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AoC isn't as Niche as everyone thinks

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Comments

  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    img]
    Recrutamento aberto - Nosso Site: Clique aqui
  • Dygz wrote: »
    Again, Steven is going to do a great job ensuring that Ashes is a game he would love to play.
    And it will be awesome for gamers with his playstyle. He has hired veteran MMORPGs devs who can help him accomplish that. And he is a brilliant business manager - he seems to be very capable of generating funds to continue the project.
    So he actually spends time on another bussiness too?
    What kind of bussiness?
    Maybe he has little time for AoC?
  • FiddlezFiddlez Member
    edited July 2023
    Fiddlez wrote: »
    Your own wikipedia post discredits what you are trying to say you know. The second sentence is a counter argument to how you feel, basically anyone part of the process could be considered a video game developer

    Does it though? It says that it's either a solo developer (who directly creates stuff for the game) or just the company itself (and I already said that Intrepid is in fact a dev studio).

    If we count everyone employed for a dev company a game dev then I guess the secretaries and janitors are devs too, cause they directly influence the company's environment, make it more positive and lead to a more successful development.

    Yes. The process and related disciplines
  • Actually @Vaknar is the most important person because he compiles to Steven what we post here.
    I hope my suggestions are not censored :fearful:
  • iccer wrote: »
    Btw this whole discussion is stupid and pointless.

    Yep definitely, reading your post made it even more clear, predictable negligence of reality for personal opinion. Truly meaningless.

    6wtxguK.jpg
    Aren't we all sinners?
  • AbaratAbarat Member, Alpha One, Alpha Two, Early Alpha Two
    Liniker wrote: »
    I just disengaged from the conversation because this is literally the definition of stupidity

    this is the reason why intrepid should completely ignore or just delete 90% of the feedback they get

    OP about AoC being niche and low IQ people arguing the game's creative director for 6 years and lead game designer for the past 2 years isn't game developer because he doesn't code

    oh dear god

    i feel like the forums have become meaningless.
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Abarat wrote: »
    Liniker wrote: »
    I just disengaged from the conversation because this is literally the definition of stupidity

    this is the reason why intrepid should completely ignore or just delete 90% of the feedback they get

    OP about AoC being niche and low IQ people arguing the game's creative director for 6 years and lead game designer for the past 2 years isn't game developer because he doesn't code

    oh dear god

    i feel like the forums have become meaningless.

    It is def kind of crazy. So many threads that say the same thing. So many people just spewing crap off topic. I am not a fan of overmoderation but I think they could use a little crowd control about now.
    vmw4o7x2etm1.png
  • Abarat wrote: »
    Liniker wrote: »
    I just disengaged from the conversation because this is literally the definition of stupidity

    this is the reason why intrepid should completely ignore or just delete 90% of the feedback they get

    OP about AoC being niche and low IQ people arguing the game's creative director for 6 years and lead game designer for the past 2 years isn't game developer because he doesn't code

    oh dear god

    i feel like the forums have become meaningless.

    We should be able to loot the likes when we win debates!
  • Raven016 wrote: »
    Abarat wrote: »
    Liniker wrote: »
    I just disengaged from the conversation because this is literally the definition of stupidity

    this is the reason why intrepid should completely ignore or just delete 90% of the feedback they get

    OP about AoC being niche and low IQ people arguing the game's creative director for 6 years and lead game designer for the past 2 years isn't game developer because he doesn't code

    oh dear god

    i feel like the forums have become meaningless.

    We should be able to loot the likes when we win debates!

    Pfft! People would ask for full loot debates! :o
    Be bold. Be brave. Roll a Tulnar !
  • EverQuest Next, please tell me more on how experience is the determining factor. We have a Massive Industry of game developers but seemingly limited innovation. I seriously doubt that's because of develops too. 38 Studios made a popular game and I bought the remastered version, financially ruined or not.

    Anyone remember Ultima Online 2? Richard Garriots failed SoTA? Redfall? You can make lots of arguments as to why they all failed but they were all lead by people with experience in the industry.

    All I am seeing is very cynical people with a desire to see the project fail. Who deal in absolutes and have 0 foresight. Unwilling to accept, whether it's ego or they feel threatened, can't accept that this guy might do the job better and having experience in the industry might help him more then hurt him.

  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    Steven is a game developer. Not a game developer in the more specific job title sense though. Semantics. That's my opinion. There's some philosophical debate about these things in the industry. The real question on most people's mind is who cares.

    Try not to get too prickly guys. You think back on it later and it's like ehh that was kinda cringe. I've been there. It's ok though, it means you're human.
    Abarat wrote: »
    i feel like the forums have become meaningless.

    Kinda but if I ever need to know Dygz' bartle score I know where to look.
    Fiddlez wrote: »
    Unwilling to accept, whether it's ego or they feel threatened, can't accept that this guy might do the job better and having experience in the industry might help him more then hurt him.

    Yep. I'm more interested in the ideas of indie dev gamers than the AAA heavyweights. It's a cycle. Growth, stagnation, rebirth. We are in stagnation. Rebirth is on the horizon. The empire will strike back though. We'll see what they have up their sleeve to ward off these rebirth upstarts. In the meantime, hold the line Steven, don't fold to any one lobby.

    There's been a Skafftaruss sighting in a youtube comments section in which he declares himself a casual. Just fyi for those who care.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    Raven016 wrote: »
    Dygz wrote: »
    Again, Steven is going to do a great job ensuring that Ashes is a game he would love to play.
    And it will be awesome for gamers with his playstyle. He has hired veteran MMORPGs devs who can help him accomplish that. And he is a brilliant business manager - he seems to be very capable of generating funds to continue the project.
    So he actually spends time on another bussiness too?
    What kind of bussiness?
    Maybe he has little time for AoC?
    Well... if we back up to put this into context - this thread seems to have begun with Steven's usage of "participation trophy".
    Someone said it's a design philosophy.
    And my response was that is not a game design philosphy. That is a term that a gamer with a bias uses as a pejorative.
    I actually have studied game design theory. Particpation trophy was not a game design philosphy then.
    I was a game dev at Activision for 10 years. I don't recall "participation trophy" ever being used as a design philosophy.
    But... I'm old. Things change. So I asked some of my pals who are currently game designers and game devs on MMOs if they had ever heard "participation trophy" used in discussions about game development and they said no.

    "Participation trophy" is not a concept Steven learned from studying game design theory.
    It's not a philosphy experienced game devs use when they create games.
    "Participation trophy" is a concept that Steven uses to help describe his disdain as a gamer for MMOs that do not have enough risk v reward to satisfy his adrenaline rush.
    This is a term that would be used by a gamer who has enough cash to fund the creation of an MMO that will wonderfully reflect his playstyle.
  • CROW3CROW3 Member, Alpha Two
    All pejoratives aside, I think the question is how you approach rewards being meaningful for proportionate effort. Right?

    I don’t think that’s a niche concept. WoW raiders and rated pvpers have had a chip on their shoulder for over a decade about ‘welfare epics,’ even when their efforts rewarded them with higher tier purples.
    AoC+Dwarf+750v3.png
  • LudulluLudullu Member, Alpha Two
    CROW3 wrote: »
    All pejoratives aside, I think the question is how you approach rewards being meaningful for proportionate effort. Right?

    I don’t think that’s a niche concept. WoW raiders and rated pvpers have had a chip on their shoulder for over a decade about ‘welfare epics,’ even when their efforts rewarded them with higher tier purples.
    In-lore approach of "this thing that was ultra rare before is now way less rare because crafters learned how to replicate it while using other less rare mats". Or just stuff along those lines.

    The people at the pve frontier can keep farming newest rare mobs with their super rare drops, while everyone else can go up in gear tiers to the previous top lvls because it's now easier to do so.
  • CROW3CROW3 Member, Alpha Two
    Right, then those with the predilection can stay on the progression hamster wheel for the best gear, while last ‘season’s’ BIS is normalized as baseline for the masses.
    AoC+Dwarf+750v3.png
  • Dygz wrote: »
    Raven016 wrote: »
    Dygz wrote: »
    Again, Steven is going to do a great job ensuring that Ashes is a game he would love to play.
    And it will be awesome for gamers with his playstyle. He has hired veteran MMORPGs devs who can help him accomplish that. And he is a brilliant business manager - he seems to be very capable of generating funds to continue the project.
    So he actually spends time on another bussiness too?
    What kind of bussiness?
    Maybe he has little time for AoC?
    Well... if we back up to put this into context - this thread seems to have begun with Steven's usage of "participation trophy".
    Someone said it's a design philosophy.
    And my response was that is not a game design philosphy. That is a term that a gamer with a bias uses as a pejorative.
    I actually have studied game design theory. Particpation trophy was not a game design philosphy then.
    I was a game dev at Activision for 10 years. I don't recall "participation trophy" ever being used as a design philosophy.
    But... I'm old. Things change. So I asked some of my pals who are currently game designers and game devs on MMOs if they had ever heard "participation trophy" used in discussions about game development and they said no.

    "Participation trophy" is not a concept Steven learned from studying game design theory.
    It's not a philosphy experienced game devs use when they create games.
    "Participation trophy" is a concept that Steven uses to help describe his disdain as a gamer for MMOs that do not have enough risk v reward to satisfy his adrenaline rush.
    This is a term that would be used by a gamer who has enough cash to fund the creation of an MMO that will wonderfully reflect his playstyle.

    What is "Participation trophy"?
    Reward for taking part in an event?
    Sounds like 'daylies' where you login, find some random player doing it, you hit the boss once and you get the reward too.
    In Diablo 4 I even pickup gold when some random killed NPC's nearby and sometime the game shows a legendary which I missed in a special tab in town, definitely not participated in killing that NPC.
  • Percimes wrote: »
    Raven016 wrote: »
    Abarat wrote: »
    Liniker wrote: »
    I just disengaged from the conversation because this is literally the definition of stupidity

    this is the reason why intrepid should completely ignore or just delete 90% of the feedback they get

    OP about AoC being niche and low IQ people arguing the game's creative director for 6 years and lead game designer for the past 2 years isn't game developer because he doesn't code

    oh dear god

    i feel like the forums have become meaningless.

    We should be able to loot the likes when we win debates!

    Pfft! People would ask for full loot debates! :o

    Taking our likes via non consensual interaction feels bad. They deserve more than corruption. Steven protect us!
  • Hating on participation trophies again? Well riddle me this:

    Let's say one of those icky casuals spends weeks or months farming and grinding to earn something in the game and one of those /footstomp HARDCORE! /jazzhands players gets the same item in a few hours riding on the coattails of a giant guild. Which of those players actually got the participation trophy and which earned the item?
  • LudulluLudullu Member, Alpha Two
    Hating on participation trophies again? Well riddle me this:

    Let's say one of those icky casuals spends weeks or months farming and grinding to earn something in the game and one of those /footstomp HARDCORE! /jazzhands players gets the same item in a few hours riding on the coattails of a giant guild. Which of those players actually got the participation trophy and which earned the item?
    Both earned it? That hardcore player still had to work hard to earn the place in that guild. And even with huge guilds, Ashes doesn't seem like the game that would just "give something to everyone" who participated, so only the chosen few from that guild would be able to get a cool item. So any hardcore player in that guild would have to keep working hard and proving that they're worthy of being that "chosen one".
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    Raven016 wrote: »
    What is "Participation trophy"?
    Reward for taking part in an event?
    Sounds like 'daylies' where you login, find some random player doing it, you hit the boss once and you get the reward too.
    In Diablo 4 I even pickup gold when some random killed NPC's nearby and sometime the game shows a legendary which I missed in a special tab in town, definitely not participated in killing that NPC.
    One form of "participation trophy" is NWO's "loot pinata".
    Everyone who bangs on the mob gets a spray of loot. I think an individual player gets more and better loot the more they contributed to the defeat, but everyone gets some loot if just from one hit.

    Diablo IV is also a bit "loot pinata".
    It feels a bit different than participation trophy in some cases - but, yeah... for example (I think they are called World Events?) you might still gain access to the final treasure chest that pops up at the end of the World Event just for being in the vicinity - even if you barely participated.
  • Dygz wrote: »
    Raven016 wrote: »
    What is "Participation trophy"?
    Reward for taking part in an event?
    Sounds like 'daylies' where you login, find some random player doing it, you hit the boss once and you get the reward too.
    In Diablo 4 I even pickup gold when some random killed NPC's nearby and sometime the game shows a legendary which I missed in a special tab in town, definitely not participated in killing that NPC.
    One form of "participation trophy" is NWO's "loot pinata".
    Everyone who bangs on the mob gets a spray of loot. I think an individual player gets more and better loot the more they contributed to the defeat, but everyone gets some loot if just from one hit.

    Some players like it some hate it.
    What's your stance on it?
    Maybe the concept is too simple to call it a game design element but rather a rewarding strategy.
    Fear of loosing a potential gain.
    Steven uses it too with the corruption: if you fight back you get half of what your opponent would get, if you wouldn't participate.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Fiddlez wrote: »
    This post has become so angry.

    Forum PvP because you wont find most of these bums living in the smoke.
  • Raven016 wrote: »
    Dygz wrote: »
    Raven016 wrote: »
    Dygz wrote: »
    Again, Steven is going to do a great job ensuring that Ashes is a game he would love to play.
    And it will be awesome for gamers with his playstyle. He has hired veteran MMORPGs devs who can help him accomplish that. And he is a brilliant business manager - he seems to be very capable of generating funds to continue the project.
    So he actually spends time on another bussiness too?
    What kind of bussiness?
    Maybe he has little time for AoC?
    Well... if we back up to put this into context - this thread seems to have begun with Steven's usage of "participation trophy".
    Someone said it's a design philosophy.
    And my response was that is not a game design philosphy. That is a term that a gamer with a bias uses as a pejorative.
    I actually have studied game design theory. Particpation trophy was not a game design philosphy then.
    I was a game dev at Activision for 10 years. I don't recall "participation trophy" ever being used as a design philosophy.
    But... I'm old. Things change. So I asked some of my pals who are currently game designers and game devs on MMOs if they had ever heard "participation trophy" used in discussions about game development and they said no.

    "Participation trophy" is not a concept Steven learned from studying game design theory.
    It's not a philosphy experienced game devs use when they create games.
    "Participation trophy" is a concept that Steven uses to help describe his disdain as a gamer for MMOs that do not have enough risk v reward to satisfy his adrenaline rush.
    This is a term that would be used by a gamer who has enough cash to fund the creation of an MMO that will wonderfully reflect his playstyle.

    What is "Participation trophy"?
    Reward for taking part in an event?
    Sounds like 'daylies' where you login, find some random player doing it, you hit the boss once and you get the reward too.
    In Diablo 4 I even pickup gold when some random killed NPC's nearby and sometime the game shows a legendary which I missed in a special tab in town, definitely not participated in killing that NPC.

    I think we need to look at the word innovation and I might see a bit as to why it seems that there is so little innovation in the games development industry, sometimes.

    I am going to give some advice I was given a long time ago in a round about way.

    An old construction foreman was arguing with the the safety officer, who was also a journeyman carpenter for 20 years.

    The line I heard was " I've been doing this for 30 years, who are you to tell me how to do my job?!"

    Safety Officer "Well I'm sorry to tell you this Frank but you've been doing it wrong for 30 years"

    I never wanted to be the guy that was doing it wrong for 30 years and it's served me very well in my professional career. I have had a lot of people tell me how to do my job and I have discovered there's a lot of Franks out there.

    There are employees that I am sure have been working at Activision/Blizzard for 20+ years. It does not give them any copyright on game development and how to make them.

    You are also not allowed to tell people what other people's intentions are when they use phrases or words.

    Participation trophy in my mind refers to having things in the game that aren't achievable for everyone. In life not all things, no matter how hard you try will be achievable. UO, not every one got a castle or boat. Asheron's Call,not everyone got to be a Guild leader with massive experience gains. It might not have been talked about it but it still existed.

    Maybe there should be a little less"this is the way" and little more "what new ideas can you bring to the table"
  • Raven016Raven016 Member
    edited July 2023
    Fiddlez wrote: »
    Raven016 wrote: »
    Dygz wrote: »
    Raven016 wrote: »
    Dygz wrote: »
    Again, Steven is going to do a great job ensuring that Ashes is a game he would love to play.
    And it will be awesome for gamers with his playstyle. He has hired veteran MMORPGs devs who can help him accomplish that. And he is a brilliant business manager - he seems to be very capable of generating funds to continue the project.
    So he actually spends time on another bussiness too?
    What kind of bussiness?
    Maybe he has little time for AoC?
    Well... if we back up to put this into context - this thread seems to have begun with Steven's usage of "participation trophy".
    Someone said it's a design philosophy.
    And my response was that is not a game design philosphy. That is a term that a gamer with a bias uses as a pejorative.
    I actually have studied game design theory. Particpation trophy was not a game design philosphy then.
    I was a game dev at Activision for 10 years. I don't recall "participation trophy" ever being used as a design philosophy.
    But... I'm old. Things change. So I asked some of my pals who are currently game designers and game devs on MMOs if they had ever heard "participation trophy" used in discussions about game development and they said no.

    "Participation trophy" is not a concept Steven learned from studying game design theory.
    It's not a philosphy experienced game devs use when they create games.
    "Participation trophy" is a concept that Steven uses to help describe his disdain as a gamer for MMOs that do not have enough risk v reward to satisfy his adrenaline rush.
    This is a term that would be used by a gamer who has enough cash to fund the creation of an MMO that will wonderfully reflect his playstyle.

    What is "Participation trophy"?
    Reward for taking part in an event?
    Sounds like 'daylies' where you login, find some random player doing it, you hit the boss once and you get the reward too.
    In Diablo 4 I even pickup gold when some random killed NPC's nearby and sometime the game shows a legendary which I missed in a special tab in town, definitely not participated in killing that NPC.
    I think we need to look at the word innovation and I might see a bit as to why it seems that there is so little innovation in the games development industry, sometimes.

    ...

    Participation trophy in my mind refers to having things in the game that aren't achievable for everyone.
    I call them achievements.
    Like achieving owning a nice looking sword (because is a legendary one).
    But that achievement seems easy to obtain also by buying some cosmetics these days. That was the inovation from the sales department.

    A PvX game sounds a good idea to me, wether is inovation or not.

    As you say, better than doing what others did the last 20 years.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    Raven016 wrote: »
    Some players like it some hate it.
    What's your stance on it?
    Maybe the concept is too simple to call it a game design element but rather a rewarding strategy.
    Fear of loosing a potential gain.
    Steven uses it too with the corruption: if you fight back you get half of what your opponent would get, if you wouldn't participate.
    1: The way this portion of the thread started is someone specifically said to me, "You get caught up on the participation trophy side." And I said I don't know what you're trying to say by "participation trophy side."
    I understand what Steven implies when he talks about participation trophies. I don't consider there to be a "participation trophy side".

    2: In Ashes, I think that the primary reason to kill the World Boss Winter Dragon is to end the perpetual Winter that will continue to ravage the region until the Winter Dragon is killed. And, the reward that truly matters is the end of the perpetual Winter. Would I like to at least get one measely Dragon Scale as a memento for doing some damage or contributing to the Dragon's demise in some small way? Sure.

    But, I'm not particularly motivated by Risk or Reward.
    Heck - in EQ2, my main character was still only wearing starting rags at Level 80. Gear score was only improved by Jewelry Crafted by an alt. And weapon upgrades.
    MMORPG players tend to use the term min/max when they truly mean max to meta.
    I'm an old school RPer who likes to have my characters have flaws as well as strengths, so I don't need to have a bunch of uber trophies and all maxed gear. I like it best when my characters also portray some mins.

    Instead of an obsession with Risk v Reward - which is more likely to disincentivize me to PvP - I could possibly be motivated to PvP by Meaningful Conflict.
    I plan to discuss this on The Ashen Forge Sunday, Jul 23 w/ @NiKr .

    3: I am a Casual Challenge player and non-competitive. So, I'm not really going to enjoy competing with other players for any reward. But, that doesn't mean that I need "trophies". If you toss me a bunch of loot, I will probably take it, sure.
  • Dygz wrote: »
    Raven016 wrote: »
    Some players like it some hate it.
    What's your stance on it?
    Maybe the concept is too simple to call it a game design element but rather a rewarding strategy.
    Fear of loosing a potential gain.
    Steven uses it too with the corruption: if you fight back you get half of what your opponent would get, if you wouldn't participate.

    Instead of an obsession with Risk v Reward - which is more likely disincentivize me to PvP - I could possibly be motivated by Meaningful Conflict.
    I plan to discuss this on The Ashen Forge Sunday, Jul 23 w/ @NiKr .
    Good to know. I will try to watch!

    I like winter. Why everyone wants to kill the dragons? :(
    That deserves punishment.
  • LudulluLudullu Member, Alpha Two
    Dygz wrote: »
    Would I like to at least get one measely Dragon Scale as a memento for doing some damage or contributing to the Dragon's demise in some small way? Sure.
    Just to make sure I do understand your position (cause the EQ2 example kinda explains this already). If this scale could be used in a super cool crafted gear - would you use it for that or would you just keep the scale as a sign of accomplishment of having defeated the dragon?
  • Even tho Participation Trophy is not directly a "game design philosophy" it is a competition concept that is logically translated for game competition aspects in Game Design.

    The main problem of Participation Trophies is that they diminish the value, importance and meaning of competition basically killing it and i'm not even going to dive into the Narcissism it promotes nor its cheap false sense of motivation as those are quite self-evident...

    There is reason behind it being considered pejorative by many people, some call it loser's prize and some are even offended when offered it.

    bart-simpson-at-least-you-tried.gif
    6wtxguK.jpg
    Aren't we all sinners?
  • Fiddlez wrote: »
    So here's my take...

    WoW Hardcore, Extraction Shooters, Survival, Classic WoW. We are definitely seeing a trend in what gamers want. Theme Park/Railroad content games are going the way of Guitar Hero.

    Blizzard saw so much success with Classic and Hardcore they made them official.

    Survival games,some if not most have come with hardcore rule sets,( dropping all gear, open PVP) Ark being one of the biggest had both of these. Now even Blizzard is jumping in although I suspect it will be a watered down for everyone experience.

    Extraction shooters stemming from Tarkov's success(very hardcore style game) have started popping up everywhere.

    If I know one thing it's when companies and investors start putting their money in to it you know the numbers are there in some fashion and they like what they see.

    All I hear from everyone, Including Asmongold and other streamers is this is a niche game and it's not for everyone. Don While I don't disagree I think the degree of which they are implying is over stated, to the point that they think it might not be a very big game at all.

    While it certainly won't be COD, I also think it's potential could be much higher then New World saw at its peak. Which would be considered a massive success.

    I Understand that people don't want to get their hopes up and there's a lot of cynical people and deservedly so but if I am going to be real about it, the more I see the better it gets. It's like going from a narcissistic relationship to a healthy one, sometimes it just seems too good to be true but that's more about your past relationship then your current one. Just like that I think it's only fair we treat AoC and the devs with their fair shake. They have done nothing but be completely upfront and honest and currently in my eyes have the most integrity I have seen in a while and I have been around for a while.(I played UO and EQ1 a lot)

    There is a lot to look forward to and don't let your past disappoints ruin your experience. Judge it on its own merits. Don't buy into the cynical majority and copy past the copium quotes. I might be disappointed, that's definitely a possibility but I am also ok with that. At least as far as I can tell they are putting their best foot forward and for now that's enough.

    1. I'd say AoC isn't "anything" at the moment, because there is no released game yet
    2. MMO's are already a narrow niche. Why? Because people's attention span is getting shorter (ages ago we were reading blog posts, then tweets, then youtube came along because we weren't interested in reading anymore, then youtube started promoting shorter forms, meanwhile instagram had us just scrolling pictures and tiktok is something between instagram and youtube). What's "better" business-wise in other types of games? The idea of a "session" for dopamine spike. In shooters, matches are shorter, in Moba's you have a pre-set timeframe and mobile games are all about dopamine and short sessions while MMO's are generally time-wasting machines where you dont get the spike as quick (In my opinion GW2 is so popular because it gives you easy access to all types of content without the need to level or even grind items and this is the future).
    3. WoW Hardcore and Classic aren't "seeing a trend" in my opinion, they are just reskins of the same game, pretending to be something new. Activision is just milking older Blizzard titles, WoW/Warcraft/Diablo, all are getting remastered versions, which are nothing new, just a reskinned content for the new generation of gamers. It's the same with CoD games, they just release a "new" game every other year, which is just a tiny bit different, yet people get that dopamine rush from playing a "new" game.
  • AbaratAbarat Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Instead of an obsession with Risk v Reward - which is more likely to disincentivize me to PvP - I could possibly be motivated to PvP by Meaningful Conflict.
    I plan to discuss this on The Ashen Forge Sunday, Jul 23 w/ @NiKr .

    Very much looking forward to hearing this.
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