Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
what
The solution is to not be so delusional about how things will play out in game, for a start.
I'm not arguing about whether the game should or shouldn't allow them to inevitably screw over a certain amount of players.
Even to get to 300, you will likely need to pass up on other perks.
It is always best to belong to the largest group. Str in numbers.
There are aspects of this post that are completely off, and also aspects of it that are on point.
Guilds do indeed need others. They need people to be agents in the functioning economy, if nothing else.
If you need to give an NPC 50k gold for something, the best way for you to acquire that 50k gold is to produce something other players want and sell it to them. Generating new gold is an option, but is almost always going to take longer.
This very fact is the reason I have been arguing that freeholds need to be made more available to players.
Freeholds are the means by which a plurality of players will interact with the games economy. It is the part of the economy people were looking forward to.
There are other things that are needed in order for this whole sustainable economy to exist, but in a game like Ashes, land being available to most if they want it is actually kind of key.
It's like, you understand that you need other people, yet you seem to not understand what those people want from a game.
I hope we will see the node map in the next livestream. I'm also interested living in Sujoma and I would like to know how many nodes Intrepid is going to place into Sujoma.
This is wrong Noaani, and you don't understand enough about the game to even speculate. Do you honestly think Intrepid's development team, multiple people with many years of experience making a game centered around the economy would not take a "key" element into account but you, a player, figured this out on your own without even testing the game or actually knowing how the system works? they gave us a very, very limited overview on the system that's it.
They are literally making T4 and T5 available to over 30% of a server's playerbase, you still have gathering and processing, does 30% sound game-breaking to you? and even if it does, do you have any data to support that? What data you have to make statements about the economy of a game you know pretty much nothing about besides small bits of information that the developers provide you with?
Now, as for me not understanding what people want from a game - I do understand. I understand that if intrepid wanted to make more money, have a more successful game - they should give freeholds to all 50k players - they should make PVE servers or OPT IN PvP - they should have fast travels - they should have instanced raids dungeons to be like 60% - they should be a free-to-play game with battle pass/VIP and sell an acceptable amount of convenience items
But do I want that? of fucking course not. I don't want another MMORPG doing what everyone does do get the masses. I want something different, I want Steven's vision of an MMO with risk vs reward and meaningful content. Limited freeholds fits that vision perfectly. Is that gonna be accepted by the majority? NO, does it needs to be? EVE Online has been around for over 20 years.
You don't need to have Millions of players to be successful and I do not believe freeholds is a "make or break" system I do not believe people won't play because they need to put in the work or join a guild for a freehold and I think people that say that are doing it out of frustration to try and get intrepid to do changes, but they will be there at launch, we all know it.
The end goal can be the same for all 3 groups but they each are handling a piece of the pie to get the end result.
You don't need casuals, they bring nothing. Hcs will cover all their roles. Plus, I seriously doubt that guilds, who will control markets, will pay good prices for base materials who ANYONE can gather.
Yes, anyone can be a master gatherer, no restriction. Meanwhile to be processors you need a freehold. So guess who's mats are gonna be valuable and expensive?
https://ashesofcreation.wiki/Guilds
This is the official wiki page for Ashes of Creation. Hopefully some of the information here helps. It does seem the game is designed with 300 capped guilds in mind.
Wrong you do need casuals. They fill up the world and keep Intrepids bank account full. Weather you agree or not casuals will keep the game alive.
No, I do not think that.
What I think is that the system isnt finished.
Fairly sure I've said this many times in discussion with you.
The honestly unbelievable thing is you thinking that those same developers with years of experience would consider what we know of now as being finished.
who tf said that?
I said we don't know enough about the system to be making the ludicrous statements you made and to ask for changes on something you have no idea how is it gonna actually play out lol
I never said the devs consider what we know as finished, that makes absolutely no sense
So, if you assume the system isnt finished, and if I have said the system isnt finished, why would you assume I think the system is finished?
If you dont assume I think it is finished, then your previous post makes no sense.
Casuals will get obliterated by PvP guilds when farming, or when some guild feels like.
Casuals won't have access to any freeholds or static housing, and their impact on any node siege is minimal. What sense of accomplishment will you get when defending a node with your guilds of 50, whithout gear? The people who defended the node were those belonging to large guilds.
Casuals are just NPCs, that's the reality.
Games where this is true don't last long. I come from the most hardcore PvP scenes, they don't have a massive population.
Zerglord guilds with the slighty above average players think they're a 1%er, the feeders won't get their crumbs allotment if they disrupt their own node. None of the leadership running those funnel operations are going the slighty above average guy disrupt the operation.
And elite players don't associate with casuals in any form because they're never near each other and they're using their resources in completely different ways.