholds as well, if a big guild is trying to dominate their region's economy getting all the freeholds they possibly can even tho it is not a necessity why should players in those regions support them? and why would the other big guilds not fight back? this makes no sense - and this is why conversations about these particular systems also don't make any sense
and even for the largest guilds, it is absolutely ludicrous to think there will be +1000 or +2000 player guilds that are Only made of hardcore players that play 12h a day, tbh I don't think there will even be 2000 hardcore players in any server, usually the biggest guilds have a core for a few hundred HC players and the rest are *dedicated players that play for 3 to 4 hours a day, making them what most consider as a "casual". This is the case even in the most hardcore games like EVE, ARK or Mortal Online.
AoC will be a game where politics is involved, and the best, biggest guilds that will "be in charge" won't be the guilds that push away casual players, those won't remain in charge for too long - and probably guilds that do that will probably be the smaller to medium "pk" or "red" guilds that will be constantly being put in their place by the top dogs.
Remember, to hold the castle, there are weekly events that require support from other players in your region, there will be mayors that do not necessarily belong to your guild, and there will be world events and content that require good relations with other players, there's also guild drama which is responsible for 90% of guilds failing, and most often than not affects these guilds that are hated by their server even more.
So I'd like to leave this message to reassure the casual players reading through these discussions, don't worry, you will be protected and you will be a valuable member of your node and community, and the best guilds on your server will make sure of it.
We often see conversations here that come from both casual and hardcore players but most often than not, they reflect worst-case scenarios of both sides, both of toxic guilds, griefers, as well as lazy or entitled solo players and are simply not reflective of an MMO's community overall.
Yes, there are toxic players, griefers, and guilds that enjoy dominating and pushing away casual players because they feel superior - and there are also casual players who want to get everything without having to actually play the game, and want large groups of players to be punished by a game's design, but this is not reflective at all of the 2 groups of players.
My guild for instance, and many, many other large guilds getting ready for AoC, want to compete for the highest objectives, my particular goal is to compete for a castle - and in a game like AoC, it would be very stupid to not look after the casual playerbase in our castle's region - by game design, we will be protecting casual players in our Region - and attacking players from Other regions - the same will happen with guilds in these other regions.
I feel confident enough to say that most likely, the most successful Large Guilds in AoC will be the ones that actually understand that without support from the casual players in your region, you will not stay at the top for too long.
This, of course, applies to freeholds as well, if a big guild is trying to dominate their region's economy getting all the freeholds they possibly can even tho it is not a necessity why should players in those regions support them? and why would the other big guilds not fight back? this makes no sense - and this is why conversations about these particular systems also don't make any sense
and even for the largest guilds, it is absolutely ludicrous to think there will be +1000 or +2000 player guilds that are Only made of hardcore players that play 12h a day, tbh I don't think there will even be 2000 hardcore players in any server, usually the biggest guilds have a core for a few hundred HC players and the rest are *dedicated players that play for 3 to 4 hours a day, making them what most consider as a "casual". This is the case even in the most hardcore games like EVE, ARK or Mortal Online.
AoC will be a game where politics is involved, and the best, biggest guilds that will "be in charge" won't be the guilds that push away casual players, those won't remain in charge for too long - and probably guilds that do that will probably be the smaller to medium "pk" or "red" guilds that will be constantly being put in their place by the top dogs.
Remember, to hold the castle, there are weekly events that require support from other players in your region, there will be mayors that do not necessarily belong to your guild, and there will be world events and content that require good relations with other players, there's also guild drama which is responsible for 90% of guilds failing, and most often than not affects these guilds that are hated by their server even more.
So I'd like to leave this message to reassure the casual players reading through these discussions, don't worry, you will be protected and you will be a valuable member of your node and community, and the best guilds on your server will make sure of it.
Recrutamento aberto - Nosso Site: Clique aqui
12
Comments
I had to look up the definition of that word lol
it really isn't tho - it's just the reality of what happens and will happen with how large guilds treat casual players on social / community-driven MMORPGs
What? I think a post reassuring the casuals is called for given the amount of flawed arguments and fear mongering proliferating the forum currently.
You think casuals want to learn about a 1600 zerg guild who will most likely try and own half the map or more?
The only argument from the hardcore is "this game is not for you". That's all I've heard. Not many gave reasons why people should fight for nodes when they don't own property. Or what else a casual or small guild can do.
What are they gonna do? Farm mats, which everyone can do. If everyone can do it, it holds no value.
From what I can remember from way back in my early days playing mmos (EQ, DAoC and so forth), I've never had to interact with "mega-guilds" or very large ones. Either they weren't common enough at the time or I've been lucky to always be on a different server. There were powerful ones, it has always been so, but maybe only on a smaller scales. It was the beginning of Massively Multiplayer games after all.
From my anecdotal experience, people would still mingle a lot thought. Guilds felt like large friend lists with with their own chat.
As time went on, guilds seem to have become more and more turned onto themselves, as if the players focused more on the green chat than the other coloured ones. Not all time, mostly when they were doing guild things together. Things changed with voiced chat. As soon as Ventrilo and Teamspeak became popular, guild people often didn't even read, or care, what players around them were doing or saying.
In WAR, big guilds didn't even care to communicate with the rest of the faction in the PvP zones. They were doing their things, capturing "their" castle.
Seen from the outside they feel aloof. But that's the thing: I don't think most guilds consider other players as being of no importance, we're just outsiders to them. And the more perks a game gives to its guilds (bank, guildhall, etc.) the more it pushes the guilds to turn onto themselves and shut the others in the role of, well, others. Outsiders.
I guess it makes more sense in a factionless game, but when there are predefined factions it feels so strange.
I don't think you fit the "casual" profile that will need protection lol
You have been around longer than most of us ahah
This message was brought to you by a person that somehow got the biggest guild on an L2 server by just saying "if you don't put pressure me on what this guild supposed to be - I won't pressure you on what you should do in the game".
The wanderer has returned!
Isn't Sujoma where cyclops come from? doesn't sound like a good place to chill
Only people playing at launch are allowed to comment
Any snowy place is a good place to chill lol.
I'm not gonna be playing in your region/server don't worry about me lol
if worst case scenarios were the most common... they wouldn't be called "worst case scenarios"
I summoned him.
I thought Dygz was the Warlock?
Tell us when you chose a server. I don't want to play on it. That will likely be a boring server to play on.
im actually downloading an l2 essence starting today hahaha
But there's only so many pvp mega guilds. Just roll on a server where they're not. Most servers will eventually evolve into mega guilds and alliances, factions so to speak. But I think I'd rather be on one where that happens more organically, instead of the Game of Thrones set pieces being already mostly known on day 1. Depends on who I end up playing with. I may end up on a mega guild server anyway with certain people I might play with. But my inclination right now is to not.
There's probably going to be a lot of servers. Many of the best pvp mega guilds often end up rolling on the same server, as they should. And they announce it. So just avoid that server or those few servers.
But I believe there are some mega guilds out there that are a little more roguelike and not looking for competition, just domination, and they try to pick a server without other mega guilds. But anyway, you can help yourself a lot by just doing your homework and picking a good server to roll on.
Some servers are going to feel like a completely different game than other servers. I cannot overstate that.