Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Looks like you’re bad at business.
I guess I wasn't paying close enough attention when listening to this livestream. I blame Dygz. There being no current plans (or at least thats what I derived from this) to be more selective with your public services is a bit of a let down for me. Its just less tools to construct custom social dynamics.
I'd buy from him
The guilds want to control.
Steven disagrees.
From the large guild pov would be OK...
From the small guild pov would not be.
?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds.
With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list.
Give the people what they want. And charge a pretty penny for it. Win.
Player1. Character2. Not blacklisted.
Blacklists sucks
Would you blacklist every single member of every other guild?
No, just any potential new members of my guild.
This would show me what other characters they have on their account.
The only way this would work is if you didn't actually have a list of the characters you had blacklisted.
Yeah I dont think they should be account wide either. Blacklist as you encounter players or guilds/alliances you dont like. its simple and just makes more sense.
Yeah, if it's an account-wide blacklist, I wouldn't expect to see the full list of characters blacklisted, only the account blacklisted.
I wouldn't be keen on being given a blacklist, but having characters put on that list that I didn't put there, and then not knowing which characters were on said blacklist.
That said, if this were how a potential blacklist were added to the game, I would simply put every member of any rival guild on my blacklist, and make purchasing something from me a requirement of joining the guild.
If we want espionage to be a thing, we really can't have anything player facing that is account wide.
you said:
"With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area."
I think Steven don't want freehold owners to be able to influence player migration habits.
But... they can. and will. This is just one more tool?
Yeah but you and Davey smell funny.
So it fits.
What the other tools are?
The guild in question can just sit at the location said "blacklisted" players want to go to, and kill them on sight. They can declare war on their guild/alliance so that they dont flag when they do so. These are planned.
They can try doing that but can get boring if nobody comes 2 hours long.
I don't say Steven's decision is good.
We will see and give feedback during Alpha 2. I would actually prefer freeholds to have defense towers too.
But didn't Steven said that freeholds will not be located near farming spots? Whatever 'near' means.
Maybe will be far enough to ensure there is reasonable risk to bring resources to the freehold but buffs will last long.
Um, the goal there isn't to kill people. its to farm the spot. So I dont see how "boring" comes into this. During their freehold video they clearly expressed that the freehold was placed near that area for that particular blue crystal they were mining. Freeholds will have Inns, which are used by players to gain food buffs and meet each other to go do activities in the nearby area. Hence, freeholds are collection points for players to go do nearby farming.
Distance in this regard is relative, im sure its not a few feet away, even in the video they had to go about a minute or so of riding down to the freehold.
At this time stamp
https://youtu.be/K-OyTa9pgQk?t=1036
the developer said
"there will be places where you won't be able to put the freehold like a PoI, roads, dungeon"
And the background image says
"there will be predetermined parcels of a land"
When I seen this I realized they want to have control where and how many freeholds are.
If they will put some parcels close to a dungeon, I think will be few.
And will also be expensive, due to the bidding system.
dungeons are not the only farming areas. you have gathering spots, wildlife, events, etc that re-occur throughout the world and people will want to secure what is near their freehold as they have the storage and buffs to efficiently make a profit off such locations.
Yea it's called bathing regularly 😂
Since you all seem to agree with me, can you go back and like my original post
Tulnar can bath all day and magically stay clean.
You know who can’t?
All the other races, cuz you ain’t got no magic fingers.
Stay stinky, smelly man.