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No Discrimination is a Design Flaw and is Immersion Breaking

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Comments

  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    Solvryn wrote: »
    Feel free to discriminate against me because I decided to make a Tulnar.

    Oh, we will. Don't you worry.

    kuwtk-keeping-up-with-the-kardashians.gif

    Looks like you’re bad at business.
  • SathragoSathrago Member, Alpha Two
    Ravicus wrote: »
    @Voeltz not sure if this is what you are talking about but this is from the last live stream. https://www.twitch.tv/videos/1867622095?t=00h56m29s

    I guess I wasn't paying close enough attention when listening to this livestream. I blame Dygz. There being no current plans (or at least thats what I derived from this) to be more selective with your public services is a bit of a let down for me. Its just less tools to construct custom social dynamics.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Solvryn wrote: »
    daveywavey wrote: »
    Solvryn wrote: »
    Feel free to discriminate against me because I decided to make a Tulnar.

    Oh, we will. Don't you worry.

    kuwtk-keeping-up-with-the-kardashians.gif

    Looks like you’re bad at business.

    I'd buy from him
    GJjUGHx.gif
  • Sathrago wrote: »
    I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you.

    Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location.

    Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way.

    The guilds want to control.
    Steven disagrees.
    From the large guild pov would be OK...
    From the small guild pov would not be.
  • SathragoSathrago Member, Alpha Two
    Raven016 wrote: »
    Sathrago wrote: »
    I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you.

    Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location.

    Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way.

    The guilds want to control.
    Steven disagrees.
    From the large guild pov would be OK...
    From the small guild pov would not be.

    ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds.

    With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • daveywaveydaveywavey Member, Alpha Two
    Solvryn wrote: »
    daveywavey wrote: »
    Solvryn wrote: »
    Feel free to discriminate against me because I decided to make a Tulnar.

    Oh, we will. Don't you worry.

    kuwtk-keeping-up-with-the-kardashians.gif

    Looks like you’re bad at business.

    Give the people what they want. And charge a pretty penny for it. Win.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • KorelaKorela Member
    Player1. Character1. Blacklisted.
    Player1. Character2. Not blacklisted.
    Blacklists sucks :)
    If blacklist is account-wide, then Player1 can create Character2 on Accoount2 ;)
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Korela wrote: »
    If blacklist is account-wide, then Player1 can create Character2 on Accoount2 ;)
    If blacklists exist and are account wide, it will almost kill the ability for inter-guild espionage to exist.
  • daveywaveydaveywavey Member, Alpha Two
    Noaani wrote: »
    Korela wrote: »
    If blacklist is account-wide, then Player1 can create Character2 on Accoount2 ;)
    If blacklists exist and are account wide, it will almost kill the ability for inter-guild espionage to exist.

    Would you blacklist every single member of every other guild?
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    daveywavey wrote: »
    Noaani wrote: »
    Korela wrote: »
    If blacklist is account-wide, then Player1 can create Character2 on Accoount2 ;)
    If blacklists exist and are account wide, it will almost kill the ability for inter-guild espionage to exist.

    Would you blacklist every single member of every other guild?

    No, just any potential new members of my guild.

    This would show me what other characters they have on their account.

    The only way this would work is if you didn't actually have a list of the characters you had blacklisted.
  • SathragoSathrago Member, Alpha Two
    Noaani wrote: »
    Korela wrote: »
    If blacklist is account-wide, then Player1 can create Character2 on Accoount2 ;)
    If blacklists exist and are account wide, it will almost kill the ability for inter-guild espionage to exist.

    Yeah I dont think they should be account wide either. Blacklist as you encounter players or guilds/alliances you dont like. its simple and just makes more sense.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • daveywaveydaveywavey Member, Alpha Two
    edited July 2023
    Noaani wrote: »
    No, just any potential new members of my guild.

    This would show me what other characters they have on their account.

    The only way this would work is if you didn't actually have a list of the characters you had blacklisted.

    Yeah, if it's an account-wide blacklist, I wouldn't expect to see the full list of characters blacklisted, only the account blacklisted.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    daveywavey wrote: »
    Noaani wrote: »
    No, just any potential new members of my guild.

    This would show me what other characters they have on their account.

    The only way this would work is if you didn't actually have a list of the characters you had blacklisted.

    Yeah, if it's an account-wide blacklist, I wouldn't expect to see the full list of characters blacklisted, only the account blacklisted.

    I wouldn't be keen on being given a blacklist, but having characters put on that list that I didn't put there, and then not knowing which characters were on said blacklist.

    That said, if this were how a potential blacklist were added to the game, I would simply put every member of any rival guild on my blacklist, and make purchasing something from me a requirement of joining the guild.

    If we want espionage to be a thing, we really can't have anything player facing that is account wide.
  • Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you.

    Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location.

    Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way.

    The guilds want to control.
    Steven disagrees.
    From the large guild pov would be OK...
    From the small guild pov would not be.

    ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds.

    With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list.
    Is not about owning a freehold, is about traveling and accessing areas.
    you said:
    "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area."
    I think Steven don't want freehold owners to be able to influence player migration habits.
  • SathragoSathrago Member, Alpha Two
    Raven016 wrote: »
    Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you.

    Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location.

    Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way.

    The guilds want to control.
    Steven disagrees.
    From the large guild pov would be OK...
    From the small guild pov would not be.

    ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds.

    With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list.
    Is not about owning a freehold, is about traveling and accessing areas.
    you said:
    "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area."
    I think Steven don't want freehold owners to be able to influence player migration habits.

    But... they can. and will. This is just one more tool?
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Dolyem wrote: »
    Solvryn wrote: »
    daveywavey wrote: »
    Solvryn wrote: »
    Feel free to discriminate against me because I decided to make a Tulnar.

    Oh, we will. Don't you worry.

    kuwtk-keeping-up-with-the-kardashians.gif

    Looks like you’re bad at business.

    I'd buy from him

    Yeah but you and Davey smell funny.

    So it fits.
  • Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you.

    Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location.

    Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way.

    The guilds want to control.
    Steven disagrees.
    From the large guild pov would be OK...
    From the small guild pov would not be.

    ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds.

    With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list.
    Is not about owning a freehold, is about traveling and accessing areas.
    you said:
    "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area."
    I think Steven don't want freehold owners to be able to influence player migration habits.

    But... they can. and will. This is just one more tool?

    What the other tools are?
  • SathragoSathrago Member, Alpha Two
    Raven016 wrote: »
    Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you.

    Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location.

    Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way.

    The guilds want to control.
    Steven disagrees.
    From the large guild pov would be OK...
    From the small guild pov would not be.

    ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds.

    With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list.
    Is not about owning a freehold, is about traveling and accessing areas.
    you said:
    "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area."
    I think Steven don't want freehold owners to be able to influence player migration habits.

    But... they can. and will. This is just one more tool?

    What the other tools are?

    The guild in question can just sit at the location said "blacklisted" players want to go to, and kill them on sight. They can declare war on their guild/alliance so that they dont flag when they do so. These are planned.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • Mag7spyMag7spy Member, Alpha Two
    If you are in a guild war with another guild etc i wouldn't be surprised if down the road it doesn't work lol. Imagine a group shows up kills you and gets some buffs from your place xD.
  • Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you.

    Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location.

    Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way.

    The guilds want to control.
    Steven disagrees.
    From the large guild pov would be OK...
    From the small guild pov would not be.

    ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds.

    With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list.
    Is not about owning a freehold, is about traveling and accessing areas.
    you said:
    "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area."
    I think Steven don't want freehold owners to be able to influence player migration habits.

    But... they can. and will. This is just one more tool?

    What the other tools are?

    The guild in question can just sit at the location said "blacklisted" players want to go to, and kill them on sight. They can declare war on their guild/alliance so that they dont flag when they do so. These are planned.

    They can try doing that but can get boring if nobody comes 2 hours long.

    I don't say Steven's decision is good.
    We will see and give feedback during Alpha 2. I would actually prefer freeholds to have defense towers too.

    But didn't Steven said that freeholds will not be located near farming spots? Whatever 'near' means.
    Maybe will be far enough to ensure there is reasonable risk to bring resources to the freehold but buffs will last long.
  • SathragoSathrago Member, Alpha Two
    Raven016 wrote: »
    Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    Raven016 wrote: »
    Sathrago wrote: »
    I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you.

    Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location.

    Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way.

    The guilds want to control.
    Steven disagrees.
    From the large guild pov would be OK...
    From the small guild pov would not be.

    ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds.

    With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list.
    Is not about owning a freehold, is about traveling and accessing areas.
    you said:
    "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area."
    I think Steven don't want freehold owners to be able to influence player migration habits.

    But... they can. and will. This is just one more tool?

    What the other tools are?

    The guild in question can just sit at the location said "blacklisted" players want to go to, and kill them on sight. They can declare war on their guild/alliance so that they dont flag when they do so. These are planned.

    They can try doing that but can get boring if nobody comes 2 hours long.

    I don't say Steven's decision is good.
    We will see and give feedback during Alpha 2. I would actually prefer freeholds to have defense towers too.

    But didn't Steven said that freeholds will not be located near farming spots? Whatever 'near' means.
    Maybe will be far enough to ensure there is reasonable risk to bring resources to the freehold but buffs will last long.

    Um, the goal there isn't to kill people. its to farm the spot. So I dont see how "boring" comes into this. During their freehold video they clearly expressed that the freehold was placed near that area for that particular blue crystal they were mining. Freeholds will have Inns, which are used by players to gain food buffs and meet each other to go do activities in the nearby area. Hence, freeholds are collection points for players to go do nearby farming.
    Distance in this regard is relative, im sure its not a few feet away, even in the video they had to go about a minute or so of riding down to the freehold.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • I checked again to see where my mistake came from.
    At this time stamp
    https://youtu.be/K-OyTa9pgQk?t=1036
    the developer said
    "there will be places where you won't be able to put the freehold like a PoI, roads, dungeon"
    And the background image says
    "there will be predetermined parcels of a land"

    When I seen this I realized they want to have control where and how many freeholds are.
    If they will put some parcels close to a dungeon, I think will be few.
    And will also be expensive, due to the bidding system.
  • SathragoSathrago Member, Alpha Two
    Raven016 wrote: »
    I checked again to see where my mistake came from.
    At this time stamp
    https://youtu.be/K-OyTa9pgQk?t=1036
    the developer said
    "there will be places where you won't be able to put the freehold like a PoI, roads, dungeon"
    And the background image says
    "there will be predetermined parcels of a land"

    When I seen this I realized they want to have control where and how many freeholds are.
    If they will put some parcels close to a dungeon, I think will be few.
    And will also be expensive, due to the bidding system.

    dungeons are not the only farming areas. you have gathering spots, wildlife, events, etc that re-occur throughout the world and people will want to secure what is near their freehold as they have the storage and buffs to efficiently make a profit off such locations.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Solvryn wrote: »
    Dolyem wrote: »
    Solvryn wrote: »
    daveywavey wrote: »
    Solvryn wrote: »
    Feel free to discriminate against me because I decided to make a Tulnar.

    Oh, we will. Don't you worry.

    kuwtk-keeping-up-with-the-kardashians.gif

    Looks like you’re bad at business.

    I'd buy from him

    Yeah but you and Davey smell funny.

    So it fits.

    Yea it's called bathing regularly 😂
    GJjUGHx.gif
  • ToothpasteToothpaste Member, Alpha Two
    [quote="BlackBrony;
    ZippyA wrote: »
    Mag7spy wrote: »
    Fantmx wrote: »
    Liniker wrote: »
    from your username, I think you probably just trolling

    I think we can assume that from the stupidity of the post.

    chill he already got a spanking with his username change, we should give him a little bit of a break. If the legendary Fantmx is after him it might fully break his soul.

    Ouch, don't remind me, I'm still recovering from that :'(

    But on a serious note, we all know that there are nefarious characters in MMOs. Some players sole purpose in MMOs are to disadvantage other players! Depraved mentioned above that you could possibly kill that player with 40 others, and kinda "grief" them yourselves, but that just promotes griefing. And with the corruption system you still might be penalized for killing your griefer. Being able to blacklist nefarious players from your tavern would incentivize that nefarious player to not act so nefariously.
    You are essentially blaming corruption system not the lack of blacklist.
    Ideally one should be able to punish another by killing in open world with some reward to the winner and some loss for the killed one.
    Fantmx wrote: »
    Liniker wrote: »
    from your username, I think you probably just trolling

    I think we can assume that from the stupidity of the post.

    Since you all seem to agree with me, can you go back and like my original post o:)
    The Steven giveth and the Steven taketh away
  • Toothpaste wrote: »
    [quote="BlackBrony;
    ZippyA wrote: »
    Mag7spy wrote: »
    Fantmx wrote: »
    Liniker wrote: »
    from your username, I think you probably just trolling

    I think we can assume that from the stupidity of the post.

    chill he already got a spanking with his username change, we should give him a little bit of a break. If the legendary Fantmx is after him it might fully break his soul.

    Ouch, don't remind me, I'm still recovering from that :'(

    But on a serious note, we all know that there are nefarious characters in MMOs. Some players sole purpose in MMOs are to disadvantage other players! Depraved mentioned above that you could possibly kill that player with 40 others, and kinda "grief" them yourselves, but that just promotes griefing. And with the corruption system you still might be penalized for killing your griefer. Being able to blacklist nefarious players from your tavern would incentivize that nefarious player to not act so nefariously.
    You are essentially blaming corruption system not the lack of blacklist.
    Ideally one should be able to punish another by killing in open world with some reward to the winner and some loss for the killed one.
    Fantmx wrote: »
    Liniker wrote: »
    from your username, I think you probably just trolling

    I think we can assume that from the stupidity of the post.

    Since you all seem to agree with me, can you go back and like my original post o:)

    :D
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Dolyem wrote: »
    Solvryn wrote: »
    Dolyem wrote: »
    Solvryn wrote: »
    daveywavey wrote: »
    Solvryn wrote: »
    Feel free to discriminate against me because I decided to make a Tulnar.

    Oh, we will. Don't you worry.

    kuwtk-keeping-up-with-the-kardashians.gif

    Looks like you’re bad at business.

    I'd buy from him

    Yeah but you and Davey smell funny.

    So it fits.

    Yea it's called bathing regularly 😂

    Tulnar can bath all day and magically stay clean.

    You know who can’t?

    All the other races, cuz you ain’t got no magic fingers.

    Stay stinky, smelly man.

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